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Anvil Of Dawn
''Anvil of Dawn'' is a 1995 fantasy role-playing video game developed by DreamForge Intertainment and published by New World Computing. ''Anvil of Dawn'' was named the best role-playing game of 1995 by '' Computer Gaming World'' and ''Computer Game Review''. Gameplay The game was released 1995 for MS-DOS and was one of the last dungeon crawl RPGs with blockstep movements and semi-3D environment. The game presents a real-time, three-dimensional view from the character's perspective. It was released on CD and features fully spoken dialogue and several pre-rendered cutscenes. The player controls only one character throughout the game, which is chosen at the beginning from 5 different heroes. The other characters can then be met in the game also trying to fulfill the quest. The game is mostly action oriented but also contains some puzzles. There are no experience points as the character gets better through using his abilities and spells. It also features several different endings. P ...
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DreamForge Intertainment
DreamForge Intertainment, Inc. was an American computer game developer. History DreamForge was founded as Event Horizon Software, Inc. by the computer game developers Thomas Holmes, Christopher Straka and James Namestka in Greensburg. Until its dissolution the company produced several well-known and awarded computer games, most of them in the genre of role-playing games and strategy video games. After producing several games, the team changed its name to DreamForge Intertainment after learning that its Event Horizon name was shared with a developer of pornographic software. The company was dissolved in 2001 after struggles with its publishers while working on several titles, including the never finished game '' Werewolf: The Apocalypse - The Heart of Gaia'', as well as '' Myst IV'', with the latter being subsequently continued by a different studio. List of games * ''DarkSpyre'' * '' Dusk of the Gods'' * '' The Summoning'' * ''Dungeon Hack'' * ''Veil of Darkness'' * '' Ravenlof ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ...
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Might & Magic
''Might and Magic'' is a series of role-playing video games from New World Computing, which in 1996 became a subsidiary of The 3DO Company. The original ''Might and Magic'' series ended with the closure of the 3DO Company. The rights to the ''Might and Magic'' name were purchased for US$1.3 million by Ubisoft, who "rebooted" the franchise with a new series with no apparent connection to the previous continuity, starting with the games ''Heroes of Might and Magic V'' and ''Dark Messiah of Might and Magic''. History Main series *'' Might and Magic Book One: The Secret of the Inner Sanctum'' (1986; Apple II, Mac, MS-DOS, Commodore 64, NES, MSX, PC-Engine CD-ROM²) *'' Might and Magic II: Gates to Another World'' (1988; Apple II, Amiga, MS-DOS, Commodore 64, Mac, Genesis, Super NES (Europe only), Super Famicom (Japan-only, different from the European Super NES version), MSX) *'' Might and Magic III: Isles of Terra'' (1991; MS-DOS, Mac, Amiga, Super NES, Genesis (prototype), Sega C ...
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A K Peters
A K Peters, Ltd. was a publisher of scientific and technical books, specializing in mathematics and in computer graphics, robotics, and other fields of computer science. They published the journals ''Experimental Mathematics'' and the '' Journal of Graphics Tools'', as well as mathematics books geared to children. Background Klaus Peters wrote a doctoral dissertation on complex manifolds at the University of Erlangen in 1962, supervised by Reinhold Remmert. He then joined Springer Verlag, becoming their first specialist mathematics editor. As a Springer director from 1971, he hired Alice Merker for Springer New York: they were married that year, and moved to Heidelberg. Leaving Springer, they founded Birkhäuser Boston in 1979; Birkhäuser ran into financial difficulties, and was taken over by Springer. Klaus and Alice then spent a period running a Boston office for Harcourt Brace Jovanovich and their imprint Academic Press. With the takeover of Harcourt Brace Jovanovich by Gener ...
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Dungeon Master (video Game)
''Dungeon Master'' is a role-playing video game featuring a 2.5D, pseudo-3D First-person (video games), first-person perspective. It was developed and published by FTL Games for the Atari ST in 1987, almost identical Amiga and MS-DOS, PC (DOS) ports following in 1988 and 1992. ''Dungeon Master'' sold 40,000 copies in its year of release alone, and went on to become the ST's best-selling game of all time. The game became the prototype for the genre of the 3D dungeon crawlers with notable Video game clone, clones like ''Eye of the Beholder (video game), Eye of the Beholder''. Gameplay In contrast to the traditional turn-based game, turn-based approach that was, in 1987, most common, ''Dungeon Master'' added real-time combat elements (akin to Active Time Battle). Other factors in immersion were the use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting. Abstract ''Dungeons & Dragons, Dungeons and Dragons'' style experience points and levels ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Scorpia (journalist)
Scorpia is the pseudonym of a video game journalist who was active from the early 1980s through the late 1990s. She wrote for ''Computer Gaming World'', performing reviews on role-playing video games and adventure games. Scorpia was known for harsh criticism of video games she disliked. She was fired after ''CGW'' was sold to Ziff-Davis in 1999 and subsequently retired from games journalism. Her pseudonym is based on a character she created in a role-playing game. Career Scorpia became interested in computers after attending a computer expo. Her initial intention was to become a programmer, and she said she bought her first computer games to learn how to program. In November 1982, while working as a data processing consultant, Scorpia co-founded an early gaming-related Special Interest Group on CompuServe. It became the eighth most popular forum on CompuServe, and Scorpia received free access to the subscription service in return for maintaining it. As a system operator, she ...
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Stonekeep
''Stonekeep'' is a role-playing video game developed and released by Interplay Productions for the PC in 1995. It is a first-person dungeon crawler game with pre-rendered environments, digitized characters and live-action cinematic sequences. Repeatedly delayed, the game that was supposed to be finished in nine months took five years to make. Gameplay ''Stonekeep'' is a first-person role-playing game in the style of '' Eye of the Beholder'' and '' Dungeon Master''. The game is set in a series of underground labyrinths, filled with monsters, treasures and traps. The player uses the keyboard for movement and typing in notes in the journal, and the mouse to interact with objects and characters. The mouse pointer is usually a target indicator for aiming attacks and weapons wherever it is clicked. When the mouse pointer is moved onto a particular something it changes to another icon to indicate a different action. For example, the mouse pointer changes to an eye when the player can exa ...
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Computer Games Strategy Plus
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind '' Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, ...
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PC Accelerator
''PC Accelerator'' (''PCXL'') was an American personal computer game magazine that was published by Imagine Media (currently a subsidiary of Future plc). It was known for its ''Maxim''-like humor and photography. History and profile ''PC Accelerator'' was started by Imagine Media in 1998. The first issue was published in September 1998. The magazine was published on a monthly basis. Its last issue was dated June 2000. After the split up of the magazine, editor-in-chief Mike Salmon went on to start the ''Official Xbox Magazine''. While some of the staff was sent to ''PC Gamer'', others went on to work for Daily Radar. In September 2007, a special Fall issue of ''PCXL'' was released to newsstands only. This issue was primarily written by the current staff of ''PC Gamer'' with contributions by former ''PCXL'' staff including Rob Smith and Dan Egger. Format Games were reviewed on a scale of 0-10. ''Half-Life'' was the only game to receive an 11 (in the February 1999 issue). Staff ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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