Arab–Israeli Wars (game)
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Arab–Israeli Wars (game)
''The Arab-Israeli Wars'', subtitled "Tank Battles in the Mideast 1956–73", is a board wargame published by Avalon Hill in 1977 in games, 1977 that simulates various battles during the Suez Crisis, Six-Day War and Yom Kippur War. Description ''Arab-Israeli Wars'' is a 2-player tactical wargames, tactical level wargame that uses a variation of the rules from Avalon Hill's previously published ''PanzerBlitz'' (1970). Components The game box includes: *20-page rulebook *scenario sheet *225 die-cut counters *four 8" x 17" mounted geomorphic hex grid maps scaled at per hex including a "Canal" map for scenarios fought along the Suez Canal Gameplay The game system uses a standard "I go, You go" alternating sequence of play: one player moves their units and fires, and then the other player does the same, completing one turn. Scenarios The game has twenty-four scenarios. Most of them based on historical battles, but one examines what might have happened if certain factors in a partic ...
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Cover Of Arab Israeli Wars Board Game
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Moves (magazine)
''Moves'' was a wargaming magazine originally published by SPI (Simulations Publications, Inc.), who also published manual wargames. Their flagship magazine ''Strategy & Tactics'' (''S&T''), was a military history magazine featuring a new wargame in each issue. While S&T was devoted to historical articles, ''Moves'' focused on the play of the games. Each issue carried articles dealing with strategies for different wargames, tactical tips, and many variants and scenarios for existing games. As time passed, reviews of new games also became an important feature. While the majority of the articles dealt with SPI games, the magazine was open to and published many articles on games by other companies. Founded by Jim Dunnigan, ''Moves'' began publication in 1972. SPI carried a huge inventory of their games, and was very successful as a direct mail marketer of their games. But with the rise of role playing games and multimillion-dollar sales for that arm of gaming, SPI expanded into hobb ...
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Mass Media About The Arab–Israeli Conflict
Mass is an intrinsic property of a body. It was traditionally believed to be related to the quantity of matter in a physical body, until the discovery of the atom and particle physics. It was found that different atoms and different elementary particles, theoretically with the same amount of matter, have nonetheless different masses. Mass in modern physics has multiple definitions which are conceptually distinct, but physically equivalent. Mass can be experimentally defined as a measure of the body's inertia, meaning the resistance to acceleration (change of velocity) when a net force is applied. The object's mass also determines the strength of its gravitational attraction to other bodies. The SI base unit of mass is the kilogram (kg). In physics, mass is not the same as weight, even though mass is often determined by measuring the object's weight using a spring scale, rather than balance scale comparing it directly with known masses. An object on the Moon would weig ...
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Board Wargames Set In Modern History
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Board Games About History
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence soft ...
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Avalon Hill Games
Avalon (; la, Insula Avallonis; cy, Ynys Afallon, Ynys Afallach; kw, Enys Avalow; literally meaning "the isle of fruit r appletrees"; also written ''Avallon'' or ''Avilion'' among various other spellings) is a mythical island featured in the Arthurian legend that first appeared in Geoffrey of Monmouth's influential 1136 ''Historia Regum Britanniae'' as a place of magic where King Arthur's sword Excalibur was made and later where Arthur was taken to recover from being gravely wounded at the Battle of Camlann. Since then, the island has become a symbol of Arthurian mythology, similar to Arthur's castle of Camelot. Avalon was associated from an early date with mystical practices and magical figures such as King Arthur's half-sister Morgan, cast as the island's ruler by Geoffrey and some of the later authors inspired by him. Certain Briton traditions maintain that Arthur is an eternal king who had never truly died but would return, and the particular motif of his rest in Morg ...
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Perfidious Albion (magazine)
''Perfidious Albion'' was a board game and wargame magazine, published and edited by Charles Vasey in the United Kingdom. History In the early 1970s, Charles Vasey, a chartered accountant and wargames hobbyist, began to write reviews of the games that he played for small games magazines such as ''Military Modelling'' and ''Strategy & Tactics''. Vasey and his acquaintance Geoff Barnard, came to believe that other reviews being published at the time were either too deferential to the major game publishers such as SPI, or were written for game designers and publishers, not for the consumers who were buying the games. When the 1975 publication of the popular wargame ''Tobruk'' by Avalon Hill resulted in more shallow reviews, Barnard convinced Vasey that they should create a zine dedicated to in-depth, objective and critical reviews of wargames. The result was ''Perfidious Albion'', a small self-published zine focussed on miniatures and board wargames. It was intermittent in frequen ...
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Fire & Movement
''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 1982, Fire & Movement was acquired by Steve Jackson Games. In January 1985 the magazine was sold again to Diverse Talents Inc. (DTI). In 1988, World Wide Wargames (also known as 3W) acquired Diverse Talents Inc. (DTI), publisher of ''Fire & Movement'', ''Battleplan'' and ''Space Gamer'', leading to a complete merger of the two companies. 3W then continued on to publish four gaming magazines simultaneously. John Vanore was the only "outsider" appointed to editorial duties, taking the reins of ''F&M'' at the time. ''F&M'' is now published by Decision Games. In January 2010, the last "print" edition of the magazine was published. Editing and layout had been outsourced to Jon Compton to preserve the independence of the magazine content, but subs ...
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Strategy & Tactics
''Strategy & Tactics'' (''S&T'') is a wargaming magazine now published by Decision Games, notable for publishing a complete new wargame in each issue. Beginnings ''Strategy & Tactics'' was first published in January 1967 under its original editor, Chris Wagner, intended as a better alternative to Avalon Hill's magazine, '' The General''. ''Strategy & Tactics'' began life as a wargaming fanzine published by Wagner (then a staff sergeant with the US Air Force in Japan), at first in Japan, then moving to the United States with Wagner. Graphic designer Redmond Simonsen was hired soon after to improve the quality of the magazine. When subscriptions became stagnant, debts began to accumulate. Jim Dunnigan created the company Simulations Publications to save ''Strategy & Tactics''; Dunnigan had been contributing to the magazine since issue #2 (February 1967), and when Wagner was having financial difficulties he sold the rights to the magazine to Dunnigan for $1. A persistent rumor tha ...
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Simulations Publications Inc
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the computer simulation, simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed bu ...
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October War (wargame)
''October War: Doctrine and Tactics in the Yom Kippur Conflict, 1973'' is a board wargame published by Simulations Publications, Inc. (SPI) in 1977 that simulates the Yom Kippur War. Background On 6 October 1973, the Jewish holy day of Yom Kippur, an Arab coalition led by Egypt and Syria jointly launched a surprise attack against Israel with the strategic objectives of recovering the Sinai Peninsula and the Golan Heights, both of which Israel had occupied following the 1967 Six Day War. Description ''October War'' is a two-player board wargame at the tactical platoon/company level with tactical armored combat where one player controls the forces of the Arab Coalition, and the other controls the Israeli forces. One generic hex grid map is used interchangeably with all the scenarios. With only 200 counters and 12 pages of rules, this game is not considered very complex. The game comes with eight individual scenarios representing various battles that took place during the war, f ...
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Jon Freeman (game Designer)
Jon Freeman is a game designer and co-founder of software developer Automated Simulations, which was later renamed to Epyx and became a major company during the 8-bit era of home computing. He is married to game programmer Anne Westfall, and they work together as Free Fall Associates. Free Fall is best known for '' Archon: The Light and the Dark'', one of the earliest titles from Electronic Arts. Career Automated Simulations and Epyx Freeman worked as a game designer for video game developer and publisher, Epyx, which he co-founded with Jim Connelley in 1978 as Automated Simulations. Their first game, '' Starfleet Orion'', was a two-player only game developed mainly so Connelley could write off the cost of his Commodore PET computer. Freeman provided design while Connelley handled the programming in BASIC. Freeman was amazed when they actually had a finished product and they had to create a company to publish it. So, both he and Connelley fell into the computer game industry by ...
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