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The Hyperborean cycle is a series of short stories by Clark Ashton Smith that take place in the fictional prehistoric setting of Hyperborea. Smith's cycle takes cues from his friends, H. P. Lovecraft and Robert E. Howard and their works. Lovecraft wrote to Smith in a letter dated 3 December 1929: "I must not delay in expressing my well-nigh delirious delight at '' The Tale of Satampra Zeiros'' mith's short story.. at an atmosphere! I can see & feel & smell the jungle around immemorial Commoriom, which I am sure must lie buried today in glacial ice near Olathoe, in the Land of Lomar!". Soon afterward, Lovecraft included Smith's Tsathoggua (which originally appeared in "The Tale of Satampra Zeiros") in the story " The Mound", ghostwritten for Zealia Bishop in December 1929. Lovecraft also mentioned Tsathoggua in "The Whisperer in Darkness", which he began on February 24, 1930, and in "At the Mountains of Madness" a year later, along with the Hyperborean cities of Commoriom and ...
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Tsathoggua
Tsathoggua (the ''Sleeper of N'kai'', also known as Zhothaqquah) is a supernatural entity in the Cthulhu Mythos shared fictional universe. He is the creation of American writer Clark Ashton Smith and is part of his Hyperborean cycle. Tsathoggua/Zhothaqquah is described as an Great Old One, Old One, a god-like being from the Pantheon (religion), pantheon. He was introduced in Smith's short story "The Tale of Satampra Zeiros", written in 1929 and published in the November 1931 issue of ''Weird Tales''. His first appearance in print, however, was in H. P. Lovecraft's story "The Whisperer in Darkness", written in 1930 and published in the August 1931 issue of ''Weird Tales''. Description The first description of Tsathoggua occurs in "The Tale of Satampra Zeiros", in which the protagonists encounter one of the entity's idols: Later, in Smith's "The Seven Geases" (1933), Tsathoggua is described again: Robert M. Price notes that "Lovecraft's Tsathoggua and Smith's differ at practi ...
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Short Stories
A short story is a piece of prose fiction that typically can be read in one sitting and focuses on a self-contained incident or series of linked incidents, with the intent of evoking a single effect or mood. The short story is one of the oldest types of literature and has existed in the form of legends, mythic tales, folk tales, fairy tales, tall tales, fables and anecdotes in various ancient communities around the world. The modern short story developed in the early 19th century. Definition The short story is a crafted form in its own right. Short stories make use of plot, resonance, and other dynamic components as in a novel, but typically to a lesser degree. While the short story is largely distinct from the novel or novella/short novel, authors generally draw from a common pool of literary techniques. The short story is sometimes referred to as a genre. Determining what exactly defines a short story has been recurrently problematic. A classic definition of a short story i ...
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Yeti
The Yeti ()"Yeti"
''Random House Webster's Unabridged Dictionary''.
is an ape-like creature purported to inhabit the Himalayan mountain range in Asia. In western popular culture, the creature is commonly referred to as the Abominable Snowman. Many dubious articles have been offered in an attempt to prove the existence of the Yeti, including Anecdotal evidence, anecdotal visual sightings, disputed video recordings, photographs, and plaster casts of large footprints. Some of these are speculated or known to be hoaxes. Folklore studies, Folklorists trace the origin of the Yeti to a combination of factors including Sherpa people, Sherpa folklore and misidentified fauna such as Himalayan brown bear, bear or yak. The Yeti is commonly compared to Bigfoot of North America, as the two subjects often have similar physical descriptions.


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Colin Wilson
Colin Henry Wilson (26 June 1931 – 5 December 2013) was an English writer, philosopher and novelist. He also wrote widely on true crime, mysticism and the paranormal, eventually writing more than a hundred books. Wilson called his philosophy "new existentialism" or " phenomenological existentialism", and maintained his life work was "that of a philosopher, and (his) purpose to create a new and optimistic existentialism". Early life Wilson was born on 26 June 1931 in Leicester, the first child of Arthur and Annetta Wilson. His father worked in a shoe factory.Colin Wilson, ''Dreaming to Some Purpose'' (Arrow, 2005) At the age of eleven he attended Gateway Secondary Technical School, where his interest in science began to blossom. By the age of 14 he had compiled a multi-volume work of essays covering many aspects of science entitled ''A Manual of General Science''. But by the time he left school at sixteen, his interests were already switching to literature. His discove ...
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Dunwich Horror
"The Dunwich Horror" is a horror novella by American writer H. P. Lovecraft. Written in 1928, it was first published in the April 1929 issue of ''Weird Tales'' (pp. 481–508). It takes place in Dunwich, a fictional town in Massachusetts. It is considered one of the core stories of the Cthulhu Mythos. Plot In the desolate, decrepit Massachusetts village of Dunwich, Wilbur Whateley is the hideous son of Lavinia Whateley, a deformed and unstable albino, and an unknown father. Strange events surround Wilbur's birth and precocious development; he matures at an abnormal rate, reaching manhood within a decade. Locals shun him and his family, and animals fear and despise him due to his repellent appearance and an unnatural, inhuman odor emanating from his body. All the while his grandfather, a sorcerer called only Old Whateley, indoctrinates him into certain dark rituals and the study of witchcraft. Various locals grow suspicious after Old Whateley buys more and more cattle, yet ...
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Arkham Horror
''Arkham Horror'' is a cooperative adventure board game designed by Richard Launius, originally published in 1987 by Chaosium. The game is based on Chaosium's roleplaying game ''Call of Cthulhu'', which is set in the Cthulhu mythos of H.P. Lovecraft and other horror writers. The game's second edition was released by Fantasy Flight Games in 2005, with a third edition in 2018. Overview The game board is set in Lovecraft's fictional Massachusetts town of Arkham in 1926. Street, building and outdoor locations are featured. Gates to other planes open throughout the town (represented by tokens placed on the board.) Players take on the role of investigators, represented by a character card. Each investigator has several attributes (such as "sanity"), and cards representing items, spells, and other things. The investigators travel through the city, avoiding or fighting the monsters that enter through the gates, visiting city locations to acquire tools, and ultimately entering th ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Juiblex
In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the ''Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specifically suit ...
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Demon
A demon is a malevolent supernatural entity. Historically, belief in demons, or stories about demons, occurs in religion, occultism, literature, fiction, mythology, and folklore; as well as in media such as comics, video games, movies, anime, and television series. Belief in demons probably goes back to the Paleolithic age, stemming from humanity's fear of the unknown, the strange and the horrific. ''A Dictionary of Comparative Religion'' edited by S.G.F. Brandon 1970 In ancient Near Eastern religions and in the Abrahamic religions, including early Judaism and ancient-medieval Christian demonology, a demon is considered a harmful spiritual entity which may cause demonic possession, calling for an exorcism. Large portions of Jewish demonology, a key influence on Christianity and Islam, originated from a later form of Zoroastrianism, and was transferred to Judaism during the Persian era. Demons may or may not also be considered to be devils: minions of the Devil. In ma ...
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Nug And Yeb
This is a compendium of the lesser known Great Old Ones of the Cthulhu Mythos of H. P. Lovecraft. __NOTOC__ Overview In Joseph S. Pulver's novel ''Nightmare's Disciple'' several new Great Old Ones and Elder Gods are named. The novel mentions ''D'numl'' Cthulhu's female cousin, ''T'ith'' and ''Xu'bea, The Teeth of the Dark Plains of Mwaalba''. ''Miivls'' and ''Vn'Vulot'', are said to have fought each other in southern Gondwanaland during the Cretaceous period, whereas ''Rynvyk'', regarded as one of the mates of Cthulhu's sister ''Kassogtha'', likely matches with Cthulhu itself or a similar entity. Kassogtha would have sired Rynvyk three sons (one named ''Ult'') and Rynvyk himself currently rests in a crimson pool in the ''Hall of Tyryar'' (likely another name or dimension of R'lyeh), whose portal is located somewhere in Norway. A Aphoom-Zhah Aphoom-Zhah (the ''Cold Flame'') debuted in Lin Carter's short story "The Acolyte of the Flame" (1985)—although the being was first men ...
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Telepathy
Telepathy () is the purported vicarious transmission of information from one person's mind to another's without using any known human sensory channels or physical interaction. The term was first coined in 1882 by the classical scholar Frederic W. H. Myers, a founder of the Society for Psychical Research (SPR), and has remained more popular than the earlier expression ''thought-transference''.Glossary of Parapsychological terms – Telepathy
. Retrieved December 19, 2006.
Telepathy experiments have historically been criticized for a lack of proper controls and repeatability. There is no good evidence that telepathy e ...
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