Atari Program Recorder
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Atari Program Recorder
The Atari Program Recorder is Atari's dedicated magnetic tape data storage device for the Atari 8-bit family of home computers. The original 410 was launched along with the Atari 400 and 800 machines in 1979. The 1010 was a smaller model introduced to match the styling of the XL series released in 1983. XC12 of 1986 matched the XE series and was sold mostly in eastern Europe and South America. Slight variations of all of these models were also introduced from time to time. The data rate was nominally 600 bps, but the simple error correction and short gaps between the resulting packets lowered this somewhat. In the end, its rate was roughly double that of the formats used by the Commodore Datasette or the TI-99/4. In some markets, where the Program Recorder was the only cost-effective storage solution, software-based high-performance modes were developed that operated more than three times as fast, and as much as four times as fast with simple hardware modifications. T ...
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Atari 410 Bigston Lid Open
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack T ...
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Floppy Disk
A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined with a fabric that removes dust particles from the spinning disk. Floppy disks store digital data which can be read and written when the disk is inserted into a floppy disk drive (FDD) connected to or inside a computer or other device. The first floppy disks, invented and made by IBM, had a disk diameter of . Subsequently, the 5¼-inch and then the 3½-inch became a ubiquitous form of data storage and transfer into the first years of the 21st century. 3½-inch floppy disks can still be used with an external USB floppy disk drive. USB drives for 5¼-inch, 8-inch, and other-size floppy disks are rare to non-existent. Some individuals and organizations continue to use older equipment to read or transfer data from floppy disks. Floppy disk ...
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BASIC Programming Language
BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of General-purpose programming language, general-purpose, high-level programming languages designed for ease of use. Dartmouth BASIC, The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963. They wanted to enable students in non-scientific fields to use computers. At the time, nearly all computers required writing custom software, which only scientists and mathematicians tended to learn. In addition to the program language, Kemeny and Kurtz developed the Dartmouth Time Sharing System (DTSS), which allowed multiple users to edit and run BASIC programs simultaneously on remote terminals. This general model became very popular on minicomputer systems like the PDP-11 and Data General Nova in the late 1960s and early 1970s. Hewlett-Packard produced an entire computer line for this method of operation, introducing the HP2000 series in the late 1960s and continuing sales int ...
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ATASCII
The ATASCII character set, from ''ATARI Standard Code for Information Interchange'', alternatively ''ATARI ASCII'', is the variation on ASCII used in the Atari 8-bit family of home computers. The first of this family are the Atari 400 and 800, released in 1979, and later models were released throughout the 1980s. The last computer to use the ATASCII character set is the Atari XEGS which was released in 1987 and discontinued in 1992. The Atari ST family of computers use the different Atari ST character set. Like most other non-standard ASCIIs, ATASCII has its own special block graphics symbols (arrows, blocks, circles, line segments, playing card suits, etc.) corresponding to the control character locations of the standard ASCII table (characters 0–31), and a few other character locations. Control characters The main difference between standard ASCII and ATASCII is the use of control characters. In standard ASCII, a character in the range 0 to 31 is construed as a command, ...
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Assembler Language
In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine code by a utility program referred to as an ''assembler''. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book ''The Preparation of Programs for an Electronic Digital Com ...
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Clock Recovery
In serial communication of digital data, clock recovery is the process of extracting timing information from a serial data stream itself, allowing the timing of the data in the stream to be accurately determined without separate clock information. It is widely used in data communications; the similar concept used in analog systems like color television is known as carrier recovery. Basic concept Serial data is normally sent as a series of pulses with well-defined timing constraints. This presents a problem for the receiving side; if their own local clock is not precisely synchronized with the transmitter, they may sample the signal at the wrong time and thereby decode the signal incorrectly. This can be addressed with extremely accurate and stable clocks, like atomic clocks, but these are expensive and complex. More common low-cost clock systems, like quartz oscillators, are accurate enough for this task over short periods of time, but over a period of minutes or hours the drift in ...
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Error Detection And Correction
In information theory and coding theory with applications in computer science and telecommunication, error detection and correction (EDAC) or error control are techniques that enable reliable delivery of digital data over unreliable communication channels. Many communication channels are subject to channel noise, and thus errors may be introduced during transmission from the source to a receiver. Error detection techniques allow detecting such errors, while error correction enables reconstruction of the original data in many cases. Definitions ''Error detection'' is the detection of errors caused by noise or other impairments during transmission from the transmitter to the receiver. ''Error correction'' is the detection of errors and reconstruction of the original, error-free data. History In classical antiquity, copyists of the Hebrew Bible were paid for their work according to the number of stichs (lines of verse). As the prose books of the Bible were hardly ever ...
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POKEY
POKEY, an acronym for Pot Keyboard Integrated Circuit, is a digital I/O chip designed by Doug Neubauer at Atari, Inc. for the Atari 8-bit family of home computers. It was first released with the Atari 400 and Atari 800 in 1979 and is included in all later models and the Atari 5200 console. POKEY combines functions for reading paddle controllers (potentiometers) and computer keyboards as well as sound generation and a source for pseduo-random numbers. It produces four voices of distinctive square wave audio, either as clear tones or modified with distortion settings. Neubauer also developed the Atari 8-bit killer application ''Star Raiders'' which makes use of POKEY features. POKEY chips are used for audio in many arcade video games of the 1980s including ''Centipede'', ''Missile Command'', ''Asteroids Deluxe'', and '' Gauntlet''. Some of Atari's arcade systems use multi-core versions with 2 or 4 POKEYs in a single package for more audio channels. The Atari 7800 console allows ...
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Frequency-shift Keying
Frequency-shift keying (FSK) is a frequency modulation scheme in which digital information is transmitted through discrete frequency changes of a carrier signal. The technology is used for communication systems such as telemetry, weather balloon radiosondes, caller ID, garage door openers, and low frequency radio transmission in the VLF and ELF bands. The simplest FSK is binary FSK (BFSK). BFSK uses a pair of discrete frequencies to transmit binary (0s and 1s) information. With this scheme, the 1 is called the mark frequency and the 0 is called the space frequency. Modulating and demodulating Reference implementations of FSK modems exist and are documented in detail. The demodulation of a binary FSK signal can be done using the Goertzel algorithm very efficiently, even on low-power microcontrollers. Variations Multiple frequency-shift keying Continuous-phase frequency-shift keying In principle FSK can be implemented by using completely independent free-running oscillat ...
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MOS 6507
The 6507 (typically "''sixty-five-oh-seven''" or "''six-five-oh-seven''") is an 8-bit microprocessor from MOS Technology, Inc. It is a version of their 40-pin 6502 packaged in a 28-pin DIP, making it cheaper to package and integrate in systems. The reduction in pin count is achieved by reducing the address bus from 16 bits to 13 (limiting the available memory range from 64 KB to 8KB) and removing a number of other pins used only for certain applications. To do this, A15 to A13 and some other signals such as the interrupt lines are not accessible. As a result, it can only address 8KB of memory, which for some applications at the time (1975) was acceptable and not overly restrictive. The entire 6500 CPU family was originally conceived as a line of very low-cost microprocessors for small-scale embedded systems. The 6507 and 6502 chips use the same underlying silicon layers, and differ only in the final metallisation layer. This ties the interrupt lines to their inactive level so ...
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Atari 810
The Atari 810 is the official floppy disk drive for the Atari 400 and 800, the first two models in the Atari 8-bit family of home computers. It was released by Atari, Inc. in 1980. The single-density drive provides 90 kB of storage. The 810 has a data transfer rate of 6 kbps in most cases and a number of reliability issues. Third-party enhancements such as the Happy 810 address these problems as do replacement drives like the Indus GT with more storage and other features. At the same time as the 810, Atari announced the double-density Atari 815, allowing 180 kB per disk, with two drives in one case. It was never put into full production. The 810 was replaced by the Atari 1050 with the release of the XL series machines in 1983. It was replaced in turn in 1987 by the XF551 with a double-sided, double-density 360 kB mode. History Atari vs. Apple The machines that emerged as the Atari 8-bit family had originally been designed as part of a project to develop ...
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Daisy Chain (electrical Engineering)
In electrical and electronic engineering, a daisy chain is a wiring scheme in which multiple devices are wired together in sequence or in a ring, similar to a garland of daisy flowers. Daisy chains may be used for power, analog signals, digital data, or a combination thereof. The term ''daisy chain'' may refer either to large scale devices connected in series, such as a series of power strips plugged into each other to form a single long line of strips, or to the wiring patterns embedded inside of devices. Other examples of devices which can be used to form daisy chains are those based on Universal Serial Bus (USB), FireWire, Thunderbolt and Ethernet cables. Signal transmission For analog signals, connections usually consist of a simple electrical bus and, especially in the case of a chain of many devices, may require the use of one or more repeaters or amplifiers within the chain to counteract attenuation (the natural loss of energy in such a system). Digital signal ...
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