Application Programming Interfaces
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Application Programming Interfaces
An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build or use such a connection or interface is called an ''API specification''. A computer system that meets this standard is said to ''implement'' or ''expose'' an API. The term API may refer either to the specification or to the implementation. In contrast to a user interface, which connects a computer to a person, an application programming interface connects computers or pieces of software to each other. It is not intended to be used directly by a person (the end user) other than a computer programmer who is incorporating it into the software. An API is often made up of different parts which act as tools or services that are available to the programmer. A program or a programmer that uses one of these parts is said to ''call'' that ...
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Screenshot Of NASA API Documentation
screenshot (also known as screen capture or screen grab) is a digital image that shows the contents of a computer display. A screenshot is created by the operating system or software running on the device powering the display. Additionally, screenshots can be captured by an external camera, using photography to capture contents on the screen. Screenshot techniques Digital techniques The first screenshots were created with the first interactive computers around 1960. Through the 1980s, computer operating systems did not universally have built-in functionality for capturing screenshots. Sometimes text-only screens could be dumped to a text file, but the result would only capture the content of the screen, not the appearance, nor were graphics screens preservable this way. Some systems had a BSAVE command that could be used to capture the area of memory where screen data was stored, but this required access to a BASIC prompt. Systems with composite video output could be connec ...
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Microservices
A microservice architecture – a variant of the service-oriented architecture structural style – is an architectural pattern that arranges an application as a collection of loosely-coupled, fine-grained services, communicating through lightweight protocols. One of its goals is that teams can develop and deploy their services independently of others. This is achieved by the reduction of several dependencies in the code base, allowing for developers to evolve their services with limited restrictions from users, and for additional complexity to be hidden from users. As a consequence, organizations are able to develop software with fast growth and size, as well as use off-the-shelf services more easily. Communication requirements are reduced. These benefits come at a cost to maintaining the decoupling. Interfaces need to be designed carefully and treated as a public API. One technique that is used is having multiple interfaces on the same service, or multiple versions of the sam ...
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EDSAC
The Electronic Delay Storage Automatic Calculator (EDSAC) was an early British computer. Inspired by John von Neumann's seminal ''First Draft of a Report on the EDVAC'', the machine was constructed by Maurice Wilkes and his team at the University of Cambridge Mathematical Laboratory in England. EDSAC was the second electronic digital stored-program computer to go into regular service. Later the project was supported by J. Lyons & Co. Ltd., intending to develop a commercially applied computer and succeeding in Lyons' development of LEO I, based on the EDSAC design. Work on EDSAC started during 1947, and it ran its first programs on 6 May 1949, when it calculated a table of square numbers and a list of prime numbers. EDSAC was finally shut down on 11 July 1958, having been superseded by EDSAC 2, which remained in use until 1965. Technical overview Physical components As soon as EDSAC was operational, it began serving the university's research needs. It us ...
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Software Library
In computer science, a library is a collection of non-volatile resources used by computer programs, often for software development. These may include configuration data, documentation, help data, message templates, pre-written code and subroutines, classes, values or type specifications. In IBM's OS/360 and its successors they are referred to as partitioned data sets. A library is also a collection of implementations of behavior, written in terms of a language, that has a well-defined interface by which the behavior is invoked. For instance, people who want to write a higher-level program can use a library to make system calls instead of implementing those system calls over and over again. In addition, the behavior is provided for reuse by multiple independent programs. A program invokes the library-provided behavior via a mechanism of the language. For example, in a simple imperative language such as C, the behavior in a library is invoked by using C's normal function ...
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David Wheeler (computer Scientist)
David John Wheeler FRS (9 February 1927 – 13 December 2004) was a computer scientist and professor of computer science at the University of Cambridge. Education Wheeler was born in Birmingham, England, the second of the three children of (Agnes) Marjorie, ''née'' Gudgeon, and Arthur Wheeler, a press tool maker, engineer, and proprietor of a small shopfitting firm. He was educated at a local primary school in Birmingham and then went on to King Edward VI Camp Hill School after winning a scholarship in 1938. His education was disrupted by World War II, and he completed his sixth form studies at Hanley High School. In 1945 he gained a scholarship to study the Cambridge Mathematical Tripos at Trinity College, Cambridge, graduating in 1948. He was awarded the world's first PhD in computer science in 1951. Career Wheeler's contributions to the field included work on the Electronic delay storage automatic calculator (EDSAC) in the 1950s and the Burrows–Wheeler transform ...
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Maurice Wilkes
Sir Maurice Vincent Wilkes (26 June 1913 – 29 November 2010) was a British computer scientist who designed and helped build the Electronic Delay Storage Automatic Calculator (EDSAC), one of the earliest stored program computers, and who invented microprogramming, a method for using stored-program logic to operate the control unit of a central processing unit's circuits. At the time of his death, Wilkes was an Emeritus Professor at the University of Cambridge. Early life, education, and military service Wilkes was born in Dudley, Worcestershire, England the only child of Ellen (Helen), née Malone (1885–1968) and Vincent Joseph Wilkes (1887–1971), an accounts clerk at the estate of the Earl of Dudley. He grew up in Stourbridge, West Midlands, and was educated at King Edward VI College, Stourbridge. During his school years he was introduced to amateur radio by his chemistry teacher. He studied the Mathematical Tripos at St John's College, Cambridge from 1931 ...
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Hardware Interface Design
Hardware interface design (HID) is a cross-disciplinary design field that shapes the physical connection between people and technology in order to create new hardware interfaces that transform purely digital processes into analog methods of interaction. It employs a combination of filmmaking tools, software prototyping, and electronics breadboarding. Through this parallel visualization and development, hardware interface designers are able to shape a cohesive vision alongside business and engineering that more deeply embeds design throughout every stage of the product. The development of hardware interfaces as a field continues to mature as more things connect to the internet. Hardware interface designers draw upon industrial design, interaction design and electrical engineering. Interface elements include touchscreens, knobs, buttons, sliders and switches as well as input sensors such as microphones, cameras, and accelerometers. History In the last decade a trend had evo ...
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Utility Software
Utility software is software designed to help analyze, configure, optimize or maintain a computer. It is used to support the computer infrastructure - in contrast to application software, which is aimed at directly performing tasks that benefit ordinary users. However, utilities often form part of the application . For example, a batch job may run user-written code to update a database and may then include a step that runs a utility to back up the database, or a job may run a utility to compress a disk before copying files. Although a basic set of utility programs is usually distributed with an operating system (OS), and this first party utility software is often considered part of the operating system, users often install replacements or additional utilities. Those utilities may provide additional facilities to carry out tasks that are beyond the capabilities of the operating system. Many utilities that might affect the entire computer system require the user to have elevated pri ...
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Application Program
Application may refer to: Mathematics and computing * Application software, computer software designed to help the user to perform specific tasks ** Application layer, an abstraction layer that specifies protocols and interface methods used in a communications network * Function application, in mathematics and computer science Processes and documents * Application for employment, a form or forms that an individual seeking employment must fill out * College application, the process by which prospective students apply for entry into a college or university * Patent application, a document filed at a patent office to support the grant of a patent Other uses * Application (virtue), a characteristic encapsulated in diligence * Topical application A topical medication is a medication that is applied to a particular place on or in the body. Most often topical medication means application to body surfaces such as the skin or mucous membranes to treat ailments via a large range of ...
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Database Management System Diagram From 1978 Workshop
In computing, a database is an organized collection of data stored and accessed electronically. Small databases can be stored on a file system, while large databases are hosted on computer clusters or cloud storage. The design of databases spans formal techniques and practical considerations, including data modeling, efficient data representation and storage, query languages, security and privacy of sensitive data, and distributed computing issues, including supporting concurrent access and fault tolerance. A database management system (DBMS) is the software that interacts with end users, applications, and the database itself to capture and analyze the data. The DBMS software additionally encompasses the core facilities provided to administer the database. The sum total of the database, the DBMS and the associated applications can be referred to as a database system. Often the term "database" is also used loosely to refer to any of the DBMS, the database system or an appli ...
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Journaling File System
A journaling file system is a file system that keeps track of changes not yet committed to the file system's main part by recording the goal of such changes in a data structure known as a "journal", which is usually a circular log. In the event of a system crash or power failure, such file systems can be brought back online more quickly with a lower likelihood of becoming corrupted. Depending on the actual implementation, a journaling file system may only keep track of stored metadata, resulting in improved performance at the expense of increased possibility for data corruption. Alternatively, a journaling file system may track both stored data and related metadata, while some implementations allow selectable behavior in this regard. History In 1990 IBM introduced JFS in AIX 3.1 as one of the first UNIX commercial filesystems that implemented journaling. The next year the idea was popularized in a widely cited paper on log-structured file systems. This was subsequently i ...
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Subroutine
In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may be defined within programs, or separately in libraries that can be used by many programs. In different programming languages, a function may be called a routine, subprogram, subroutine, method, or procedure. Technically, these terms all have different definitions, and the nomenclature varies from language to language. The generic umbrella term ''callable unit'' is sometimes used. A function is often coded so that it can be started several times and from several places during one execution of the program, including from other functions, and then branch back (''return'') to the next instruction after the ''call'', once the function's task is done. The idea of a subroutine was initially conceived by John Mauchly during his work on ENIAC, ...
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