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Associative Array
In computer science, an associative array, map, symbol table, or dictionary is an abstract data type that stores a collection of (key, value) pairs, such that each possible key appears at most once in the collection. In mathematical terms an associative array is a function with ''finite'' domain. It supports 'lookup', 'remove', and 'insert' operations. The dictionary problem is the classic problem of designing efficient data structures that implement associative arrays. The two major solutions to the dictionary problem are hash tables and search trees..Dietzfelbinger, M., Karlin, A., Mehlhorn, K., Meyer auf der Heide, F., Rohnert, H., and Tarjan, R. E. 1994"Dynamic Perfect Hashing: Upper and Lower Bounds". SIAM J. Comput. 23, 4 (Aug. 1994), 738-761. http://portal.acm.org/citation.cfm?id=182370 In some cases it is also possible to solve the problem using directly addressed arrays, binary search trees, or other more specialized structures. Many programming languages incl ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (including the design and implementation of hardware and software). Computer science is generally considered an area of academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing security vulnerabilities. Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of repositories o ...
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Software Design Pattern
In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design. It is not a finished design that can be transformed directly into source or machine code. Rather, it is a description or template for how to solve a problem that can be used in many different situations. Design patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply mutable state may be unsuited for functional programming languages. Some patterns can be rendered unnecessary in languages that have built-in support for solving the problem they are trying to solve, and object-oriented patterns are not necessarily suitable for non-object-oriented ...
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Sentinel Value
In computer programming, a sentinel value (also referred to as a flag value, trip value, rogue value, signal value, or dummy data) is a special value in the context of an algorithm which uses its presence as a condition of termination, typically in a loop or recursive algorithm. The sentinel value is a form of in-band data that makes it possible to detect the end of the data when no out-of-band data (such as an explicit size indication) is provided. The value should be selected in such a way that it is guaranteed to be distinct from all legal data values since otherwise, the presence of such values would prematurely signal the end of the data (the semipredicate problem). A sentinel value is sometimes known as an " Elephant in Cairo," due to a joke where this is used as a physical sentinel. In safe languages, most sentinel values could be replaced with option types, which enforce explicit handling of the exceptional case. Examples Some examples of common sentinel values and their ...
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Linked List
In computer science, a linked list is a linear collection of data elements whose order is not given by their physical placement in memory. Instead, each element points to the next. It is a data structure consisting of a collection of nodes which together represent a sequence. In its most basic form, each node contains: data, and a reference (in other words, a ''link'') to the next node in the sequence. This structure allows for efficient insertion or removal of elements from any position in the sequence during iteration. More complex variants add additional links, allowing more efficient insertion or removal of nodes at arbitrary positions. A drawback of linked lists is that access time is linear (and difficult to pipeline). Faster access, such as random access, is not feasible. Arrays have better cache locality compared to linked lists. Linked lists are among the simplest and most common data structures. They can be used to implement several other common abstract data types, ...
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Association List
In computer programming and particularly in Lisp, an association list, often referred to as an alist, is a linked list in which each list element (or node) comprises a key and a value. The association list is said to ''associate'' the value with the key. In order to find the value associated with a given key, a sequential search is used: each element of the list is searched in turn, starting at the head, until the key is found. Associative lists provide a simple way of implementing an associative array, but are efficient only when the number of keys is very small. Operation An associative array is an abstract data type that can be used to maintain a collection of key–value pairs and look up the value associated with a given key. The association list provides a simple way of implementing this data type. To test whether a key is associated with a value in a given association list, search the list starting at its first node and continuing either until a node containing the key ...
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JSON
JSON (JavaScript Object Notation, pronounced ; also ) is an open standard file format and data interchange format that uses human-readable text to store and transmit data objects consisting of attribute–value pairs and arrays (or other serializable values). It is a common data format with diverse uses in electronic data interchange, including that of web applications with servers. JSON is a language-independent data format. It was derived from JavaScript, but many modern programming languages include code to generate and parse JSON-format data. JSON filenames use the extension .json. Any valid JSON file is a valid JavaScript (.js) file, even though it makes no changes to a web page on its own. Douglas Crockford originally specified the JSON format in the early 2000s. He and Chip Morningstar sent the first JSON message in April 2001. Naming and pronunciation The 2017 international standard (ECMA-404 and ISO/IEC 21778:2017) specifies "Pronounced , as in ' Jason and ...
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Python (programming Language)
Python is a high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. Python is dynamically-typed and garbage-collected. It supports multiple programming paradigms, including structured (particularly procedural), object-oriented and functional programming. It is often described as a "batteries included" language due to its comprehensive standard library. Guido van Rossum began working on Python in the late 1980s as a successor to the ABC programming language and first released it in 1991 as Python 0.9.0. Python 2.0 was released in 2000 and introduced new features such as list comprehensions, cycle-detecting garbage collection, reference counting, and Unicode support. Python 3.0, released in 2008, was a major revision that is not completely backward-compatible with earlier versions. Python 2 was discontinued with version 2.7.18 in 2020. Python consistently r ...
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Bidirectional Map
In computer science, a bidirectional map is an associative data structure in which the (key, value) pairs form a one-to-one correspondence. Thus the binary relation is functional in each direction: each value can also be mapped to a unique key. A pair (a, b) thus provides a unique coupling between a and b so that b can be found when a is used as a key and a can be found when b is used as a key. Mathematically, a bidirectional map can be defined a bijection f: X \to Y between two different sets of keys X and Y of equal cardinality, thus constituting an injective and surjective In mathematics, a surjective function (also known as surjection, or onto function) is a function that every element can be mapped from element so that . In other words, every element of the function's codomain is the image of one element o ... function: \begin & \forall x, x' \in X, f(x) = f(x') \Rightarrow x = x' \\ & \forall y \in Y, \exists x \in X : y=f(x) \end \Rightarrow \exists f^(x) Ext ...
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Multimap
In computer science, a multimap (sometimes also multihash, multidict or multidictionary) is a generalization of a map or associative array abstract data type in which more than one value may be associated with and returned for a given key. Both map and multimap are particular cases of containers (for example, see C++ Standard Template Library containers). Often the multimap is implemented as a map with lists or sets as the map values. Examples * In a student enrollment system, where students may be enrolled in multiple classes simultaneously, there might be an association for each enrollment of a student in a course, where the key is the student ID and the value is the course ID. If a student is enrolled in three courses, there will be three associations containing the same key. * The index of a book may report any number of references for a given index term, and thus may be coded as a multimap from index terms to any number of reference locations or pages. * Querystrings may hav ...
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Iterator
In computer programming, an iterator is an object that enables a programmer to traverse a container, particularly lists. Various types of iterators are often provided via a container's interface. Though the interface and semantics of a given iterator are fixed, iterators are often implemented in terms of the structures underlying a container implementation and are often tightly coupled to the container to enable the operational semantics of the iterator. An iterator performs traversal and also gives access to data elements in a container, but does not itself perform iteration (i.e., not without some significant liberty taken with that concept or with trivial use of the terminology). An iterator is behaviorally similar to a database cursor. Iterators date to the CLU programming language in 1974. Description Internal Iterators Internal iterators are higher order functions (often taking anonymous functions, but not necessarily) such as map(), reduce() etc., implementing the trav ...
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Exception Handling
In computing and computer programming, exception handling is the process of responding to the occurrence of ''exceptions'' – anomalous or exceptional conditions requiring special processing – during the execution of a program. In general, an exception breaks the normal flow of execution and executes a pre-registered ''exception handler''; the details of how this is done depend on whether it is a hardware or software exception and how the software exception is implemented. Exception handling, if provided, is facilitated by specialized programming language constructs, hardware mechanisms like interrupts, or operating system (OS) inter-process communication (IPC) facilities like signals. Some exceptions, especially hardware ones, may be handled so gracefully that execution can resume where it was interrupted. Definition The definition of an exception is based on the observation that each procedure has a precondition, a set of circumstances for which it will terminate "nor ...
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Flynn's Taxonomy
Flynn's taxonomy is a classification of computer architectures, proposed by Michael J. Flynn in 1966 and extended in 1972. The classification system has stuck, and it has been used as a tool in design of modern processors and their functionalities. Since the rise of multiprocessing central processing units (CPUs), a multiprogramming context has evolved as an extension of the classification system. Vector processing, covered by Duncan's taxonomy, is missing from Flynn's work because the Cray-1 was released in 1977: Flynn's second paper was published in 1972. Classifications The four initial classifications defined by Flynn are based upon the number of concurrent instruction (or control) streams and data streams available in the architecture. Flynn later defined three additional sub-categories of SIMD in 1972. Single instruction stream, single data stream (SISD) A sequential computer which exploits no parallelism in either the instruction or data streams. Single control unit ( ...
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