Art Of Fighting (anime)
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Art Of Fighting (anime)
is a fighting video game trilogy that were released for the Neo Geo platform in the early 1990s. It was the second fighting game franchise created by SNK, following the '' Fatal Fury'' series and is set in the same fictional universe as a prequel to the ''Fatal Fury'' series. The original ''Art of Fighting'' was released in 1992, followed by two sequels: in 1994 and in 1996. Gameplay The ''Art of Fighting'' series follows the conventions of the time in the sense that the player faces a variety of opponents in best two-out-of-three matches. Each of the game's characters have a unique fighting style and set of special techniques. The player has two basic attacks—punch and kick—as well as a utility button that switches between punches, kicks, and throws. A fourth button is used for taunting. ''Art of Fightings contribution to the genre was the inclusion of a "spirit gauge" underneath the character's life bar. When characters perform special techniques, their spirit gauge ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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Mark Of The Wolves
is a 1999 fighting game produced by SNK, originally for the Neo Geo (system), Neo Geo system and then as ''Fatal Fury: Mark of the Wolves'' for the Dreamcast. It is the eighth (or ninth if one counts ''Fatal Fury: Wild Ambition'') installment of the ''Fatal Fury'' series. Gameplay The two-plane system in which characters would fight from two different planes was removed from the game. The game introduces the "Tactical Offense Position" (T.O.P.), which is a special area on the life gauge. When the gauge reaches this area, the character enters the T.O.P. mode, granting the player's character the ability to use a T.O.P. attack, gradual life recovery, and increased attack damage. The game also introduces the "Just Defend" system, which rewards the player who successfully blocks an attack at the last moment with a small amount of health recovery and the ability to immediately counterattack out of block stun. Just Defend was later added as a feature of the K-Groove in Capcom's ''Capc ...
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