Autonetics Recomp II
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Autonetics Recomp II
The Autonetics RECOMP II was a computer first introduced in 1958. It was made by the Autonetics division of North American Aviation. It was attached to a desk that housed the input/output devices. Its desk integration made it a hands-on small system intended for the scientific and engineering computing market. The computer weighed about , including input-output. Architecture It had a 40-bit word size, 20-bit instruction size. Memory and registers were on a fixed head disk that operated like a drum memory—4080 words on standard tracks, 16 words on fast loop tracks, registers A, B, R, X each on their own high-speed loop track, and one prerecorded read only clock track. It had a complete set of built-in floating point operations, including square root. Floating-point values used two words, one for the exponent and one for the fraction for a total of 80 bits. Whereas the full 40-bit word was used for data, instructions were only 20 bits long and were stored two per word. Since i ...
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Computer
A computer is a machine that can be programmed to Execution (computing), carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as Computer program, programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the Computer hardware, hardware, operating system (main software), and peripheral equipment needed and used for full operation. This term may also refer to a group of computers that are linked and function together, such as a computer network or computer cluster. A broad range of Programmable logic controller, industrial and Consumer electronics, consumer products use computers as control systems. Simple special-purpose devices like microwave ovens and remote controls are included, as are factory devices like industrial robots and computer-aided design, as well as general-purpose devi ...
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Autonetics
Autonetics was a division of North American Aviation that produced various avionics but is best known for their inertial navigation systems used in submarines and intercontinental ballistic missiles. Its 188-acre facility in Anaheim, California, with 36,000 employees, was the city's largest employer. Through a series of mergers, Autonetics is now part of Boeing. Origin Autonetics originated in North American Aviation's Technical Research Laboratory, a small unit in the Los Angeles Division's engineering department, in 1945. In 1946, the laboratory won an Army Air Forces contract to develop a 175 to 500 mile range glide missile. The work and the lab expanded, and by June 1948, all of the Aerophysics Laboratory was consolidated at Downey, California. The evolution of the Navaho missile program then resulted in the establishment of Autonetics as a separate division of North American Aviation in 1955, first located in Downey, moving to Anaheim, California in 1963. Divisions Autonetics ...
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North American Aviation
North American Aviation (NAA) was a major American aerospace manufacturer that designed and built several notable aircraft and spacecraft. Its products included: the T-6 Texan trainer, the P-51 Mustang fighter, the B-25 Mitchell bomber, the F-86 Sabre jet fighter, the X-15 rocket plane, the XB-70, the B-1 Lancer, the Apollo command and service module, the second stage of the Saturn V rocket, and the Space Shuttle orbiter. Through a series of mergers and sales, North American Aviation became part of North American Rockwell, which later became Rockwell International, and is now part of Boeing. History Early years On December 6, 1928, Clement Melville Keys founded North American as a holding company that bought and sold interests in various airlines and aviation-related companies. However, the Air Mail Act of 1934 forced the breakup of such holding companies. North American became a manufacturing company, run by James H. Kindelberger, James H. "Dutch" Kindelberger, who had bee ...
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40-bit
4 (four) is a number, numeral and digit. It is the natural number following 3 and preceding 5. It is the smallest semiprime and composite number, and is considered unlucky in many East Asian cultures. In mathematics Four is the smallest composite number, its proper divisors being and . Four is the sum and product of two with itself: 2 + 2 = 4 = 2 x 2, the only number b such that a + a = b = a x a, which also makes four the smallest squared prime number p^. In Knuth's up-arrow notation, , and so forth, for any number of up arrows. By consequence, four is the only square one more than a prime number, specifically three. The sum of the first four prime numbers two + three + five + seven is the only sum of four consecutive prime numbers that yields an odd prime number, seventeen, which is the fourth super-prime. Four lies between the first proper pair of twin primes, three and five, which are the first two Fermat primes, like seventeen, which is the third. On the other ...
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Drum Memory
Drum memory was a magnetic data storage device invented by Gustav Tauschek in 1932 in Austria. Drums were widely used in the 1950s and into the 1960s as computer memory. For many early computers, drum memory formed the main working memory of the computer. It was so common that these computers were often referred to as ''drum machines''. Some drums were also used as secondary storage as for example various IBM drum storage drives. Drums were displaced as primary computer memory by magnetic core memory, which offered a better balance of size, speed, cost, reliability and potential for further improvements. Drums in turn were replaced by hard disk drives for secondary storage, which were both less expensive and offered denser storage. The manufacturing of drums ceased in the 1970s. Technical design A drum memory or drum storage unit contained a large metal cylinder, coated on the outside surface with a ferromagnetic recording material. It could be considered the precu ...
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Fast Loop Track
Fast or FAST may refer to: * Fast (noun), high speed or velocity * Fast (noun, verb), to practice fasting, abstaining from food and/or water for a certain period of time Acronyms and coded Computing and software * ''Faceted Application of Subject Terminology'', a thesaurus of subject headings * Facilitated Application Specification Techniques, a team-oriented approach for requirement gathering * FAST protocol, an adaptation of the FIX protocol, optimized for streaming * FAST TCP, a TCP congestion avoidance algorithm * FAST and later as Fast Search & Transfer, a Norwegian company focusing on data search technologies * Fatigue Avoidance Scheduling Tool, software to develop work schedules * Features from accelerated segment test, computer vision method for corner detection * Federation Against Software Theft, a UK organization that pursues those who illegally distribute software * Feedback arc set in Tournaments, a computational problem in graph theory * USENIX Conference on File ...
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Read-only Memory
Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing software that is rarely changed during the life of the system, also known as firmware. Software applications (like video games) for programmable devices can be distributed as plug-in cartridges containing ROM. Strictly speaking, ''read-only memory'' refers to memory that is hard-wired, such as diode matrix or a mask ROM integrated circuit (IC), which cannot be electronically changed after manufacture. Although discrete circuits can be altered in principle, through the addition of bodge wires and/or the removal or replacement of components, ICs cannot. Correction of errors, or updates to the software, require new devices to be manufactured and to replace the installed device. Floating-gate ROM semiconductor memory in the form of erasab ...
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Floating Point Operation
In computing, floating point operations per second (FLOPS, flops or flop/s) is a measure of computer performance, useful in fields of scientific computations that require floating-point calculations. For such cases, it is a more accurate measure than measuring instructions per second. Floating-point arithmetic Floating-point arithmetic is needed for very large or very small real numbers, or computations that require a large dynamic range. Floating-point representation is similar to scientific notation, except everything is carried out in base two, rather than base ten. The encoding scheme stores the sign, the exponent (in base two for Cray and VAX, base two or ten for IEEE floating point formats, and base 16 for IBM Floating Point Architecture) and the significand (number after the radix point). While several similar formats are in use, the most common is ANSI/IEEE Std. 754-1985. This standard defines the format for 32-bit numbers called ''single precision'', as well as 64-b ...
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Square Root
In mathematics, a square root of a number is a number such that ; in other words, a number whose ''square'' (the result of multiplying the number by itself, or  ⋅ ) is . For example, 4 and −4 are square roots of 16, because . Every nonnegative real number has a unique nonnegative square root, called the ''principal square root'', which is denoted by \sqrt, where the symbol \sqrt is called the ''radical sign'' or ''radix''. For example, to express the fact that the principal square root of 9 is 3, we write \sqrt = 3. The term (or number) whose square root is being considered is known as the ''radicand''. The radicand is the number or expression underneath the radical sign, in this case 9. For nonnegative , the principal square root can also be written in exponent notation, as . Every positive number has two square roots: \sqrt, which is positive, and -\sqrt, which is negative. The two roots can be written more concisely using the ± sign as \plusmn\sqrt. ...
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NOP (code)
In computer science, a NOP, no-op, or NOOP (pronounced "no op"; short for no operation) is a machine language instruction and its assembly language mnemonic, programming language statement, or computer protocol command that does nothing. Machine language instructions Some computer instruction sets include an instruction whose explicit purpose is to not change the state of any of the programmer-accessible registers, status flags, or memory. It often takes a well-defined number of clock cycles to execute. In other instruction sets, there is no explicit NOP instruction, but the assembly language mnemonic NOP represents an instruction which acts as a NOP; e.g., on the SPARC, sethi 0, %g0. A NOP must not access memory, as that could cause a memory fault or page fault. A NOP is most commonly used for timing purposes, to force memory alignment, to prevent hazards, to occupy a branch delay slot, to render void an existing instruction such as a jump, as a target of an execute inst ...
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Bit-serial Architecture
In digital logic applications, bit-serial architectures send data one bit at a time, along a single wire, in contrast to bit-parallel word architectures, in which data values are sent all bits or a word at once along a group of wires. All digital computers built before 1951, and most of the early massive parallel processing machines used a bit-serial architecture—they were serial computers. Bit-serial architectures were developed for digital signal processing in the 1960s through 1980s, including efficient structures for bit-serial multiplication and accumulation. Often, N serial processors will take less FPGA area and have a higher total performance than a single N-bit parallel processor. See also * 1-bit architecture * Bit banging * Bit slicing * Digit-serial architecture * BKM algorithm * CORDIC algorithm CORDIC (for "coordinate rotation digital computer"), also known as Volder's algorithm, or: Digit-by-digit method Circular CORDIC (Jack E. Volder), Linear CORDI ...
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Punched Paper Tape
Five- and eight-hole punched paper tape Paper tape reader on the Harwell computer with a small piece of five-hole tape connected in a circle – creating a physical program loop Punched tape or perforated paper tape is a form of data storage that consists of a long strip of paper in which holes are punched. It developed from and was subsequently used alongside punched cards, differing in that the tape is continuous. Punched cards, and chains of punched cards, were used for control of looms in the 18th century. Use for telegraphy systems started in 1842. Punched tape was used throughout the 19th and for much of the 20th centuries for programmable looms, teleprinter communication, for input to computers of the 1950s and 1960s, and later as a storage medium for minicomputers and CNC machine tools. During the Second World War, high-speed punched tape systems using optical readout methods were used in code breaking systems. Punched tape was used to transmit data for manufacture ...
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