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Atari Vault
''Atari Vault'' is a collection of one hundred video games that Atari had produced for arcade cabinets and its Atari 2600 home console system, dating from the 1970s, 1980s, and 1990s. The collection was developed by Code Mystics, who had helmed similar collections of Atari games to other platforms, to work on Microsoft Windows, macOS, and Linux via the Steam client. The games, where possible, have been updated to include modern-day features such as local and online multiplayer and online leaderboards. Games and updates The games included in the collection include ''Asteroids'', ''Centipede'', ''Missile Command'', ''Tempest'', and ''Warlords''. The collection includes a mix of arcade and Atari 2600 titles, including several titles released in both formats. The list of games also includes a number of titles that had been in development for the Atari 2600 but never were formally released as Atari 2600 but were found and distributed later in other Atari game collections such as the At ...
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Code Mystics
Code Mystics is a Canadian video game developer specializing in both the emulation and remastering of older video games for modern systems, and porting of indie titles. History Code Mystics was founded in 2009 by Jeff Vavasour. Prior to this, Vavasour served as CTO of Digital Eclipse Software from 1994 and founded the company's second studio in Vancouver in 1997; Digital Eclipse's focus was on emulation of old arcade games for modern hardware. Digital Eclipse Software merged with ImaginEngine in 2003 to become Backbone Entertainment, which later merged with several other small developers to form Foundation 9 Entertainment in 2005, which Vavasour served on as executive vice president for Canadian Operations. In 2006, Vavasour left Foundation 9 to become a consultant in the industry, but later sought to form Code Mystics, inviting former employees from Digital Eclipse to join him to continue to develop modern emulations of classic software title. After some digital releases in 200 ...
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Wired (magazine)
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Francisco, California, and has been in publication since March/April 1993. Several spin-offs have been launched, including '' Wired UK'', ''Wired Italia'', ''Wired Japan'', and ''Wired Germany''. From its beginning, the strongest influence on the magazine's editorial outlook came from founding editor and publisher Louis Rossetto. With founding creative director John Plunkett, Rossetto in 1991 assembled a 12-page prototype, nearly all of whose ideas were realized in the magazine's first several issues. In its earliest colophons, ''Wired'' credited Canadian media theorist Marshall McLuhan as its "patron saint". ''Wired'' went on to chronicle the evolution of digital technology and its impact on society. ''Wired'' quickly became recognized ...
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Breakout (video Game)
''Breakout'' is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow who were influenced by the seminal 1972 in video games, 1972 Atari arcade game ''Pong''. In ''Breakout'', a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. ''Breakout'' was a worldwide commercial success, among the top five highest-grossing 1976 in video games, arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing 1977 in video games, arcade video games of 1977 in the US and Japan. The 1978 Atari 2600, Atari VCS port uses color graphics instead of a monochrome screen with colored overlay. While the concept was predated by Ramtek (company), Ramtek's ''Clean Sweep'' (1974), ''Breakout'' sp ...
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Brain Games
''Brain Games'' is a collection of memory video games programmed by Larry Kaplan and released by Atari, Inc. for the Atari 2600 in 1978. It is a group of memory games, in which the player is faced with outwitting the computer in sound and picture puzzles.''Kiplinger's Personal Finance'', p. 44. It can be played as either a one or two player game. In place of using the standard joystick, ''Brain Games'' utilizes the 12-button keypad controller. ''Brain Games'' was suggested in the 1984 book ''Clinical Management of Memory Problems'' as an effective clinical device for memory retraining exercises. Noted for having a variety of useful games, patients would be faced with auditory and visual cues that may improve spatial reasoning. Gameplay Featuring a total of 19 games, the catalog of ''Brain Games'' includes a variety of memory games where the player must focus on a series of ciphers, symbols, and musical notes.''Atari Catalog'' (1982), p. 39. Each game has several options for al ...
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Bowling (video Game)
''Bowling'' is a sports video game published in 1979 by Atari, Inc. for the Atari VCS (later renamed the Atari 2600). It was programmed by Larry Kaplan who left Atari to co-found Activision the same year. The game is an interpretation of the sport bowling, playable by one or two players. Gameplay In all six variations, games last for 10 frames, or turns. At the start of each frame, the current player is given two chances to roll a bowling ball down an alley in an attempt to knock down as many of the ten bowling pins as possible. The bowler (on the left side of the screen) may move up and down his end of the alley to aim before releasing the ball. In four of the game's six variations, the ball can be steered before it hits the pins. Knocking down every pin on the first shot is a ''strike'', while knocking every pin down in both shots is a ''spare''. The player's score is determined by the number of pins knocked down in all 10 frames, as well as the number of strikes and spar ...
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Blackjack (Atari 2600 Video Game)
''Blackjack'' is a video game simulation of blackjack programmed by Bob Whitehead and published by Atari, Inc. for its Video Computer System (later known as the Atari 2600). The game was one of the nine launch titles available when the Atari 2600 went on sale in September 1977. The objective is identical to the card game: to beat the dealer's card total, without going over 21, to win a bet. One to three players play the computer dealer. Gameplay The player uses the paddle controller to enter a bet of up to 25 chips from an initial stack of 200.https://atariage.com/manual_html_page.php?SoftwareID=869 An up card is then presented, and the player decides whether to "hit" (accept another card) or stand. The player breaks the bank by obtaining a score of 1,000 chips, or is "busted" upon losing everything. Due to a glitch in the program, while a player is selecting among the options of what to do with the current hand by pressing left or right with the paddle controller, the a ...
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Black Widow (video Game)
''Black Widow'' is a multidirectional shooter developed by Atari, Inc. and released in arcades in 1982. The game uses color vector graphics. The player controls a black widow spider via two joysticks, one to move and one to fire, defending the web from insects. ''Black Widow'' was offered as a conversion kit for ''Gravitar'' (1982), a game which was not commercially successful. The kit uses the original ''Gravitar'' PCB with a few modifications and a new set of ROM chips. Many factory-built ''Black Widow'' machines were produced using unsold ''Gravitar'' cabinets with ''Black Widow'' side-art applied over the ''Gravitar'' sideart. Gameplay To destroy certain enemies, the player must lure other enemies into destroying them. There is also the ''Bug Slayer'', a bug that helps the player eliminate enemies, with only loss of potential points being the only consequence. The Bug Slayer can help the player in tough situations, but can also prevent the player from achieving the numbe ...
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Basketball (1978 Video Game)
''Basketball'' is an Atari 2600 video game written by Alan Miller (game designer), Alan Miller and published by Atari, Inc. in 1978. The cartridge presents a simple game of one-on-one basketball playable by one or two players, one of the few early Atari 2600 titles to have a single-player mode with an Artificial intelligence, AI-controlled opponent. Miller wrote a version of ''Basketball'' for the Atari 8-bit family with improved graphics, published in 1979. That same year, an Basketball (1979 video game), arcade version similar to the computer port was released by Atari but in black and white. Gameplay At the start of the game, both players are at the center of the court. A jump ball is thrown between them to begin play. The player in the offensive position (i.e. in possession of the ball) always faces a basket representing the assigned shooting target, and defensive players always face the opponent. Each player can move in eight directions with the joystick; the player with th ...
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