Assassin’s Creed
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Assassin’s Creed
''Assassin's Creed'' is an open-world, action-adventure, and stealth game franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice Désilets, Jade Raymond, and Corey May, the ''Assassin's Creed'' video game series depicts a fictional millennia-old struggle between the Order of Assassins, who fight for peace and free will, and the Knights Templar, who desire peace through order and control. The series features historical fiction, science fiction, and fictional characters intertwined with real-world historical events and historical figures. In most games, players control a historical Assassin while also playing as an Assassin Initiate or someone caught in the Assassin–Templar conflict in the present-day framing story. Considered a spiritual successor to the ''Prince of Persia'' series, ''Assassin's Creed'' took inspiration from the novel ''Alamut'' by the Slovenia ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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Corey May
Corey May is an American video game writer. He is currently the Narrative Director for Austin video game developer Certain Affinity. May is also the co-founder and President of Sekretagent Productions, a production company based in Los Angeles, California working in the film, video game, and internet industries. May is the main writer of the ''Assassin's Creed'' series. May worked as the lead writer on ''Assassin's Creed'', ''Assassin's Creed II'', and ''Assassin's Creed III''. Corey May also helped Jeffrey Yohalem as a writer on '' Assassin's Creed: Brotherhood'', and Darby McDevitt on '' Assassin's Creed: Revelations''. May helped Jeffrey Yohalem once again on ''Assassin's Creed Syndicate'', making it the last game he worked on before departing from Ubisoft. May also helps in the production of most other entries into the ''Assassin's Creed'' franchise to make sure everything flows together into one coherent narrative. May graduated from Harvard University in 1999 and founded ...
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Historical Events
History (derived ) is the systematic study and the documentation of the human activity. The time period of event before the invention of writing systems is considered prehistory. "History" is an umbrella term comprising past events as well as the memory, discovery, collection, organization, presentation, and interpretation of these events. Historians seek knowledge of the past using historical sources such as written documents, oral accounts, art and material artifacts, and ecological markers. History is not complete and still has debatable mysteries. History is also an academic discipline which uses narrative to describe, examine, question, and analyze past events, and investigate their patterns of cause and effect. Historians often debate which narrative best explains an event, as well as the significance of different causes and effects. Historians also debate the nature of history as an end in itself, as well as its usefulness to give perspective on the problems of the p ...
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Fictional Characters
In fiction, a character (or speaker, in poetry) is a person or other being in a narrative (such as a novel, Play (theatre), play, Radio series, radio or television series, music, film, or video game). The character may be entirely fictional or based on a real-life person, in which case the distinction of a "fictional" versus "real" character may be made. Derived from the Ancient Greek word , the English word dates from the English Restoration, Restoration, although it became widely used after its appearance in ''The History of Tom Jones, a Foundling, Tom Jones'' by Henry Fielding in 1749. From this, the sense of "a part played by an actor" developed.Harrison (1998, 51-2) quotation: (Before this development, the term ''dramatis personae'', naturalized in English from Latin and meaning "masks of the drama," encapsulated the notion of characters from the literal aspect of masks.) Character, particularly when enacted by an actor in the theatre or cinema, involves "the illusion of bei ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has beco ...
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Historical Fiction
Historical fiction is a literary genre in which the plot takes place in a setting related to the past events, but is fictional. Although the term is commonly used as a synonym for historical fiction literature, it can also be applied to other types of narrative, including theatre, opera, cinema, and television, as well as video games and graphic novels. An essential element of historical fiction is that it is set in the past and pays attention to the manners, social conditions and other details of the depicted period. Authors also frequently choose to explore notable historical figures in these settings, allowing readers to better understand how these individuals might have responded to their environments. The historical romance usually seeks to romanticize eras of the past. Some subgenres such as alternate history and historical fantasy insert intentionally ahistorical or speculative elements into a novel. Works of historical fiction are sometimes criticized for lack of authe ...
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Knights Templar
, colors = White mantle with a red cross , colors_label = Attire , march = , mascot = Two knights riding a single horse , equipment = , equipment_label = , battles = The Crusades, including: , anniversaries = , decorations = , battle_honours = , commander1 = Hugues de Payens , commander1_label = First Grand Master , commander2 = Jacques de Molay , commander2_label = Last Grand Master , commander3 = , commander3_label = , notable_commanders = The Poor Fellow-Soldiers of Christ and of the Temple of Solomon ( la, Pauperes commilitones Christi Templique Salomonici), also known as the Order of Solomon's Temple, the Knights Templar, or simply the Templars, was ...
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Order Of Assassins
The Order of Assassins or simply the Assassins ( fa, حَشّاشین, Ḥaššāšīn, ) were a Nizārī Ismāʿīlī order and sect of Shīʿa Islam that existed between 1090 and 1275 CE. During that time, they lived in the mountains of Persia and in Syria, and held a strict subterfuge policy throughout the Middle East through the covert murder of Muslim and Christian leaders who were considered enemies of the Nizārī Ismāʿīlī State. The modern term assassination is believed to stem from the tactics used by the Assassins. Nizārī Ismāʿīlīsm formed in the late 11th century after a succession crisis within the Fatimid Caliphate between Nizār ibn al-Mustanṣir and his half-brother, caliph al-Musta‘lī. Contemporaneous historians include Arabs ibn al-Qalanisi and Ali ibn al-Athir, and the Persian Ata-Malik Juvayni. The first two referred to the Assassins as ''batiniyya'', an epithet widely accepted by Ismāʿīlīs themselves. Overview The Nizari Isma'il ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Anvil (game Engine)
Ubisoft Anvil (until 2009 known as Scimitar and until 2020 as AnvilNext) is a game engine created by Ubisoft Montreal and used in 2007 game '' Assassin's Creed''. The engine is used on Microsoft Windows, Nintendo Switch, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Vita, Wii U, Xbox 360, Xbox One, Xbox Series X/S and Stadia. Technology Claude Langlais, the technical director of Ubisoft Montreal, says that modeling is done in 3ds Max for environments and ZBrush for characters. The engine uses Autodesk's HumanIK middleware to correctly position the character's hands and feet in climbing and pushing animations at run-time. Anvil has been improved for ''Assassin's Creed II''. Features added include a full night and day cycle, enhanced draw distance, the same vegetation technology used in ''Far Cry 2'', improved lighting, reflection and special effects, new cloth system, and a new AI and NPC navigation system. '' Assassin's Creed: Lineage'' short films made by H ...
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Stealth Game
A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists that are special forces operatives, special agents, secret agents, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and also platformers. Elements of "stealth" gameplay, by way of avoiding confrontation with enemies, can be attributed to a diverse range of games, including '' Pac Man'' (1980). Early maze games have been credited with spawning the genre, including ''Manbiki Shounen'' (1979), ''Lupin III'' (1980), ''Castle Wolfenstein'' (1981) ...
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Action-adventure
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are faster-pa ...
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