Awesome (video Game)
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Awesome (video Game)
''Awesome'' is a science fiction action video game released by Psygnosis for the Amiga in 1990. It features a variety of gameplay styles, from overhead shooting to ''Asteroids''-esque sequences, and a pre-rendered ray-traced intro. The objective is to traverse the galaxy despite not having funds or fuel to do it. Gameplay Awesome is an action video game set in a fictional planetary system called Octaria. It can be divided into several sequences. The first sequence has the player's spaceship, the Elapidae, in hyperspace ''en route'' to a planet. However, the voyage is interrupted as space pirates and meteors threaten it. The player controls the forward and backward thrusts of the Elapidae and rotates it left or right while the action is viewed from a top-down perspective. The player must clear the area of enemies or meteors before their ship can jump back into hyperspace. The game begins with the Elapidae having a certain amount of energy used for its shields and firepower, and ...
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Reflections Interactive
Ubisoft Reflections Limited (formerly Reflections and later Reflections Interactive Limited) is a British video game developer and a studio of Ubisoft based in Newcastle upon Tyne. Founded in 1984 by Martin Edmondson and Nicholas Chamberlain, the studio focuses on racing games and it is best known for creating the award-winning '' Driver'' series. Reflections was acquired by GT Interactive in 1998 and sold to Ubisoft in 2006. The company works on AAA games in close cooperation with sister studio Ubisoft Leamington. History Martin Edmondson and Nicholas Chamberlain started developing games for the BBC Micro under the moniker "Reflections" in 1984. Their first game was a '' Paperboy'' clone called ''Paper-Round'' that took two years to develop but was never released.Profile
A&B Computing, October 198 ...
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ACE (magazine)
''ACE'' (Advanced Computer Entertainment) was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP. History ACE launched in October 1987, roughly the same time as Ludlow-based publisher Newsfield's own multi-format magazine ''The Games Machine''. The magazine staff consisted mainly of ex-''Amstrad Action'' (AA) and ''Personal Computer Games'' staff, including launch co-editors Peter Connor and Steve Cooke. Andy Wilton, ex-AA, was brought in as Reviews Editor, while Dave Packer and Andy Smith were hired as Staff Writers. Trevor Gilham, another ex-AA member, held the position of Art Editor. Between June and July 1989 (issues 21 and 22) the magazine was sold to EMAP, and Future Publishing redeployed the original ''ACE'' staff to work on their ''Amiga Format'' and '' ST Format'' titles. Content Coverage initially included Atari ST, Amiga, C64, ZX Spectrum and Amstrad CPC, but also included newer ma ...
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Amiga Games
__NOTOC__ This is a list of games for the Amiga line of personal computers organised alphabetically by name. See Lists of video games This is a list of all video game lists on Wikipedia, sorted by varying classifications. By platform Acorn * List of Acorn Electron games Apple * List of Apple II games * List of Apple IIGS games * List of iOS games * List of Macintosh ga ... for related lists. This list has been split into multiple pages. It contains over 3000 games. Please use the Table of Contents to browse it. List of Amiga games A through H List of Amiga games I through O List of Amiga games P through Z Sources Hall Of LightLemon AmigaGame Browser: Amigaat MobyGames {{Video game lists by platform Amiga games, * Video game lists by platform, Amiga games ...
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Action Video Games
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the g ...
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1990 Video Games
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the ...
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Zzap!64
''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine launched in April, with the cover date May 1985, as the sister magazine to ''CRASH''. It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like ''CRASH'' for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene. The magazine adopted an innovative review system that involved the use of the reviewers' faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games. These eventually evolved into static cartoons as the magazine began catering for a younger market. By 1992, the magazine had changed so dramatically i ...
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Joystick (magazine)
''Joystick'' (formerly ''Joystick Hebdo'') was a French computer magazine that published monthly issues on PC games. It was founded in 1988 by Marc Andersen, who later left in November 1995. Originally published in the form of a 32-page weekly magazine in 1988 and 1989, it saw monthly 148-page issues (and more) past 1990. It initially sold with one or more floppy disks and then later with several CD-ROMs, and finally, until April 2012, a DVD that included complete copies of video games. In 2012, ''Joystick'' ceased distribution. Despite 80,000 unique visitors per month to ''Joystick'''s website, it was closed in March 2002 due to the lack of profitability. It reopened in early 2008 as a summary of the magazine, including video game reviews and video game news; it would be updated irregularly until June 2012. History The first issue of ''Joystick Hebdo'' was published on 9 November 1988 and contained cheat-code listings, game testings and reviews. Sometime between November 198 ...
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Hardcore Gaming 101
''Hardcore Gaming 101'' is an online video game magazine founded by Kurt Kalata. Kalata established the site after graduating college, when he noticed the overabundance of game strategy guides, and felt that someone should create more books about gaming history. In its formative years, ''Hardcore Gaming 101'' focused especially on games from Japan. The site has become known for its in-depth coverage of classic games and the history behind them. Kalata describes his motivations for founding the site, "gaming history is important to me because it's important to analyze how everything is connected to each other. ... New products are always influenced by things that came before it, so it's interesting to trace where certain elements may have come from and to recognize the talents of the trailblazers." Books Over the years, ''Hardcore Gaming 101'' has also produced a number of books on specific gaming topics. In 2013, they published ''Sega Arcade Classics Volume 1,'' focused on S ...
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The Games Machine (Italy)
''The Games Machine'', also known by the acronym ''TGM'', is an Italian Video game journalism, video game magazine that features previews, reviews and cheat codes. History Launched in September 1988 as the Italian edition of the British magazine ''The Games Machine'' by the Milan-based publishing company ''Xenia Edizioni''. The publishing of the Italian edition has continued also after the close of the British edition, ''The Games Machine'' became one of the most popular video games magazine in Italy. In November 2005, the former owner sold the magazine to Future Media Italy, a division of Future Publishing, and in January 2007 was acquired by the Italian publishing company ''Sprea Media Italy''. In 2014, property of the magazine was transferred again, this time to Aktia SRL. ''TGM'' is the only remaining Italian PC gaming magazine, having survived all its historical rivals (''Zeta'' was shut down in March 2001, ''K'' in December 2003, ''Giochi per il Mio Computer'' in August 2 ...
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Computer + Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was one ...
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