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Bwping
BWPing is a tool to measure bandwidth and response times between two hosts using Internet Control Message Protocol ( ICMP) echo request/echo reply mechanism. It does not require any special software on the remote host. The only requirement is the ability to respond on ICMP echo request messages. BWPing supports both IPv4 and IPv6 networks. Command syntax bwping -6 -B bind_addr -I ident traf_class(v6) -r reporting_period -u buf_size -b kbps -s pkt_size -v volume target bwping6 -6 -B bind_addr -I ident traf_class(v6) -r reporting_period -u buf_size -b kbps -s pkt_size -v volume target Available options are: * -4 - Forces IPv4 mode. Default mode of operation is IPv4 for bwping and IPv6 for bwping6 otherwise. * -6 - Forces IPv6 mode. Default mode of operation is IPv4 for bwping and IPv6 for bwping6 otherwise. * -B - Sets the source address of outgoing ip packets. By default the address of the outgoing interface will be used. * -I - Sets the Identifier value o ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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Cross-platform
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Microsoft Windows, Linux, and macOS. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs, t ...
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Network Traffic Simulation
Network traffic simulation is a process used in telecommunications engineering to measure the efficiency of a communications network. Overview Telecommunications systems are complex real-world systems, containing many different components which interact, in complex interrelationships.Flood, J.E. ''Telecommunications Switching, Traffic and Networks'', Chapter 4: Telecommunications Traffic, New York: Prentice-Hall, 1998. The analysis of such systems can become extremely difficult: modelling techniques tend to analyse each component rather than the relationships between components.Penttinen A., ''Chapter 9 – Simulation'', Lecture Notes: S-38.145 - Introduction to Teletraffic Theory, Helsinki University of Technology, Fall 1999. Simulation is an approach which can be used to model large, complex stochastic systems for forecasting or performance measurement purposes.Kennedy I. G., ''Traffic Simulation'', School of Electrical and Information Engineering, University of the Witwatersrand, ...
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BSD License
BSD licenses are a family of permissive free software licenses, imposing minimal restrictions on the use and distribution of covered software. This is in contrast to copyleft licenses, which have share-alike requirements. The original BSD license was used for its namesake, the Berkeley Software Distribution (BSD), a Unix-like operating system. The original version has since been revised, and its descendants are referred to as modified BSD licenses. BSD is both a license and a class of license (generally referred to as BSD-like). The modified BSD license (in wide use today) is very similar to the license originally used for the BSD version of Unix. The BSD license is a simple license that merely requires that all code retain the BSD license notice if redistributed in source code format, or reproduce the notice if redistributed in binary format. The BSD license (unlike some other licenses e.g. GPL) does not require that source code be distributed at all. Terms In addition t ...
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Measuring Network Throughput
Throughput of a network can be measured using various tools available on different platforms. This page explains the theory behind what these tools set out to measure and the issues regarding these measurements. Reasons for measuring throughput in networks. People are often concerned about measuring the maximum data throughput in bits per second of a communications link or network access. A typical method of performing a measurement is to transfer a 'large' file from one system to another system and measure the time required to complete the transfer or copy of the file. The throughput is then calculated by dividing the file size by the time to get the throughput in megabits, kilobits, or bits per second. Unfortunately, the results of such an exercise will often result in the goodput which is less than the maximum theoretical data throughput, leading to people believing that their communications link is not operating correctly. In fact, there are many overheads accounted for in ...
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Internet Control Message Protocol
The Internet Control Message Protocol (ICMP) is a supporting protocol in the Internet protocol suite. It is used by network devices, including routers, to send error messages and operational information indicating success or failure when communicating with another IP address, for example, an error is indicated when a requested service is not available or that a host or router could not be reached. ICMP differs from transport protocols such as TCP and UDP in that it is not typically used to exchange data between systems, nor is it regularly employed by end-user network applications (with the exception of some diagnostic tools like ping and traceroute). ICMP for IPv4 is defined in RFC 792. A separate ICMPv6, defined by RFC 4443, is used with IPv6. Technical details ICMP is part of the Internet protocol suite as defined in RFC 792. ICMP messages are typically used for diagnostic or control purposes or generated in response to errors in IP operations (as specified in RFC 1122 ...
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IPv6 Packet
An IPv6 packet is the smallest message entity exchanged using Internet Protocol version 6 (IPv6). Packets consist of control information for addressing and routing and a payload of user data. The control information in IPv6 packets is subdivided into a mandatory fixed header and optional extension headers. The payload of an IPv6 packet is typically a datagram or segment of the higher-level transport layer protocol, but may be data for an internet layer (e.g., ICMPv6) or link layer (e.g., OSPF) instead. IPv6 packets are typically transmitted over the link layer (i.e., over Ethernet or Wi-Fi), which encapsulates each packet in a frame. Packets may also be transported over a higher-layer tunneling protocol, such as IPv4 when using 6to4 or Teredo transition technologies. In contrast to IPv4, routers do not fragment IPv6 packets larger than the maximum transmission unit (MTU), it is the sole responsibility of the originating node. A minimum MTU of 1,280 octets is mandated by IPv6, ...
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BSD License
BSD licenses are a family of permissive free software licenses, imposing minimal restrictions on the use and distribution of covered software. This is in contrast to copyleft licenses, which have share-alike requirements. The original BSD license was used for its namesake, the Berkeley Software Distribution (BSD), a Unix-like operating system. The original version has since been revised, and its descendants are referred to as modified BSD licenses. BSD is both a license and a class of license (generally referred to as BSD-like). The modified BSD license (in wide use today) is very similar to the license originally used for the BSD version of Unix. The BSD license is a simple license that merely requires that all code retain the BSD license notice if redistributed in source code format, or reproduce the notice if redistributed in binary format. The BSD license (unlike some other licenses e.g. GPL) does not require that source code be distributed at all. Terms In addition t ...
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Quality Of Service
Quality of service (QoS) is the description or measurement of the overall performance of a service, such as a telephony or computer network, or a cloud computing service, particularly the performance seen by the users of the network. To quantitatively measure quality of service, several related aspects of the network service are often considered, such as packet loss, bit rate, throughput, transmission delay, availability, jitter, etc. In the field of computer networking and other packet-switched telecommunication networks, quality of service refers to traffic prioritization and resource reservation control mechanisms rather than the achieved service quality. Quality of service is the ability to provide different priorities to different applications, users, or data flows, or to guarantee a certain level of performance to a data flow. Quality of service is particularly important for the transport of traffic with special requirements. In particular, developers have introduced Voice ...
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Iperf
Iperf is a tool for network performance measurement and tuning. It is a cross-platform tool that can produce standardized performance measurements for any network. Iperf has client and server functionality, and can create data streams to measure the throughput between the two ends in one or both directions. Typical iperf output contains a time-stamped report of the amount of data transferred and the throughput measured. The data streams can be either Transmission Control Protocol (TCP) or User Datagram Protocol (UDP): * ''UDP'': When used for testing UDP capacity, iperf allows the user to specify the datagram size and provides results for the datagram throughput and the packet loss. * ''TCP'': When used for testing TCP capacity, iperf measures the throughput of the payload. Iperf uses 1024 × 1024 for mebibytes and 1000 × 1000 for megabytes. Iperf is open-source software written in C, and it runs on various platforms including Linux, Unix and Windows (either natively or inside ...
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Transmission Control Protocol
The Transmission Control Protocol (TCP) is one of the main protocols of the Internet protocol suite. It originated in the initial network implementation in which it complemented the Internet Protocol (IP). Therefore, the entire suite is commonly referred to as TCP/IP. TCP provides reliable, ordered, and error-checked delivery of a stream of octets (bytes) between applications running on hosts communicating via an IP network. Major internet applications such as the World Wide Web, email, remote administration, and file transfer rely on TCP, which is part of the Transport Layer of the TCP/IP suite. SSL/TLS often runs on top of TCP. TCP is connection-oriented, and a connection between client and server is established before data can be sent. The server must be listening (passive open) for connection requests from clients before a connection is established. Three-way handshake (active open), retransmission, and error detection adds to reliability but lengthens latency. Applica ...
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