Arena Of Death (game)
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Arena Of Death (game)
''Arena of Death'' is a fantasy combat board game published by Simulations Publications, Inc. (SPI) in 1980. Gameplay ''Arena of Death'' is a game that uses the combat system from the first edition of ''DragonQuest'' to conduct gladiator combat in an arena, and players take on the combat roles of various fantasy creatures and warriors. Publication history SPI published the fantasy role-playing game ''DragonQuest'' in 1980. The combat system was published as a pull-out game, ''Arena of Death'', in Issue #4 of '' Moves'' (September 1980). The game was subsequently released as a boxed game. Reception In Issue 38 of '' The Space Gamer'', Eric Paperman was not overly impressed, saying, "The only people to whom I can recommend this game are fantasy role-players interested in adapting ''Arena of Deaths combat and maneuver rules for use with their FRPG. ''DragonQuest ''Dragonquest'' is a science fantasy novel by the American-Irish author Anne McCaffrey. It is the sequel to ''Dr ...
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Cover Of Ares 4
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Simulations Publications, Inc
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not e ...
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DragonQuest
''Dragonquest'' is a science fantasy novel by the American-Irish author Anne McCaffrey. It is the sequel to ''Dragonflight'', set seven years later and the second book in the ''Dragonriders of Pern'' series. ''Dragonquest'' was first published by Ballantine Books in May 1971. Origins According to her son Todd, McCaffrey's agent Virginia Kidd and editor Betty Ballantine provided crucial advice and assistance in her struggle with the sequel to ''Dragonflight''. After the agent first read a draft, the author followed her advice to "burn it", and she met with the editor in long sessions. It was near completion before she emigrated to Ireland in September 1970, with her two younger children Todd and Georgeanne, one month after divorcing her husband. She finished it soon after the move. Plot summary As it opens, tensions are rising between the Oldtimers, those dragonriders who came forward in time 400 turns (Pernese years) to help the undermanned contemporary dragonriders protect t ...
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Gladiator
A gladiator ( la, gladiator, "swordsman", from , "sword") was an armed combatant who entertained audiences in the Roman Republic and Roman Empire in violent confrontations with other gladiators, wild animals, and condemned criminals. Some gladiators were volunteers who risked their lives and their legal and social standing by appearing in the arena. Most were despised as slaves, schooled under harsh conditions, socially marginalized, and segregated even in death. Irrespective of their origin, gladiators offered spectators an example of Rome's martial ethics and, in fighting or dying well, they could inspire admiration and popular acclaim. They were celebrated in high and low art, and their value as entertainers was commemorated in precious and commonplace objects throughout the Roman world. The origin of gladiatorial combat is open to debate. There is evidence of it in funeral rites during the Punic Wars of the 3rd century BC, and thereafter it rapidly became an essential fea ...
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Moves (magazine)
''Moves'' was a wargaming magazine originally published by Simulations Publications, SPI (Simulations Publications, Inc.), who also published manual wargames. Their flagship magazine ''Strategy & Tactics'' (''S&T''), was a military history magazine featuring a new wargame in each issue. While S&T was devoted to historical articles, ''Moves'' focused on the play of the games. Each issue carried articles dealing with strategies for different wargames, tactical tips, and many variants and scenarios for existing games. As time passed, reviews of new games also became an important feature. While the majority of the articles dealt with SPI games, the magazine was open to and published many articles on games by other companies. Founded by Jim Dunnigan, ''Moves'' began publication in 1972. SPI carried a huge inventory of their games, and was very successful as a direct mail marketer of their games. But with the rise of role playing games and multimillion-dollar sales for that arm of gamin ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Board Games Introduced In 1980
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