Area 51 (1995 Video Game)
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Area 51 (1995 Video Game)
''Area 51'' is a light gun arcade game released by Atari Games in 1995. It takes its name from the Area 51, military facility. The plot of the game involves the player taking part in a Strategic Tactical Advanced Alien Response (STAAR) military incursion to prevent Extraterrestrials in fiction, aliens, known as the Kronn, and alien-created zombies from taking over the Area 51 military facility. Produced as a last-ditch effort to reverse Atari's struggling fortunes, ''Area 51'' largely underwhelmed critics, who compared it unfavorably to contemporary light gun shooters such as ''Virtua Cop 2'', but was well-liked by players and became a major hit. The game was ported to the PlayStation (console), PlayStation, Sega Saturn and personal computers. Atari further capitalized on its success with ''Maximum Force'', which used the same arcade board and similar graphics techniques and gameplay, and a direct sequel, ''Area 51: Site 4''. Gameplay This game takes the player through several ...
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Perfect Entertainment
Perfect Entertainment was an independent British computer game developer, which ceased production in 1999. It began in 1991 as Teeny Weeny Games headed by Angela Sutherland but changed names when merging exclusively with Gregg Barnett's Perfect 10 Productions, a company previously known as Beam Software (UK). Perfect Entertainment is notable for its popular point-and-click adventure games ''Discworld'', '' Discworld II: Missing Presumed...!?'' and ''Discworld Noir'', which are based on the Terry Pratchett novels. Teeny Weeny Games was the initial funding source of Perfect Entertainment's speculative product demo of Discworld. Perfect Entertainment produced the majority of Psygnosis games ported to the Sega Saturn, since Sony (who owned Psygnosis at that time) wasn't willing to fund games for a rival console. Most of the assets, staff and risks of Perfect Entertainment were absorbed into what became Teeny Weeny Games' second incarnation in 1999 on the completion of the ''Discworl ...
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Single-player
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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Area 51 (video Game)
Area 51 is a secret military facility in Nevada, north of Las Vegas. Area 51 may also refer to: Places * Area 51, troop barracks and MWR building on Camp Victory, Baghdad, Iraq Games * ''Area 51'' (series) ** ''Area 51'' (1995 video game), a light gun game developed by Atari ** '' Area 51: Site 4'', a 1998 sequel to the original ** ''Area 51'' (2005 video game), a first-person shooter game by Midway Austin Literature * '' Area 51: An Uncensored History of America's Top Secret Military Base'', a 2011 book by Annie Jacobsen * ''Area 51'', a science-fiction novel by Bob Mayer under the pseudonym Robert Doherty Other uses * ''Area 51'' (film), a 2015 film by Oren Peli * Area 51, a staging zone for new Q&A websites, part of the Stack Exchange Network * Area-51, a line of gaming computers from Dell subsidiary Alienware See also * * Area 52 (other) * Area (other) Area is a quantity of a two-dimensional surface. It may also refer to a region. Areas or Areas ...
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Site 4
Site most often refers to: * Archaeological site * Campsite, a place used for overnight stay in an outdoor area * Construction site * Location, a point or an area on the Earth's surface or elsewhere * Website, a set of related web pages, typically with a common domain name It may also refer to: * Site, a National Register of Historic Places property type * SITE (originally known as ''Sculpture in the Environment''), an American architecture and design firm * Site (mathematics), a category C together with a Grothendieck topology on C * ''The Site'', a 1990s TV series that aired on MSNBC * SITE Intelligence Group, a for-profit organization tracking jihadist and white supremacist organizations * SITE Institute, a terrorism-tracking organization, precursor to the SITE Intelligence Group * Sindh Industrial and Trading Estate, a company in Sindh, Pakistan * SITE Centers, American commercial real estate company * SITE Town, a densely populated town in Karachi, Pakistan * S.I.T.E Indust ...
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Maximum Force
''Maximum Force'' is a light gun shooter arcade game developed by Mesa Logic for Atari Games in 1997. In 1998, Atari Games re-released the game as part of one machine called ''Area 51''/''Maximum Force'' Duo that also included ''Area 51'', and later ported the game to both the Sony PlayStation and Sega Saturn game consoles. Like its predecessor ''Area 51'', ''Maximum Force'' uses digitized video stored on an on-board hard disk, and red gibs into which every enemy blows apart when shot, in exactly the same way. While enemies, innocents, and explosions are 2D digitized video sprites, the levels and vehicles are pre-rendered in 3D. Released into markets increasingly dominated by games with polygon graphics, ''Maximum Force'' was a critical failure, with many citing generic and dated gameplay, unrealistic death animations, and short length, but a commercial success. Gameplay Players are given this role of an unnamed anti-terrorism special agent and spy engaging in three major ...
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Personal Computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with the machines. While personal computer users may develop their own applications, usually these systems run commercial software, free-of-charge software ("freeware"), which is most often proprietary, or free and open-source software, which is provided in "ready-to-run", or binary, form. Software for personal computers is typically developed and distributed independently from the hardware or operating system ma ...
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Virtua Cop 2
''Virtua Cop 2'' is a light gun shooter arcade game, released in 1995 and developed internally at Sega by their AM2 studio. It was ported to the Sega Saturn in 1996, PC in 1997, and Sega Dreamcast in 2000. It was bundled with ''Virtua Cop'' in ''Virtua Cop: Elite Edition'' for PlayStation 2 in 2002. This game was known as ''Virtua Squad 2'' for the North American PC release. The game was succeeded by ''Virtua Cop 3''. Gameplay The game features three levels through which the player's movement is automated on a predetermined path. However, unlike the first ''Virtua Cop'', at certain points the player picks their route from two possible choices. It is the player's job to shoot the criminals that appear before time runs out and they shoot back, while taking care not to shoot any innocent bystanders. Along the way there are various objects in the background that can be broken if shot, some of which will reveal power ups afterwards. As with the first ''Virtua Cop'', players earn ext ...
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Extraterrestrials In Fiction
An extraterrestrial or alien is any extraterrestrial lifeform; a lifeform that did not originate on Earth. The word ''extraterrestrial'' means "outside Earth". The first published use of ''extraterrestrial'' as a noun occurred in 1956, during the Golden Age of Science Fiction. Extraterrestrials are a common theme in modern science-fiction, and also appeared in much earlier works such as the second-century parody ''True History'' by Lucian of Samosata. Gary Westfahl writes: History Pre-modern Cosmic pluralism, the assumption that there are many inhabited worlds beyond the human sphere predates modernity and the development of the heliocentric model and is common in mythologies worldwide. The 2nd century writer of satires, Lucian, in his ''True History'' claims to have visited the moon when his ship was sent up by a fountain, which was peopled and at war with the people of the Sun over colonisation of the Morning Star. Other worlds are depicted in such early works as the 10t ...
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Area 51
Area 51 is the common name of a highly classified United States Air Force (USAF) facility within the Nevada Test and Training Range. A remote detachment administered by Edwards Air Force Base, the facility is officially called Homey Airport or Groom Lake (after the salt flat next to its airfield). Details of its operations are not made public, but the USAF says that it is an open training range, and it is commonly thought to support the development and testing of experimental aircraft and weapons systems. The USAF and CIA acquired the site in 1955, primarily for flight testing the Lockheed U-2 aircraft. The intense secrecy surrounding the base has made it the frequent subject of conspiracy theories and a central component of unidentified flying object (UFO) folklore. It has never been declared a secret base, but all research and occurrences in Area 51 are Top Secret/Sensitive Compartmented Information (TS/SCI). The CIA publicly acknowledged the base's existence on June 25, ...
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The Official Magazine
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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