Atlantis II (yacht)
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Atlantis II (yacht)
''Atlantis II'', known as ''Beyond Atlantis'' in North America, is a 1999 graphic adventure game developed and published by Cryo Interactive. The sequel to '' Atlantis: The Lost Tales'', it follows the story of Ten, a mystical being that travels across time to defeat the Bearer of Dark. Players assume the role of Ten and solve puzzles in locations such as Ireland, the Yucatán Peninsula of Mexico and China. ''Atlantis II'' was a commercial success, with sales of 180,000 units after fewer than two months of release. It ultimately sold 160,000 units in France alone, and became one of distributor Dreamcatcher Interactive's most popular titles in North America. The game was followed by '' Atlantis III: The New World'', ''Atlantis Evolution'' and '' The Secrets of Atlantis: The Sacred Legacy''. Gameplay The game features a "point and click" interface, full 3D panning, puzzles of varied difficulty, conversations with other characters and a fully orchestrated musical score. Plot A y ...
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Cryo Interactive
Cryo Interactive Entertainment was a French video game development and publishing company founded in 1990, but existing unofficially since 1989 as a developer group under the name Cryo. History Cryo was formed by members of ERE Informatique who left Infogrames (proprietor of ERE since 1986) – among these were Philippe Ulrich, Rémi Herbulot and Jean-Martial Lefranc. The first game developed under the Cryo Interactive moniker was the hit '' Dune'', which granted the newly formed software company both publicity and funding for further games under Virgin until 1996, when Cryo started self-publishing inside the European market, and in North America through then partially owned Canadian publisher DreamCatcher Interactive. Cryo made its name mostly through adaptations of already existing stories (such as ''Riverworld'', based on Philip José Farmer's novel and ''Ubik'' by Philip K. Dick) or those based on historical scenarios (like ''KGB'', a game set days before the dissol ...
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The Crystal Key
''The Crystal Key'' is a 1999 graphic adventure video game developed by Earthlight Productions and published by DreamCatcher Interactive. A work of science fiction, it casts the player as an interstellar explorer on a quest to save Earth from Ozgar, a malevolent alien conqueror. The player uses portals to traverse multiple planets, including desert and jungle worlds, while collecting items and solving puzzles. ''The Crystal Key'' was conceived by John and Jennifer Matheson in the mid-1990s, and it underwent a five-year creation process hampered by problems with its technology. It was signed by DreamCatcher as part of the publisher's strategic push into the adventure game genre. ''The Crystal Key'' became a commercial hit and was DreamCatcher's best-selling game of 2000. It was a central piece in the effort by the publisher's parent, Cryo Interactive, to penetrate the North American market; the title proceeded to sell above 500,000 units in that region alone by 2004. The game ...
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Atlantis (video Game Series)
Atlantis ( grc, Ἀτλαντὶς νῆσος, , island of Atlas) is a fictional island mentioned in an allegory on the hubris of nations in Plato's works ''Timaeus'' and '' Critias'', wherein it represents the antagonist naval power that besieges "Ancient Athens", the pseudo-historic embodiment of Plato's ideal state in '' The Republic''. In the story, Athens repels the Atlantean attack unlike any other nation of the known world, supposedly bearing witness to the superiority of Plato's concept of a state. The story concludes with Atlantis falling out of favor with the deities and submerging into the Atlantic Ocean. Despite its minor importance in Plato's work, the Atlantis story has had a considerable impact on literature. The allegorical aspect of Atlantis was taken up in utopian works of several Renaissance writers, such as Francis Bacon's '' New Atlantis'' and Thomas More's '' Utopia''. On the other hand, nineteenth-century amateur scholars misinterpreted Plato's ...
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