Australian Game Developers' Conference
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Australian Game Developers' Conference
__NOTOC__ The Australian Game Developers Conference (AGDC) was an annual conference held from 1999 to 2005 that brought together Australian and overseas game developers, publishers, programmers, artists, production staff, computer graphics companies, audio companies, software tool developers, buyers and suppliers to the game development industry. It was owned by the Academy of Interactive Entertainment (AIE) and was run by Interactive Entertainment Events, a subsidiary of AIE. History The inaugural conference was held in Sydney, New South Wales, in 1999. Due to enormous financial support provided by Multimedia Victoria, the conference was held in Melbourne, Victoria, from 2000 to 2005. The conference program regularly featured: *Trade Exhibition *Schools & Computer Games Academic Summit *Pitch to Publishers Day *VIP and Delegate networking functions *Up to seven concurrent conference sessions *Keynote presentations *The Australian Game Developer Awards Speakers Internat ...
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Game Design
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Game mechanics, Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, Wargame (video games), war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations) ...
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Flagship Studios
Flagship Studios was a computer game company founded by Bill Roper along with , , and David Brevik, former high level Blizzard North executives. The core personnel of Flagship Studios had been collaborating as a team since 1993 when they founded Condor Studios (later bought out and renamed Blizzard North) and in addition to creating the '' Diablo'' franchise many were key high level executives in the development of ''Warcraft'', ''StarCraft'' and ''World of Warcraft'' games. Flagship Studios was formed following the resignation en masse of Blizzard North management following a dispute with Blizzard Entertainment parent company Vivendi regarding the potential fate of the company, development team, and titles, which were in doubt at that time. Flagship Studio's primary target platform for their games was the PC. Flagship Studios had a partnership with Namco Hometek and HanbitSoft to cover an international market for game marketing and distribution. The company dissolved in Augu ...
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Defunct Gaming Conventions
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
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Video Game Conferences
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Game Development
Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices. The first video games, developed in the 1960s, were not usually commercialised. They required mainframe computers to run and were not available to the general public. Commercial game development began in the '70s with the advent of first-generation video gam ...
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Game Connect
Game Connect: Asia Pacific (GCAP) is Australia’s annual game development conference and networking event for the Asia Pacific Games Industry and is administered by the Game Developers’ Association of Australia. See also *Australian Game Developers Conference __NOTOC__ The Australian Game Developers Conference (AGDC) was an annual conference held from 1999 to 2005 that brought together Australian and overseas game developers, publishers, programmers, artists, production staff, computer graphics com ... References External links * Game Developers' Association of Australiawebsite Video game development Trade fairs in Australia {{videogame-culture-stub ...
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AEAF Awards
__NOTOC__ The Australian Effects & Animation Festival (AEAF) is an annual international festival of visual effects (VFX), animation games and immersive media. The event, which includes an awards ceremony known as the AEAF Awards, a program of speakers, and technology showcase, is streamed live. The inaugural event was in 2000. Awards The AEAF Awards are given in a ceremony held in Sydney, New South Wales. There is no charge for entry to the competition. , gold, silver and bronze awards are given in the following categories: *Commercials, animation *Commercials, VFX *Feature films, animation *Feature Films, VFX *Web Viral * Titles & Openers for TV and Feature Film * Idents * Short film * TV series and TV series children * Music video * TV student * Games cinematics * Education & infographics *Live event * Augmented reality * VR360 * VR Experience Special Merit Awards may be given "to works of outstanding merit that push the boundaries of visual artistry and introduce new ...
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Australian Effects & Animation Festival
__NOTOC__ The Australian Effects & Animation Festival (AEAF) is an annual international festival of visual effects (VFX), animation games and immersive media. The event, which includes an awards ceremony known as the AEAF Awards, a program of speakers, and technology showcase, is streamed live. The inaugural event was in 2000. Awards The AEAF Awards are given in a ceremony held in Sydney, New South Wales. There is no charge for entry to the competition. , gold, silver and bronze awards are given in the following categories: *Commercials, animation *Commercials, VFX * Feature films, animation *Feature Films, VFX *Web Viral * Titles & Openers for TV and Feature Film * Idents * Short film * TV series and TV series children * Music video * TV student * Games cinematics * Education & infographics *Live event * Augmented reality * VR360 * VR Experience Special Merit Awards may be given "to works of outstanding merit that push the boundaries of visual artistry and introduce ...
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John De Margheriti
John De Margheriti (born July 1962) is an Italian Australian, Italian-born Australian Electrical engineering, electrical engineer, software developer and entrepreneur. De Margheriti is widely seen as a founding 'father' of Australia's video games industry and Australia's most experienced interactive entertainment business executive. He is the founder and former CEO of BigWorld Pty Limited and the founder of parent company Micro Forté Pty Limited. De Margheriti is also the Executive Chairman of the Academy of Interactive Entertainment, the Chairman of Canberra Technology Park, the founder of the Game Developers' Association of Australia, the founder of the Australian Game Developers Conference, and the founder of the three Canberra business parks, the co-founder of DEMS Entertainment, the co-founder of Dreamgate Studios, the co-founder of Game Plus and co-founder of The Film Distillery. De Margheriti has been recognised as an Honorary Ambassador for Canberra due to his contribution ...
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Autodesk Media And Entertainment
Autodesk Media and Entertainment is a division of Autodesk which offers animation and visual effects products, and was formed by the combination of multiple acquisitions. In 2018, the company began operating as a single operating segment and reporting unit. History Discreet Logic Montreal-based Discreet Logic was founded in 1991 by former Softimage Company sales director Richard Szalwinski, to commercialize the 2D compositor Eddie, licensed from Australian production company Animal Logic. Eddie was associated with Australian software engineer Bruno Nicoletti, who later founded visual effects software company The Foundry, in London, England. In 1992, Discreet Logic entered into a European distribution agreement with Softimage, and shifted its focus on Flame, one of the first software-only image compositing products, developed by Australian Gary Tregaskis. Flame, which was originally named Flash, was first shown at NAB in 1992, ran on the Silicon Graphics platform, and became th ...
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Sony Computer Entertainment
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo, Japan. Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America. Since the launch of the original PlayStation console in 1994, the company has been developing PlayStation home video game consoles, accessories and services. The company expanded from Japan into North America and Europ ...
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Phil Harrison
Phil Harrison is a vice president and general manager for Google, and the former corporate vice president of Microsoft. Previously, Phil was the British corporate executive and a representative director of Sony Computer Entertainment, Inc. (SCEI) and Executive Vice President of Sony Computer Entertainment Europe (SCEE). At E3 in 2005 he showcased the first public realtime demonstrations of PlayStation 3 development hardware. On 3 March 2008, Infogrames Entertainment SA announced Harrison was their new President and Directeur Général Délégué. On 29 May 2009, it was announced that Harrison had become the non-executive director of Atari, formerly Infogrames Entertainment SA.http://www.gamesindustry.biz/articles/harrison-out-as-atari-president Harrison out as Atari president, 29 May 2009 Background From 1989 to 1992, Harrison served as head of development for Mindscape International, and prior to that as a game designer and graphic artist in the UK. Sony After joining Son ...
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