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Balance Of Power (video Game)
''Balance of Power'' is a computer strategy game of geopolitics during the Cold War, created by Chris Crawford and published in 1985 on the Macintosh by Mindscape, followed by ports to a variety of platforms over the next two years. In the game, the player takes the role of the President of the United States or General Secretary of the Soviet Union. The goal is to improve the player's country's standing in the world relative to the other superpower. During each yearly turn, random events occur that may have effects on the player's international prestige. The player can choose to respond to these events in various ways, which may prompt a response from the other superpower. This creates brinkmanship situations between the two nations, potentially escalating to a nuclear war, which ends the game. Crawford was already well-known, especially for ''Eastern Front (1941)''. His 1984 announcement that he was moving to the Macintosh platform to work on a new concept generated considera ...
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Chris Crawford (game Designer)
Christopher Crawford (born June 1, 1950) is an American video game designer and writer. Hired by Alan Kay to work at Atari, Inc., he wrote the computer wargame ''Eastern Front (1941)'' for the Atari 8-bit family which was sold through the Atari Program Exchange and later Atari's official product line. After leaving Atari, he wrote a string of games beginning with '' Balance of Power'' for Macintosh. Writing about the process of developing games, he became known among other creators in the nascent home computer game industry for his passionate advocacy of game design as an art form. He self-published '' The Journal of Computer Game Design'' and founded the Computer Game Developers Conference (later renamed to the Game Developers Conference). In 1992 Crawford withdrew from commercial game development and began experimenting with ideas for a next generation interactive storytelling system. In 2018, Crawford announced that he had halted his work on interactive storytelling, concluding ...
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President Of The United States
The president of the United States (POTUS) is the head of state and head of government of the United States of America. The president directs the executive branch of the federal government and is the commander-in-chief of the United States Armed Forces. The power of the presidency has grown substantially since the first president, George Washington, took office in 1789. While presidential power has ebbed and flowed over time, the presidency has played an increasingly strong role in American political life since the beginning of the 20th century, with a notable expansion during the presidency of Franklin D. Roosevelt. In contemporary times, the president is also looked upon as one of the world's most powerful political figures as the leader of the only remaining global superpower. As the leader of the nation with the largest economy by nominal GDP, the president possesses significant domestic and international hard and soft power. Article II of the Constitution establ ...
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Video Game Crash Of 1983
The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality, as well as waning interest in console games in favor of personal computers. Home video game revenues peaked at around $3.2 billion in 1983, then fell to around $100 million by 1985 (a drop of almost 97 percent). The crash abruptly ended what is retrospectively considered the second generation of console video gaming in North America. To a lesser extent, the arcade game market also weakened as the golden age of arcade video games came to an end. Lasting about two years, the crash shook a then-booming video game industry and led to the bankruptcy of several companies producing home computers and video game consoles. Analysts of t ...
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Atari, Inc
Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sunnyvale, California, area in the center of Silicon Valley, the company was initially formed to develop arcade games, launching with ''Pong'' in 1972. As computer technology matured with low-cost integrated circuits, Atari ventured into the consumer market, first with dedicated home video game console, home versions of ''Pong'' and other arcade successes around 1975, and into programmable consoles using game cartridges with the Atari Video Computer System (Atari VCS or later branded as the Atari 2600) in 1977. To bring the Atari VCS to market, Bushnell sold Atari to Warner Communications in 1976. In 1978, Warner brought in Ray Kassar to help run the company, but over the next few years, gave Kassar more of a leadership role in the company. Bushn ...
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Strategic Simulations, Inc
Strategic Simulations, Inc. (SSI) was a video game developer and publisher with over 100 titles to its credit from its founding in 1979 to its dissolution in 1994. The company was especially noted for its numerous wargames, its official computer game adaptations of ''Dungeons & Dragons'', and for the groundbreaking ''Panzer General'' series. History The company was founded by Joel Billings, a wargame enthusiast, who in the summer of 1979 saw the possibility of using the new home computers such as the TRS-80 for wargames. While unsuccessfully approaching Avalon Hill and Automated Simulations to publish wargames, he hired programmers John Lyons, who wrote ''Computer Bismarck''—later claimed to have been the first "serious wargame" published for a microcomputer"Titans of the Computer Gaming World"''Computer Gaming World'', March 1988 p.36.—and Ed Williger, who wrote '' Computer Ambush''. Both games were written in BASIC as were many of SSI's early games. Although Billings e ...
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Geopolitique 1990
''Geopolitique 1990'' is a 1983 video game published by Strategic Simulations. Gameplay ''Geopolitique 1990'' is a game in which the player controls the United States against the USSR played by the computer. Reception Bob Proctor reviewed the game for ''Computer Gaming World'', and stated that "''Geopolitique 1990'' is not only an excellent game, it is an innovative one. It would be nice if it were more detailed (less abstract), it would be nice if you could play either side, it would be VERY nice if there were a two-player version. But I'm not finding fault with what is there; just wishfully thinking of what I'd like to see added to an already full disk." Reviews *''Computer Gaming World'' - Jun, 1992 *'' Jeux & Stratégie'' #24 *'' Jeux & Stratégie'' HS #3 References {{reflist External linksReviewin Softline Reviewin SoftalkReviewin Commodore Power/PlayReviewin Family ComputingReviewin Happy Computer (German)Reviewin Washington Apple PiReviewin "Run" (German)Articlein Til ...
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Nuclear Warfare
Nuclear warfare, also known as atomic warfare, is a theoretical military conflict or prepared political strategy that deploys nuclear weaponry. Nuclear weapons are weapons of mass destruction; in contrast to conventional warfare, nuclear warfare can produce destruction in a much shorter time and can have a long-lasting radiological result. A major nuclear exchange would likely have long-term effects, primarily from the fallout released, and could also lead to secondary effects, such as " nuclear winter", nuclear famine and societal collapse. A global thermonuclear war with Cold War-era stockpiles, or even with the current smaller stockpiles, may lead to various scenarios including the extinction of the human race. To date, the only use of nuclear weapons in armed conflict occurred in 1945 with the American atomic bombings of Hiroshima and Nagasaki. On August 6, 1945, a uranium gun-type device (code name "Little Boy") was detonated over the Japanese city of Hiroshi ...
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Balance Of Power (video Game) Atari ST Screenshot
Balance of power may refer to: Politics and international relations * Balance of power (international relations), parity or stability between competing forces * Balance of power (federalism), distribution of power between a central government and its subnational governments * Balance of power (parliament), power exercised by a minor political party whose support enables a minority government to obtain office * European balance of power, European international relations before the First World War Arts and entertainment * ''Balance of Power'' (album), by Electric Light Orchestra, 1986 * Balance of Power (band), a British melodic progressive metal group formed in 1995 * ''Balance of Power'' (novel), by Brian Stableford, 1979 * "Balance of Power" (''Red Dwarf''), a 1988 TV episode * "The Balance of Power" (''Minder''), a 1984 TV episode * ''Balance of Power'' (Star Trek), a 1994 novel by Dafydd Ab Hugh * ''Balance of Power'' (video game), 1985 **'' Balance of Power: The 1990 Edit ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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The New York Times Magazine
''The New York Times Magazine'' is an American Sunday magazine Supplement (publishing), supplement included with the Sunday edition of ''The New York Times''. It features articles longer than those typically in the newspaper and has attracted many notable contributors. The magazine is noted for its photography, especially relating to fashion and style. Its puzzles have been popular since their introduction. History Its first issue was published on September 6, 1896, and contained the first photographs ever printed in the newspaper.The New York Times CompanyNew York Times Timeline 1881-1910. Retrieved on 2009-03-13. In the early decades, it was a section of the broadsheet paper and not an insert as it is today. The creation of a "serious" Sunday magazine was part of a massive overhaul of the newspaper instigated that year by its new owner, Adolph Ochs, who also banned fiction, comic strips and gossip columns from the paper, and is generally credited with saving ''The New York Times ...
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Eastern Front (1941)
''Eastern Front (1941)'' is a computer wargame for the Atari 8-bit family created by Chris Crawford and published through the Atari Program Exchange (APX) in 1981. A scenario editor and assembly language source code for the game were also sold by APX. Recreating the Eastern Front during World War II, ''Eastern Front'' covers the historical area of operations during 1941–1942. The player commands German units at the corps level as they invade the Soviet Union in 1941 and fight the computer-controlled Russians. The game simulates terrain, weather, supplies, unit morale, and fatigue. A killer app for Atari computers, ''Eastern Front'' was among APX's best selling games, selling over 60,000 copies. It was widely lauded in the press and was ''Creative Computing''s Game of the Year in 1981. In 1982, it was licensed by Atari for distribution on game cartridge, then rereleased in 1988 in XEGS styled packaging. Gameplay ''Eastern Front'' is a corps-level simulation of the fir ...
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Nuclear War
Nuclear warfare, also known as atomic warfare, is a theoretical military conflict or prepared political strategy that deploys nuclear weaponry. Nuclear weapons are weapons of mass destruction; in contrast to conventional warfare, nuclear warfare can produce destruction in a much shorter time and can have a long-lasting radiological result. A major nuclear exchange would likely have long-term effects, primarily from the fallout released, and could also lead to secondary effects, such as "nuclear winter", nuclear famine and societal collapse. A global thermonuclear war with Cold War-era stockpiles, or even with the current smaller stockpiles, may lead to various scenarios including the extinction of the human race. To date, the only use of nuclear weapons in armed conflict occurred in 1945 with the American atomic bombings of Hiroshima and Nagasaki. On August 6, 1945, a uranium gun-type device (code name "Little Boy") was detonated over the Japanese city of Hiroshima. Thre ...
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