Assault (arcade Game)
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Assault (arcade Game)
is a 1988 multi-directional shooter arcade game developed and published by Namco. It was licensed to Atari Games for release in North America. Controlling a caterpillar-tread tank, the player is tasked with completing each of the game's eleven stages while shooting enemies and avoiding projectiles. It uses a twin-stick control layout, similar to games such as '' Battlezone''. The plot involves the human race searching for new planets after Earth reaches its maximum population - after discovering an exo-planet 35,000 light years away from the Milky Way, they enslave the planet's natives and take control, leading to the natives vowing to abolish the humans and bring peace to their world. ''Assault'' was one of the first games to use the Namco System 2 arcade hardware, capable of sprite scaling and rotation. Music was composed by Shinji Hosoe while designs for the player's tank and enemies were designed by ''Gundam'' artist Kunio Ogawara. Upon release, ''Assault'' was met with favor ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Kunio Okawara
is a mechanical designer in the Japanese anime industry. Okawara was the first in the industry to be specifically credited as a mechanical designer. He designed mecha for the ''Gundam'' and ''Brave Series'' franchises, as well as those of numerous Super Robot and Real Robot shows. He was born and currently lives in Inagi, Tokyo, where he works out of a studio in his home. Biography Formative years Okawara attended Tokyo Zokei University as a student in its graphic design department, moving to its textile design department one year later. Following graduation, he had been assigned by his school to a position as a fashion designer at the apparel company Onward Kashiyama Co. Ltd., where he also drew display backgrounds for their specialty store. Through the experience of drawing background art, he was led to take an art position at the animation company Tatsunoko Production; there, he (on suggestion from art director Mitsuki Nakamura) was assigned to design the enemy mecha for ''S ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Jeff Gerstmann
Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder/editor of the gaming website ''Giant Bomb'', Gerstmann began working at ''GameSpot'' in the fall of 1996, around the launch of VideoGameSpot when ''GameSpot'' split PC and console games into separate areas. He shared his thoughts on a variety of other subjects every Monday on his ''GameSpot'' blog before his controversial dismissal from ''GameSpot'' in 2007 following a review of ''Kane & Lynch: Dead Men''. In 2012, Complex magazine, ''Complex'' magazine named Gerstmann in their top 25 biggest celebrities in the video game industry. Career Gerstmann began work in video game journalism in the early 1990s, having been involved with the game industry since age 17 doing freelance work as well as working for a print magazine for under a year. He was hired as an intern for ''GameSpot'' in 1996, eventually becoming editorial director ...
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Grobda
is a 1984 multidirectional shooter arcade video game developed and published by Namco. It is a spin-off from ''Xevious'', as the player's tank first appeared in that game as an enemy. It runs on Namco Super Pac-Man hardware but with a video system like that used in ''Mappy'' and ''The Tower of Druaga'', and it also uses a DAC for the "Get Ready" speech sample at the start of each round. Gameplay ''Grobda'' is a multi-directional shooter similar to the classic Atari 2600 game ''Combat'' (1977). The plot involves humans using powerful, laser-emitting vehicles in a dangerous competitive sport known as "battling", thousands of years in the future. In the game, the player assumes control of the Grobda, a screw-propelled tank capable of firing laser beams at enemies. The objective of each level, known in-game as "battlings", is to destroy all of the enemies while dodging their projectiles as quickly as possible. There are 99 levels total, each becoming progressively more difficult. G ...
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Granada (video Game)
is a shooter video game developed and originally published by Wolf Team exclusively for the X68000 in Japan on 20 April 1990. The ninth title to be created and released by Wolf Team for the X68000 platform, the game is set on a futuristic Africa in 2016 where a war erupted over mining rights towards rare metals and has quickly escalated due to newly-introduced weapons called Maneuver Cepters, as players assume the role of mercenary A mercenary, sometimes also known as a soldier of fortune or hired gun, is a private individual, particularly a soldier, that joins a military conflict for personal profit, is otherwise an outsider to the conflict, and is not a member of any o ... Leon Todo piloting the titular Maneuver Cepter tank unit in an attempt to stop the conflict once and for all. Its gameplay mainly consists of Action game, action and shooting mixed with mission-based exploration using a main two-button configuration. Developed over the course of two years, ''Granada'' ...
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Wolf Team
, formerly known as , was a Japanese video game development company founded in 1986. The company was renamed in 2003 when Telenet Japan sold part of its stake and made Namco the majority shareholder. Namco Tales Studio was originally the primary developer of the ''Tales'' RPG series, as it had been since the series' beginning. In November 2011, it was announced that the current Tales Studio would be dissolved and would merge with their publisher, Namco Bandai Games. In February 2012, it was announced that the 80 people of the Tales team would join Bandai Namco Studios.http://www.bandainamco.co.jp/files/E38390E383B3E38380E382A4E3838AE383A0E382B3E382B9E3.pdf History Originally headed by Masahiro Akishino, Wolf Team became independent from Telenet in 1987, was reintegrated in 1990 and got merged with another Telenet subsidiary called Lasersoft, then was completely absorbed in an internal restructuring at Telenet in 1993 at which point most of the staff left together with Akishino. ...
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Vindicators (arcade Game)
''Vindicators'' is a one or two player arcade game released by Atari Games in 1988. Home ports were by Tengen. ''Vindicators'' was not licensed by Nintendo and used an alternate chip to defeat the 10NES lockout system. Ports were planned for the Atari Lynx and Apple IIGS, with the latter even completed, but both were cancelled. The arcade original was released for Windows PCs on ''Midway Arcade Treasures'' (2004). Gameplay The game begins by asking the player(s) to choose a difficulty level, not only making the enemies more difficult and the players weaker, but higher difficulties start the players in a later set of levels (called "galaxies") and with some powerups. The easiest difficulty level starts the player(s) in the first level with no bonuses. The player controls a tank with constantly draining fuel, and must navigate through multiple levels (14 stations in the arcade version) from bottom to top, encountering obstacles and enemies. Along the way, a player may find po ...
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Gamest
was a Japanese video game magazine that specialized in covering arcade games. Published by Shinseisha, it first began in May 1986 and originally published bi-monthly, later changed to be a monthly-issued magazine in the late 1980s. The magazine also featured the annual "Gamest Awards", which hands out awards to games based on user vote. The magazine had a heavy-focus on shoot 'em up arcade games, but would also cover games from other genres. ''Gamest'' originated from the bi-monthly fanzine ''VG2 Newsletter'' from the early 1980s. The magazine ran for several years, with its final issue being released in September 1999. Following the bankruptcy of publisher Shinseisha, many editors would move to ASCII and create a successor magazine, ''Monthly Arcadia''. History ''Gamest'' arose from the bimonthly fanzine , VG2 kaihō which was also called , VG 2 rengō-shi edited by , Uemura Tomokita.
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