Asptro Convention
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Asptro Convention
Asptro is a contract bridge bidding convention used to intervene over a 1NT opening bid. Its methodology and hence its designation is a combination of two similar conventions – Aspro and Astro. *2 shows at least 5-4 either way round in hearts, the ''anchor'', and a minor suit. Exceptionally the intervenor holds hearts and spades with preference for spades. *2 shows at least 5-4 either way round in spades, the anchor, and another suit. If the other suit is hearts, there is preference for hearts. *2 and 2 are natural. Partner can bid two of the anchor suit, 2M, expecting to play that contract (sign off). 2 is a non-forcing enquiry, if available, and 2NT is a forcing enquiry. Other replies are natural. Responder can also pass with 6+ length in the bid minor. (You cannot expect support from partner but it might be the least evil). After a 2 reply, the 2 intervenor passes with five diamonds or bids the 5 card suit, always the unknown one with 5-5. After a 2NT reply, t ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including o ...
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Convention (bridge)
A bridge convention is an agreement about an artificial or a set of related artificial calls. Calls made during the auction phase of a contract bridge game convey information about the player's card holdings. Calls may be "natural" (that is, are based on a holding of the suit bid, or a balanced distribution in the case of a notrump bid) or "" (show a feature unrelated to the named denomination). Purpose Contract bridge is a trick-taking card game played by four players in two competing partnerships in which a sequence of , also known as the auction, precedes the play of the cards. The purpose of this bidding is for players to inform their partners of the content of their hand and to arrive at a suitable contract at which to play the hand (or to prevent the opponents from arriving at a suitable contract). Although bidding is often "natural" (describing a hand by simple reference to possession, shape, and strength of the named suit), players may also bid using conventions, which as ...
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Contract Bridge Glossary
These terms are used in contract bridge, using duplicate or rubber scoring. Some of them are also used in whist, bid whist, the obsolete game auction bridge, and other trick-taking games. This glossary supplements the Glossary of card game terms. : ''In the following entries,'' boldface links ''are external to the glossary and'' plain links ''reference other glossary entries.'' 0–9 ;: A mnemonic for the original (Roman) response structure to the Roman Key Card Blackwood convention. It represents "3 or 0" and "1 or 4", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has three or zero keycards and the next step (5) shows one or four. ;: A mnemonic for a variant response structure to the Roman Key Card Blackwood convention. It represents "1 or 4" and "3 or 0", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has one or four keycards and the next step (5) shows three or zero. ;1RF: One round forc ...
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Aspro Convention
Aspro is a contract bridge bidding convention devised by Terence Reese as a British variant on the Astro convention to intervene over a 1NT opening bid. Like Astro, Aspro is initiated by a 2-level overcall in a minor suit when the overcaller or intervenorIn the description of competitive bidding, players are referred to as either the Opener (the first to make a ), the Intervenor (the opponent who makes his side’s first bid), the Responder (partner of the Opener) or the Advancer (partner of the Intervenor). holds an unbalanced hand with at least nine cards in two suits (i.e. 5 in one and 4 in the other), at least one of which is a major. :*2 shows hearts and another suit, and :*2 shows spades and a minor suit. Subsequent bidding The foregoing includes the possibility that the 2 overcaller holds both majors. Using Aspro with five spades and four or five hearts, the 2 bid is followed by 2 over partner's 2 or 2; with four spades and five hearts, one rebids 2 over partner's 2. ...
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Astro Convention
Astro is a contract bridge bidding convention used to intervene over an opponent's one notrump (1NT) opening bid. The name is derived from the initials of the surnames of its inventors - Paul Allinger, Roger Stern and Lawrence Rosler. Astro employs a 2-level overcall in a minor suit when holds an unbalanced hand with at least nine cards in two suits, at least one of which is a major; hand strength should be unsuitable for, or not strong enough for a penalty double, typically no more than 15 points. The minor suit overcalls are artificial and carry the following meanings: :*2 shows at least 5-4 or 4-5 length in hearts and a minor suit, and :*2 shows at least 5-4 or 4-5 length in spades and another suit. When playing Astro but not holding the prescribed two-suited hand, the following calls are available over the 1NT opening by the opponents: :*an overcall of 2 or 2 is natural showing a single-suited hand :*Double is for penalties Subsequent bidding For purposes of subsequent b ...
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Minor Suit
In contract bridge the minor suits are diamonds () and clubs (). They are given that name because contracts made in those suits score less (20 per contracted trick) than contracts made in the major suits (30 per contracted trick), and they rank lower in bidding. In particular, one can make game with a four-level bid in a major suit, while a five-level bid is required in a minor. Of the two minor suits, diamonds rank higher than clubs. Suit combinations Fundamentally, there are three ways to divide four suits into pairs: by ''color'', by ''rank'' and by ''shape'' resulting in six possible suit combinations. * Color is used to denote the ''red'' suits (hearts and diamonds) and the ''black'' suits (spades and clubs). * Rank is used to indicate the ''major'' (spades and hearts) versus ''minor'' (diamonds and clubs) suits. * Shape is used to denote the ''pointed'' (diamonds and spades, which visually have a sharp point uppermost) versus ''rounded'' (hearts and clubs) suits. This is used ...
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List Of Defenses To 1NT
This is a list of defensive conventions used in the game of contract bridge to compete in the bidding after the opponents have opened with a one notrump (1NT) bid. * ANTI * Aspro * Asptro, a hybrid of Astro and Aspro * Astro, Modified Astro, Pinpoint Astro, Grano-Astro, Roth-Stone Astro * Astrolite * Becker * Bergen over 1NT (see DONT) * Blue Club transfers (see Transfer overcalls) * Brozel * Cansino, Modified Cansino * Canape transfers * Cappelletti, Modified Cappelletti, Revised Cappelletti * CDH Buchanan * CHASM * Comfy Canapé or CoCa * CRASH (aka CRO) * Crowhurst convention * DONT, Revised DONT * Exclusion bids (aka Super Convention) * Feathertson * Feel Away Notrump (FAN) * Feel Oriented Notrump Destroyer (FOND) * Gates adjunct * Grano-Astro (see Astro) * Hamilton * Hello * Kelsey * Landy * Lionel * Maestro Double * Meckwell * Meyerson * Modified Astro (see Astro) * Mohan * MONK * Mylläri * Multi-Landy * Nilsland * Pinpoint Astro (see As ...
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