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Autoduel Quarterly
''Autoduel Quarterly'' was a magazine published by Steve Jackson Games beginning in 1983. Contents ''Autoduel Quarterly'' was a magazine that included supplementary material meant to be used with the game ''Car Wars''. Steve Jackson Games moved the material for ''Car Wars'' from ''The Space Gamer'' to ''Autoduel Quarterly'' beginning in 1983; the editor for the new magazine was ''Car Wars'' line editor Scott Haring. When the company stopped publishing ''Space Gamer'', its last remaining magazine was ''Autoduel Quarterly'', which had a circulation of 12,000 at the time, and the company continued publishing it quarterly through 1992 for a total of 40 issues. Reception Ronald Pehr reviewed ''Autoduel Quarterly'' in ''Space Gamer'' No. 67. Pehr commented that "How good is ''Autoduel Quarterly''? Well, I'm not running a ''Car Wars'' campaign right now and I loved it – and I'll buy the next issue." GeekDad GeekDad is a website covering multiple topics targeting fathers who categoriz ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', '' Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book '' Principia Discordia'', the sacred text of the Discordian religion. Raid by the ...
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Car Wars
''Car Wars'' is a vehicle combat simulation game developed by Steve Jackson Games. It was first published in 1980. Players control armed vehicles in a post-apocalyptic future. Game play In ''Car Wars'', players assume control of one or more cars or other powered vehicles, from motorcycles to semi trucks. Optional rules include piloting helicopters, ultralights, balloons, boats, submarines, and tanks. The vehicles are typically outfitted with weapons (such as missiles and machine guns), souped-up components (like heavy-duty fire-proof wheels, and nitro injectors), and defensive elements ( armor plating and radar tracking systems). Within any number of settings, the players then direct their vehicles in combat. The published games use cardstock counters to represent vehicles in a simulated battle upon printed battlemaps. While the game rules allow for any scale, most editions of the game were published to use a 1-inch = 15-feet scale ( 1:180 scale), although the Fifth ...
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