Audience (telecom Company)
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Audience (telecom Company)
Audience was an American mobile voice and audio-processing company based in Mountain View, California, and was one of the 34 founding members of The Open Handset Alliance. The company went public in May 2012 on the NASDAQ exchange under the symbol ADNC. They specialized in improving voice clarity and noise suppression for a broad range of consumer products, including cellular phones, mobile devices and PCs. They were bought bKnowlesfor $130 Million in 3Q15 who changed their name to Knowles Intelligent Audio. Audience was the first company to have reverse-engineered the human hearing system and model its processes onto a chip, enabling computers and mobile devices to use the same kind of “auditory intelligence” that humans employ. By using this technology in conjunction with two or more microphones, background noise is suppressed, improving the quality of the remaining voice and reducing distraction for the listener. This technology mimics the “cocktail party effect”. I ...
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Subsidiary
A subsidiary, subsidiary company or daughter company is a company owned or controlled by another company, which is called the parent company or holding company. Two or more subsidiaries that either belong to the same parent company or having a same management being substantially controlled by same entity/group are called sister companies. The subsidiary can be a company (usually with limited liability) and may be a government- or state-owned enterprise. They are a common feature of modern business life, and most multinational corporations organize their operations in this way. Examples of holding companies are Berkshire Hathaway, Jefferies Financial Group, The Walt Disney Company, Warner Bros. Discovery, or Citigroup; as well as more focused companies such as IBM, Xerox, and Microsoft. These, and others, organize their businesses into national and functional subsidiaries, often with multiple levels of subsidiaries. Details Subsidiaries are separate, distinct legal entities f ...
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Samsung Galaxy
Samsung Galaxy (, stylised as SΛMSUNG Galaxy since 2015 (except Japan where it omits the Samsung branding), previously stylised as Samsung GALAXY; abbreviated as SG) is a series of computing and mobile computing devices that are designed, manufactured and marketed by Samsung Electronics. The product line includes the Samsung Galaxy S series of high-end smartphones, the Samsung Galaxy Tab series of tablets, the Samsung Galaxy Note series of tablets and phablets with the added functionality of a stylus, the foldable Samsung Galaxy Z series, and smartwatches including the first version of the Samsung Galaxy Gear, with later versions dropping the Galaxy branding, until the release of the Samsung Galaxy Watch in 2018. Samsung Galaxy devices use the Android operating system produced by Google, with a custom user interface called One UI (with previous versions being known as Samsung Experience and TouchWiz). However, the Galaxy TabPro S is the first Galaxy-branded Windows 10 d ...
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Companies Based In Mountain View, California
A company, abbreviated as co., is a legal entity representing an association of people, whether natural, legal or a mixture of both, with a specific objective. Company members share a common purpose and unite to achieve specific, declared goals. Companies take various forms, such as: * voluntary associations, which may include nonprofit organizations * business entities, whose aim is generating profit * financial entities and banks * programs or educational institutions A company can be created as a legal person so that the company itself has limited liability as members perform or fail to discharge their duty according to the publicly declared incorporation, or published policy. When a company closes, it may need to be liquidated to avoid further legal obligations. Companies may associate and collectively register themselves as new companies; the resulting entities are often known as corporate groups. Meanings and definitions A company can be defined as an "artificial per ...
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Technology Companies Based In The San Francisco Bay Area
Technology is the application of knowledge to reach practical goals in a specifiable and reproducible way. The word ''technology'' may also mean the product of such an endeavor. The use of technology is widely prevalent in medicine, science, industry, communication, transportation, and daily life. Technologies include physical objects like utensils or machines and intangible tools such as software. Many technological advancements have led to societal changes. The earliest known technology is the stone tool, used in the prehistoric era, followed by fire use, which contributed to the growth of the human brain and the development of language in the Ice Age. The invention of the wheel in the Bronze Age enabled wider travel and the creation of more complex machines. Recent technological developments, including the printing press, the telephone, and the Internet have lowered communication barriers and ushered in the knowledge economy. While technology contributes to economic deve ...
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Semiconductor Companies Of The United States
A semiconductor is a material which has an electrical conductivity value falling between that of a conductor, such as copper, and an insulator, such as glass. Its resistivity falls as its temperature rises; metals behave in the opposite way. Its conducting properties may be altered in useful ways by introducing impurities (" doping") into the crystal structure. When two differently doped regions exist in the same crystal, a semiconductor junction is created. The behavior of charge carriers, which include electrons, ions, and electron holes, at these junctions is the basis of diodes, transistors, and most modern electronics. Some examples of semiconductors are silicon, germanium, gallium arsenide, and elements near the so-called " metalloid staircase" on the periodic table. After silicon, gallium arsenide is the second-most common semiconductor and is used in laser diodes, solar cells, microwave-frequency integrated circuits, and others. Silicon is a critical element for ...
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Mobile Technology
Mobile technology is the technology used for cellular communication. Mobile technology has evolved rapidly over the past few years. Since the start of this millennium, a standard mobile device has gone from being no more than a simple two-way pager to being a mobile phone, GPS navigation device, an embedded web browser and instant messaging client, and a handheld gaming console. Many experts believe that the future of computer technology rests in mobile computing with wireless networking. Mobile computing by way of tablet computers is becoming more popular. Tablets are available on the 3G and 4G networks. Mobile technology has different meanings in different aspects, mainly mobile technology in information technology and mobile technology in basketball technology, mainly based on the wireless technology of wireless devices (including laptops, tablets, mobile phones, etc.) equipment information technology integration. Mobile communication convergence Nikola Tesla laid the th ...
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Cochlea
The cochlea is the part of the inner ear involved in hearing. It is a spiral-shaped cavity in the bony labyrinth, in humans making 2.75 turns around its axis, the modiolus. A core component of the cochlea is the Organ of Corti, the sensory organ of hearing, which is distributed along the partition separating the fluid chambers in the coiled tapered tube of the cochlea. The name cochlea derives . Structure The cochlea (plural is cochleae) is a spiraled, hollow, conical chamber of bone, in which waves propagate from the base (near the middle ear and the oval window) to the apex (the top or center of the spiral). The spiral canal of the cochlea is a section of the bony labyrinth of the inner ear that is approximately 30 mm long and makes 2 turns about the modiolus. The cochlear structures include: * Three ''scalae'' or chambers: ** the vestibular duct or ''scala vestibuli'' (containing perilymph), which lies superior to the cochlear duct and abuts the oval window ** the ty ...
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Albert Bregman
Albert Stanley "Al" Bregman (born September 15, 1936) is a Canadian professor and researcher in experimental psychology, cognitive science, and Gestalt psychology, primarily in the perceptual organization of sound. He is known for having defined and conceptually organized the field of auditory scene analysis (ASA) in his 1990 book, ''Auditory Scene Analysis: the perceptual Organization of Sound (MIT Press)''. His ideas about ASA have provided a new framework for research in the auditory systems of both humans and non-human animals, for behavioral and neurological studies of speech perception, for music theory, hearing aids, audio technology, and the separation of speech from other sounds by computers ( CASA). In acknowledgement of these contributions, he has been called "the father of auditory scene analysis". He currently holds a post-retirement appointment at the rank of emeritus professor in the Department of Psychology at McGill University. Arriving at McGill in 1965, he be ...
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Auditory Scene Analysis
In perception and psychophysics, auditory scene analysis (ASA) is a proposed model for the basis of auditory perception. This is understood as the process by which the human auditory system organizes sound into perceptually meaningful elements. The term was coined by psychologist Albert Bregman. The related concept in machine perception is computational auditory scene analysis (CASA), which is closely related to source separation and blind signal separation. The three key aspects of Bregman's ASA model are: segmentation, integration, and segregation. Background Sound reaches the ear and the eardrum vibrates as a whole. This signal has to be analyzed (in some way). Bregman's ASA model proposes that sounds will either be heard as "integrated" (heard as a whole – much like harmony in music), or "segregated" into individual components (which leads to counterpoint). For example, a bell can be heard as a 'single' sound (integrated), or some people are able to hear the individual ...
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Computational Auditory Scene Analysis
Computational auditory scene analysis (CASA) is the study of auditory scene analysis by computational means.Wang, D. L. and Brown, G. J. (Eds.) (2006). ''Computational auditory scene analysis: Principles, algorithms and applications''. IEEE Press/Wiley-Interscience In essence, CASA systems are "machine listening" systems that aim to separate mixtures of sound sources in the same way that human listeners do. CASA differs from the field of blind signal separation in that it is (at least to some extent) based on the mechanisms of the human auditory system, and thus uses no more than two microphone recordings of an acoustic environment. It is related to the cocktail party problem. Principles Since CASA serves to model functionality parts of the auditory system, it is necessary to view parts of the biological auditory system in terms of known physical models. Consisting of three areas, the outer, middle and inner ear, the auditory periphery acts as a complex transducer that converts soun ...
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Mobile World Congress
MWC Barcelona (formerly but still commonly referred to as Mobile World Congress) is an annual trade show organised by GSMA, dedicated primarily to the mobile communications industry. The event is held in Barcelona, Catalonia, Spain at the Fira de Barcelona Gran Via, usually in February or early-March. It is attended primarily by device manufacturers, network equipment providers, representatives of wireless carriers, and the press, among others. Its annual attendance is generally around 100,000 people, while mobile phone manufacturers often use the conference to unveil upcoming devices. GSMA has extended the MWC brand to two other trade shows in Shanghai, China (MWC Shanghai) and Las Vegas, United States (MWC Las Vegas, formerly MWC Los Angeles), but the brand remains most synonymous with the Barcelona event. History The name of the event has evolved over the years. The event's origin traces back to a business conference on "Pan Europe Digital Cellular Radio" (the original w ...
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HTC Vivid
The HTC Raider 4G (codenamed ''HTC Holiday'', also known as the HTC Vivid and HTC Velocity 4G) is a smartphone which was released on September 21, 2011, in South Korea. The phone is manufactured by HTC Corporation and runs Android 2.3 with included HTC Sense 3.0. It has since been upgradable to Android 4.0.3 with HTC Sense 3.6 in certain markets. On October 27, 2011, the phone was announced in Canada, with an underclocked 1.2 GHz dual-core processor for Rogers Wireless and Bell Mobility. The phone was released in the United States as the HTC Vivid on November 6, 2011, by AT&T as their first LTE-enabled device. It also shipped with the 1.2 GHz underclocked processor as the Canadian variants. As the HTC Velocity 4G, the phone was released in Australia by Telstra on January 24, 2012, as their first LTE-enabled device. It was announced in Hong Kong on February 1, 2012, by Hong Kong CSL as their first LTE-enabled device which only supports the 2600 MHz LTE band. Voda ...
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