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Astroclone
The Seiddab Trilogy is a series of video games designed by Steve Turner (as Graftgold) for the ZX Spectrum and published by Hewson Consultants. It consists of '' 3D Space-Wars'' (1983), ''3D Seiddab Attack'' (1984), and ''3D Lunattack''. All three games were later published together as ''The Seiddab Trilogy'' by Hewson for the Rotronics Wafadrive. The series name is derived from the word "baddies" being spelt in reverse. ''Astroclone'' (1985), also written by Turner is part of this series. 3D Space-Wars ''3D Space-Wars'' was released in 1983 by Hewson Consultants. 3D Seiddab Attack ''3D Seiddab Attack'' was released in 1984 by Hewson Consultants. Critical reception Your Spectrum's review highlighted the realistic 3D effect and split-screen display, but criticized the monochrome graphics and slow game speed. Sinclair User awarded 5 out of 10, criticizing the unclear, flickering display but praising a sophisticated concept and satisfying explosions. Personal Computer Games were ...
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3D Space-Wars
The Seiddab Trilogy is a series of video games designed by Steve Turner (as Graftgold) for the ZX Spectrum and published by Hewson Consultants. It consists of '' 3D Space-Wars'' (1983), ''3D Seiddab Attack'' (1984), and ''3D Lunattack''. All three games were later published together as ''The Seiddab Trilogy'' by Hewson for the Rotronics Wafadrive. The series name is derived from the word "baddies" being spelt in reverse. ''Astroclone'' (1985), also written by Turner is part of this series. 3D Space-Wars ''3D Space-Wars'' was released in 1983 by Hewson Consultants. 3D Seiddab Attack ''3D Seiddab Attack'' was released in 1984 by Hewson Consultants. Critical reception Your Spectrum's review highlighted the realistic 3D effect and split-screen display, but criticized the monochrome graphics and slow game speed. Sinclair User awarded 5 out of 10, criticizing the unclear, flickering display but praising a sophisticated concept and satisfying explosions. Personal Computer Games were ...
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Graftgold
Graftgold was an independent computer game developer that came to prominence in the 1980s, producing numerous computer games on a variety of 8-bit, 16-bit and 32-bit platforms. History The Hewson Era The studio Graftgold was formed in 1983, when Steve Turner quit his day job as a commercial programmer to concentrate on producing computer games. When the work became too much for him to do alone, he hired a close friend, Andrew Braybrook, to work for him. After a small period of time developing games for the Dragon home computer, Graftgold soon turned their attention to the more lucrative Commodore 64 and ZX Spectrum markets. Much of Graftgold's early success came about through their association with Hewson Consultants. Formed by Andrew Hewson in the early 1980s, Hewson Consultants became one of the UK's most successful computer game publishers. Whereas many publishers at the time relied on larger parent companies to handle the manufacturing of their products, Andrew Hewson owned ...
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Steve Turner (game Programmer)
Steve Turner is a former computer game musician and designer. His development team, Graftgold, mostly wrote for games published by Hewson Consultants during the 1980s. The first computer he bought was a ZX80 which had to be assembled by hand. At school he was a member of a computing club where he learnt the Algol 60 programming language. During the 1970s he added Cobol to his repertoire from a government funded training course. He went on to a programming job in the Civil Service. Turner was 30 when he decided to move into games development. His first game was written whilst he was still employed as a programmer and he handed his notice in when he received his first royalty cheque. He also wrote a series of articles for '' ZX Computing'' between August 1986 and January 1987, called ''The Professional Touch''.http://www.worldofspectrum.org/infoseek.cgi?regexp=Programming%3a+The+Professional+Touch&loadpics=on Andrew Hewson had previously written for the magazine but got too ...
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1985 In Video Gaming
1985 saw many sequels and prequels in video games, such as ''Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', ''Duck Hunt'', '' Gauntlet'', ''Ghosts 'n Goblins'', ''Gradius'', ''Hang-On'', ''Space Harrier'' and ''The Way of the Exploding Fist''. The year's highest-grossing arcade video games were ''Hang-On'' and ''Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In the Un ...
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Video Games Set In Outer Space
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Shoot 'em Ups
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game '' Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shoote ...
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1984 Video Games
Events January * January 1 – The Bornean Sultanate of Brunei gains full independence from the United Kingdom, having become a British protectorate in 1888. * January 7 – Brunei becomes the sixth member of the Association of Southeast Asian Nations (ASEAN). * January 10 ** The United States and the Vatican City, Vatican (Holy See) restore full diplomatic relations. ** The Victoria, Seychelles, Victoria Agreement is signed, institutionalising the Indian Ocean Commission. *January 24 – Steve Jobs launches the Macintosh 128K, Macintosh personal computer in the United States. February * February 3 ** Dr. John Buster and the research team at Harbor–UCLA Medical Center announce history's first embryo transfer from one woman to another, resulting in a live birth. ** STS-41-B: Space Shuttle Challenger, Space Shuttle ''Challenger'' is launched on the 10th Space Shuttle mission. * February 7 – Astronauts Bruce McCandless II and Robert L. Stewart make the first untethered spac ...
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Dragontorc
''Dragontorc'' is an action-adventure game developed by Steve Turner's Graftgold and released for the Amstrad CPC and ZX Spectrum by Hewson Consultants in 1985. It is a sequel to 1984's '' Avalon The 3D Adventure Movie.'' The hero of ''Avalon,'' Maroc the Mage, returns to defeat an evil witch and save Britain. The game was very well received by critics. Plot Maroc the Mage has defeated the Lord of Chaos. Now he must stop Morag the Shape-Shifter, the Witch Queen of the North, from inheriting the terrible power of the legendary Dragontorc of Avalon. To reactivate it and achieve her evil ambitions, Morag needs to gather the five crowns of the kingdoms of Britain. She has manipulated the Saxons to fight against the kings so she can steal the five crowns, and has already caused the death of King Vortigern and seized the crown of Dumnonia. To save the realm, Maroc sets out to seek out and destroy the remaining crowns, infiltrate the citadel of Morag to find and kill her, and free the ...
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Avalon The 3D Adventure Movie
''Avalon'' (with the tagline ''The 3D Adventure Movie'' on the box cover) is an action-adventure game written by Steve Turner for the ZX Spectrum and published by Hewson Consultants in 1984. ''Avalon'' was followed by a sequel in 1985, ''Dragontorc''. Plot Avalon is set in Britain in the year 408, during the collapse of the Western Roman Empire. The player controls Maroc, a "lore-seeker" who has been given a staff and map by a strange old woman and pointed in the direction of a place called Glass Hill on the isle of Avalon, where a quest to defeat the Lord of Chaos begins. The name "Avalon" is taken from King Arthur's legendary resting place, the isle of Avalon, while a figure named Avallach features in Welsh mythology. Other than this and the time period the game is set in, there is little connection to the Arthurian legend. Gameplay ''Avalon'' involves controlling Maroc the mage in his quest to destroy Avelach, Lord of Chaos. The player's character cannot be killed. The ga ...
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Arcade Adventure
Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * Arcade (architecture), a series of adjoining arches * Shopping mall, one or more buildings forming a complex of shops, also sometimes called a shopping arcade Arcade or The Arcade may also refer to: Places Greece *Arcades (Crete), a town and city-state of ancient Crete, Greece Italy * Arcade, Italy, a town and commune in the region of Veneto United States * Arcade Building (Asheville, North Carolina) * Arden-Arcade, California * Arcade, Georgia, a city in Jackson County * Arcade (village), New York * Arcade (town), New York * The Arcade (Oak Bluffs, Massachusetts), a historic site in Oak Bluffs, Massachusetts * The Arcade (Providence, Rhode Island), a historic shopping center * Arcade, Texas Arts and entertainment Boo ...
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Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game '' Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shoote ...
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