Aslan (fanzine)
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Aslan (fanzine)
''Aslan'' was a highly regarded British role-playing game fanzine that was published in Brighton and subsequently York in the late 1980s and early 1990s. It ran for 13 issues and many of them had sub-zines included. The title refers to both a character in The Chronicles of Narnia and an alien race in the Traveller role-playing game. The fanzine grew out of a long-running fantasy role-playing game which took place at the University of Sussex. The editor and publisher was Andrew Rilstone, who was initially assisted by Martin Wykes. ''Aslan'' became known for its RPG theory, philosophy, speculation and commentary. It took a stance opposed to much of the role-playing games industry of the day, which at the time was concentrating on expanding into the children's games market. As a reaction against the use of heavily pre-plotted scenarios in many commercial game products Aslan promoted the concept of player-centred narrative. This allowed the actions of the players to determine th ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Interactive Fantasy
''Interactive Fantasy'' is a magazine was published in England by Hogshead Publishing that focused on role-playing games, especially game theory. Publication history Paul Mason, in his paper ''In Search of Self: A Survey of the First 25 Years of Anglo-American Role-Playing Game Theory'', maintained that in the 25 years following the publication of ''Dungeons & Dragons'' (1974) and the subsequent rise of role-playing games, discussion of the theory of role-playing and storytelling had been largely absent: "Most of the writing on role-playing appeared in ephemeral publications with very low print runs. As a result the ideas were only weakly disseminated. As new magazines emerged, the same ideas (particularly 'realism and playability') were continually gone over. For many it felt like the hobby was marching on the spot." In 1994, James Wallis and Andrew Rilstone set out to change that, co-founding what Wallis described as "a serious magazine about games design and storytelling sys ...
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Mass Media In York
Mass is an intrinsic property of a body. It was traditionally believed to be related to the quantity of matter in a physical body, until the discovery of the atom and particle physics. It was found that different atoms and different elementary particles, theoretically with the same amount of matter, have nonetheless different masses. Mass in modern physics has multiple definitions which are conceptually distinct, but physically equivalent. Mass can be experimentally defined as a measure of the body's inertia, meaning the resistance to acceleration (change of velocity) when a net force is applied. The object's mass also determines the strength of its gravitational attraction to other bodies. The SI base unit of mass is the kilogram (kg). In physics, mass is not the same as weight, even though mass is often determined by measuring the object's weight using a spring scale, rather than balance scale comparing it directly with known masses. An object on the Moon would weigh less t ...
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Role-playing Game Magazines
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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Magazines With Year Of Disestablishment Missing
A magazine is a periodical publication, generally published on a regular schedule (often weekly or monthly), containing a variety of content. They are generally financed by advertising, purchase price, prepaid subscriptions, or by a combination of the three. Definition In the technical sense a ''journal'' has continuous pagination throughout a volume. Thus ''Business Week'', which starts each issue anew with page one, is a magazine, but the '' Journal of Business Communication'', which continues the same sequence of pagination throughout the coterminous year, is a journal. Some professional or trade publications are also peer-reviewed, for example the '' Journal of Accountancy''. Non-peer-reviewed academic or professional publications are generally ''professional magazines''. That a publication calls itself a ''journal'' does not make it a journal in the technical sense; ''The Wall Street Journal'' is actually a newspaper. Etymology The word "magazine" derives from Arabic , th ...
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Magazines With Year Of Establishment Missing
A magazine is a periodical publication, generally published on a regular schedule (often weekly or monthly), containing a variety of content. They are generally financed by advertising, purchase price, prepaid subscriptions, or by a combination of the three. Definition In the technical sense a ''journal'' has continuous pagination throughout a volume. Thus ''Business Week'', which starts each issue anew with page one, is a magazine, but the '' Journal of Business Communication'', which continues the same sequence of pagination throughout the coterminous year, is a journal. Some professional or trade publications are also peer-reviewed, for example the '' Journal of Accountancy''. Non-peer-reviewed academic or professional publications are generally ''professional magazines''. That a publication calls itself a ''journal'' does not make it a journal in the technical sense; ''The Wall Street Journal'' is actually a newspaper. Etymology The word "magazine" derives from Arabic , th ...
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Defunct Magazines Published In The United Kingdom
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
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Game Magazines Published In The United Kingdom
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. ...
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Hogshead Publishing
Hogshead Publishing was a British game company that produced role-playing games and game supplements. History In October 1994, James Wallis founded Hogshead Publishing, a company which specialised in role-playing and storytelling games. Wallis based the company in the UK, and got a license from Phil Gallagher at Games Workshop to publish books for ''Warhammer Fantasy Roleplay''. Wallis and Andrew Rilstone changed the name of the magazine ''Inter*action'' to ''Interactive Fantasy'' due to trademark concerns beginning with its second issue, which was also Hogshead's first publication; the magazine only lasted two more issues after that. ''Warhammer'' sold well, but Hogshead had problems with their distributor, and Wallis had to let go of all the company's staff. By the end of 1997, cashflow had improved so Wallis moved the company to an office, and hired Matthew Pook. Phil Masters contributed adventures to Hogshead Publishing's licensed version of ''Warhammer Fantasy Roleplay'' in t ...
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Freeform Role-playing Game
Freeform role-playing games, also called freeforms, are a type of role-playing game which employ informal or simplified rule sets, emphasise costume and theatricality, and typically involve large numbers (eight to two hundred and fifty) of players in a common setting. Actions are typically adjudicated on the spot by a referee, though variants exist whereby players jointly mediate their own actions. Theatre-style LARP The most common form of freeform game is the Theatre-style live action role-playing game (LARP). Such freeforms have sprung up around the world independently. Some sources suggest the genre originated in Australia where the first large-scale (100 player) freeform was played at the CanCon gaming convention in Canberra in January 1983, quickly spreading to Melbourne and later Sydney gaming conventions. Others suggest Iceland, or to games played at the University of York and popularised in the fanzine Aslan in the late nineteen eighties. Freeforms are particular ...
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Fanzine
A fanzine (blend word, blend of ''fan (person), fan'' and ''magazine'' or ''-zine'') is a non-professional and non-official publication produced by fan (person), enthusiasts of a particular cultural phenomenon (such as a literary or musical genre) for the pleasure of others who share their interest. The term was coined in an October 1940 science fiction fanzine by Russ Chauvenet and first popularized within science fiction fandom, and from there the term was adopted by other communities. Typically, publishers, editors, writers and other contributors of Article (publishing), articles or illustrations to fanzines are not paid. Fanzines are traditionally circulated free of charge, or for a nominal cost to defray postage or production expenses. Copies are often offered in exchange for similar publications, or for contributions of art, articles, or letters of comment (LoCs), which are then published. Some fanzines are typed and photocopied by amateurs using standard home office equipme ...
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Sandbox Game
A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the players set for themselves. Such games may lack any objective, and are sometimes referred to as non-games or software toys. More often, sandbox games result from these creative elements being incorporated into other genres and allowing for emergent gameplay. Sandbox games are often associated with an open world concept which gives the players freedom of movement and progression in the game's world. The term "sandbox" derives from the nature of a sandbox that lets children create nearly anything they want within it. Early sandbox games came out of space trading and combat games like ''Elite'' (1984) and city-building simulations and tycoon games like ''SimCity'' (1989). The releases of ''The Sims'' and '' Grand Theft Auto III'' in 2000 and 2001, respectively, demonstrated that ...
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