Armies Of Exigo
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Armies Of Exigo
''Armies of Exigo'' is a real-time strategy video game for Microsoft Windows. The game was developed by Black Hole Entertainment, published by Cinergi Interactive and distributed by Electronic Arts. One unique aspect of the game is that it has an underground mode. This makes the game more challenging as the player has to work on two fronts and might have an army come from an unexpected area. In October 2006, EA shut down the online servers for the game. Gameplay The gameplay appears to be very similar to '' Warcraft III'', especially considering the factions involved: The Empire (Humans, Elves, Dwarves, etc.), the Beasts (Lizardmen and other barbaric humanoid creatures), and the Fallen (Undead and eldritch monsters). The player has to gather resources (gold, wood, and gems) to produce units and buildings, as well as to research spells and upgrades. The player can also select units and give them orders to attack, move or build. Different unit types are built at different struct ...
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Black Hole Entertainment
Black Hole Entertainment (also known as Black Hole Games) was a Hungarian video game developer, founded in 2001 in Budapest by seven young game enthusiasts. The company's first title was '' Armies of Exigo'', developed with the financial backing of Andy Vajna, published by Electronic Arts and released in the end of 2004. The team has developed '' Warhammer: Mark of Chaos'' and '' Warhammer: Battle March'', an expansion for ''Mark of Chaos'', which were released on November 14, 2006 and September 16, 2008, respectively, for the PC. ''Warhammer: Battle March'' was also released for the Xbox 360 game console on September 2, 2008. Black Hole developed the sixth installment of the ''Heroes of Might and Magic'' series, ''Might & Magic Heroes VI'', in collaboration with Ubisoft. The title was released in October 2011, postponed from its original launch date of March. The studio was reported in various media to have gone bankrupt as a result of the nature of this development, and membe ...
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StarCraft
''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector. The series debuted with the video game '' StarCraft'' in 1998. It has grown to include a number of other games as well as eight novelizations, two ''Amazing Stories'' articles, a board game, and other licensed merchandise such as collectible statues and toys. Blizzard Entertainment began planning ''StarCraft'' in 1995 with a development team led by Metzen and Phinney. The game debuted at the 1996 Electronic Entertainment Expo and used a modified ''Warcraft II'' game engine. ''StarCraft'' also marked the cr ...
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Video Games Developed In Hungary
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Video Games Scored By Jeremy Soule
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Real-time Strategy Video Games
Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined time steps of maximum duration and fast enough to affect the environment in which it occurs, such as inputs to a computing system. Examples of real-time operations include: Computing * Real-time computing, hardware and software systems subject to a specified time constraint * Real-time clock, a computer clock that keeps track of the current time * Real-time Control System, a reference model architecture suitable for software-intensive, real-time computing * Real-time Programming Language, a compiled database programming language which expresses work to be done by a particular time Applications * Real-time computer graphics, sub-field of computer graphics focused on producing and analyzing images in real time ** Real-time camera system ...
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2004 Video Games
4 (four) is a number, numeral and digit. It is the natural number following 3 and preceding 5. It is the smallest semiprime and composite number, and is considered unlucky in many East Asian cultures. In mathematics Four is the smallest composite number, its proper divisors being and . Four is the sum and product of two with itself: 2 + 2 = 4 = 2 x 2, the only number b such that a + a = b = a x a, which also makes four the smallest squared prime number p^. In Knuth's up-arrow notation, , and so forth, for any number of up arrows. By consequence, four is the only square one more than a prime number, specifically three. The sum of the first four prime numbers two + three + five + seven is the only sum of four consecutive prime numbers that yields an odd prime number, seventeen, which is the fourth super-prime. Four lies between the first proper pair of twin primes, three and five, which are the first two Fermat primes, like seventeen, which is the third. On the other ...
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Dawn Of War
''Warhammer 40,000: Dawn of War'' is a military science fiction real-time strategy video game developed by Relic Entertainment and based on Games Workshop's tabletop wargame ''Warhammer 40,000''. It was released by THQ on September 20, 2004 in North America and on September 24 in Europe. Three expansion packs have been released: ''Winter Assault'' in 2005, ''Dark Crusade'' in 2006, and '' Soulstorm'' in 2008. Its first sequel, ''Dawn of War II'' was released in February 2009. Another sequel, ''Dawn of War III'', was released in April 2017. As a series, ''Warhammer 40,000: Dawn of War'' has sold more than 7 million copies worldwide as of January 2013. Gameplay Gameplay is initially focused on capturing and holding strategic locations on the battlefield. These control points are captured by infantry squads and provide resources to construct additional units and buildings or unlock certain units in an army's tech tree. Battles are won either by holding a certain number of control ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Age Of Empires
''Age of Empires'' is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first game was ''Age of Empires'', released in 1997. Nine total games within the series have been released so far as of October 28, 2021. ''Age of Empires'' focused on events in Europe, Africa and Asia, spanning from the Stone Age to the Iron Age; the expansion game explored the formation and expansion of the Roman Empire. The sequel, '' Age of Empires II: The Age of Kings'', was set in the Middle Ages, while its expansion focused partially on the Spanish conquest of the Aztec Empire. The subsequent three games of ''Age of Empires III'' explored the early modern period, when Europe was colonizing the Americas and several Asian nations were on the decline. Another installment, ''Age of Empires Online'', takes a different approach as a free-to-play online game utilizing Games for Windows Live. A spin-off game, ''Age of My ...
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Warcraft II
''Warcraft II: Tides of Darkness'' is a fantasy real-time strategy computer game developed by Blizzard Entertainment and released for DOS in 1995 and Mac OS in 1996 by Blizzard's parent, Davidson & Associates. A sequel to '' Warcraft: Orcs & Humans'', the game was met with positive reviews and won most of the major PC gaming awards in 1996. In 1996, Blizzard released an expansion pack, '' Warcraft II: Beyond the Dark Portal'', for DOS and Mac OS, and a compilation, ''Warcraft II: The Dark Saga'', for the PlayStation and Sega Saturn. The Battle.net edition, released in 1999, included ''Warcraft II: Beyond the Dark Portal'', provided Blizzard's online gaming service, and replaced the MS-DOS version with a Windows one. In ''Warcraft II'', as in many real-time strategy (RTS) games, players collect ''resources'' to produce buildings and units in order to defeat an opponent in combat. Players gain access to more advanced units upon construction of ''tech'' buildings and research. The ma ...
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