Asterix And The Power Of The Gods
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Asterix And The Power Of The Gods
''Asterix and the Power of the Gods'' is a 1995 platform game for the Sega Mega Drive based on the comic book series ''Asterix'', most notably '' Asterix and the Chieftain's Shield''.''Asterix and the Power of the Gods''
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Plot

In (where would be today), the leader of the Gauls - Vercingetorix - was defeated by

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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Core Design Games
Core or cores may refer to: Science and technology * Core (anatomy), everything except the appendages * Core (manufacturing), used in casting and molding * Core (optical fiber), the signal-carrying portion of an optical fiber * Core, the central part of a fruit * Hydrophobic core, the interior zone of a protein * Nuclear reactor core, a portion containing the fuel components * Pit (nuclear weapon) or core, the fissile material in a nuclear weapon * Semiconductor intellectual property core (IP core), is a unit of design in ASIC/FPGA electronics and IC manufacturing * Atomic core, an atom with no valence electrons Geology and astrophysics * Core sample, in Earth science, a sample obtained by coring ** Ice core * Core, the central part of a galaxy; see Mass deficit * Core (anticline), the central part of an anticline or syncline * Planetary core, the center of a planet ** Earth's inner core ** Earth's outer core * Stellar core, the region of a star where nuclear fusion takes place * ...
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Video Games Based On Asterix
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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1995 Video Games
File:1995 Events Collage V2.png, From left, clockwise: O.J. Simpson is O. J. Simpson murder case, acquitted of the murders of Nicole Brown Simpson and Ronald Goldman from the 1994, year prior in "The Trial of the Century" in the United States; The Great Hanshin earthquake strikes Kobe, Japan, killing 5,000-6,000 people; The Unabomber Manifesto is published in several U.S. newspapers; Gravestone, Gravestones mark the victims of the Srebrenica massacre near the end of the Bosnian War; Windows 95 is launched by Microsoft for Personal computer, PC; The first exoplanet, 51 Pegasi b, is discovered; Space Shuttle Atlantis docks with the Space station Mir in a display of U.S.-Russian cooperation; The Alfred P. Murrah Federal Building in Oklahoma City is Oklahoma City bombing, bombed by Domestic terrorism in the United States, domestic terrorists, killing 168., 300x300px, thumb rect 0 0 200 200 O. J. Simpson murder case rect 200 0 400 200 Great Hanshin earthquake, Kobe earthquake rect 400 0 6 ...
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List Of Asterix Games
This is a list of ''Asterix'' games of all varieties (book, board and video). The series sold more than 5 million units by 2003. Gamebooks *''Asterix Adventure Games'' — a series of game books in the style of the ''Choose Your Own Adventure'' books but with some randomization by way of dice and included props. Written by Stephen Thraves. *# ''Asterix to the Rescue'' (1986) — rescue the captured druid from Rome. *# ''Operation Britain'' (1987) — get mistletoe from Britain for the potion. *# ''Asterix Against All'' Odds (1992) — circumnavigate occupied Gaul (based on ''Asterix and the Banquet''). *''Alea jacta est!'' — a roleplaying system including attributes and combat. The reader plays the part of Justforkix from ''Asterix and the Normans'' in a series of scenarios moderated by the game books. Translated by Anthea Bell and Derek Hockridge. *# ''Le rendez-vous du chef'' (1988) — English: ''The Meeting of the Chieftains'' (1989) *# ''La vedette armoricaine'' (1988) — E ...
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Sega Pro
''Sega Pro'' was the first publication from Paragon Publishing and catered for the Sega consoles: the Master System, Game Gear and the Mega Drive. Early editorial staff included Dominic Handy (editor), Les Ellis (games editor), Dave Perry (designer), James Scullion and Damian Butt as staff writers. The magazine existed between 1991 and 1996. A German edition of ''Sega Pro'' was also published (1992-1994). ''Sega Pro CD'' During the end of 1994, Paragon Publishing launched a CD version of the magazine, to be released alongside the normal version, simply title ''Sega Pro CD''. Published separately from ''Sega Pro'', starting in October 1994 with issue 1 through to issue 3. From January 1995 Paragon started releasing both magazine editions with the same issue number sequence carried on from the original ''Sega Pro'' (issue 40). Versions with and without the cover CD were available, with a price difference, and those who bought the wrong one could send away their request to get ...
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Sega Power
''Sega Power'', initially known as ''S: The Sega Magazine'', was a Future publication aimed at the Sega range of consoles, including the Master System, Mega Drive, Game Gear and later on the Mega-CD, 32X and Saturn. The magazine was later relaunched as ''Saturn Power'' when the other Sega consoles were discontinued. ''S: The Sega Magazine'' Edited by Steve Jarratt, Future plc's early Sega incarnation covered the Master System console and the page count was quite small compared to later issues of ''Sega Power''. Issue 10's cover heralded the arrival of the Mega Drive. Issue 1 was sent out to owners who had registered their Sega Master Systems via warranty cards, with further early issues only being available via subscription and through select retailers. The launch issue was also obtainable for free with the purchase of a game from selected retailers. After 6 issues the magazine went on general sale. ''Sega Power'' After 12 issues the magazine was re-launched with its ...
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Sega Magazine
''Sega Saturn Magazine'' was a monthly UK magazine covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues included a demo CD created by Sega, ''Sega Flash'', which included playable games and game footage. In 1997, the magazine reported a readership of 30,140. The last issue, 37, was published in November 1998. History ''Sega Saturn Magazine'' was originally known as ''Sega Magazine,'' which launched in 1994 and covered the Sega consoles available at the time, including the Master System, Mega Drive, Mega-CD, 32X and Game Gear. In November 1995, it was relaunched as ''Sega Saturn Magazine'' and coverage of other Sega consoles was gradually reduced. In addition to reviews, previews, and demo discs, the magazine included interviews with developers about topics such as the development libraries that Sega was providing them with, and would routinely cover topics of interest only to hardcore gamers such as im ...
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Mega (magazine)
''Mega'', subtitled "100% pure Sega Mega Drive...", was a monthly magazine, published in the United Kingdom, aimed at users of the Sega Mega Drive and its additions, the Mega-CD and 32X. During its time as one of the main Mega Drive publications, ''Mega'' covered the golden age of the Sega Mega Drive from 1992 to 1995. The magazine went through many changes including a re-design in content and layout before being sold to a rival publisher. History During the summer of 1992, the then Deputy Editor of ''Sega Power'' Neil West was given the position of launch Editor of the new Mega Drive magazine. Amanda Cook was drafted in from '' Amiga Power'' to serve as Art Editor. Andy Dyer, who had worked on Nintendo magazine ''Total!'', was appointed as Deputy Editor. Paul Mellerick, ex-''Sega Force'' writer, completed the four person editorial team as Staff Writer. On 17 September the first issue was released ''Mega'', cover dated October 1992, appeared on newsagent stands priced £1.95. Pr ...
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Mean Machines Sega
''Mean Machines'' was a multi-format video game magazine published between 1990 and 1992 in the United Kingdom. Origins In the late 1980s ''Computer and Video Games'' (''CVG'') was largely covering the outgoing generation of 8-bit computers like the Commodore 64, ZX Spectrum, Amstrad CPC and newly emerging 16-bit computers (the Atari ST and Commodore Amiga). Julian Rignall built and launched a consoles-oriented section of the magazine called ''Mean Machines''. The inaugural section was featured in the October 1987 issue of the magazine and largely covered games on 8-bit games systems like the Nintendo Entertainment System and Sega's Master System. It included features on newly emerging Japanese-only videogame systems such as NEC's PC Engine. Over the ensuing months, ''CVG'' increased its coverage of consoles and started a 'Mean Machines Megaclub'. At the same time, a new import gaming marketplace started to emerge fueled by demand for these new consoles. Small retailers in Br ...
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