Anti-replay
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Anti-replay
Anti-replay is a sub-protocol of IPsec that is part of Internet Engineering Task Force (IETF). The main goal of anti-replay is to avoid hackers injecting or making changes in packets that travel from a source to a destination. Anti-replay protocol uses a unidirectional security association in order to establish a secure connection between two nodes in the network. Once a secure connection is established, the anti-replay protocol uses packet sequence numbers to defeat replay attacks as follows: When the source sends a message, it adds a sequence number to its packet; the sequence number starts at 0 and is incremented by 1 for each subsequent packet. The destination maintains a 'sliding window' record of the sequence numbers of validated received packets; it rejects all packets which have a sequence number which is lower than the lowest in the sliding window (i.e. too old) or already appears in the sliding window (i.e. duplicates/replays). Accepted packets, once validated, update the ...
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Network Packet
In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the ''payload''. Control information provides data for delivering the payload (e.g., source and destination network addresses, error detection codes, or sequencing information). Typically, control information is found in packet headers and trailers. In packet switching, the bandwidth of the transmission medium is shared between multiple communication sessions, in contrast to circuit switching, in which circuits are preallocated for the duration of one session and data is typically transmitted as a continuous bit stream. Terminology In the seven-layer OSI model of computer networking, ''packet'' strictly refers to a protocol data unit at layer 3, the network layer. A data unit at layer 2, the data link layer, is a ''frame''. In layer 4, the transport layer, the data u ...
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IPsec
In computing, Internet Protocol Security (IPsec) is a secure network protocol suite that authenticates and encrypts packets of data to provide secure encrypted communication between two computers over an Internet Protocol network. It is used in virtual private networks (VPNs). IPsec includes protocols for establishing mutual authentication between agents at the beginning of a session and negotiation of cryptographic keys to use during the session. IPsec can protect data flows between a pair of hosts (''host-to-host''), between a pair of security gateways (''network-to-network''), or between a security gateway and a host (''network-to-host''). IPsec uses cryptographic security services to protect communications over Internet Protocol (IP) networks. It supports network-level peer authentication, data origin authentication, data integrity, data confidentiality (encryption), and replay protection (protection from replay attacks). The initial IPv4 suite was developed with few secur ...
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Man In The Middle Attack
In cryptography and computer security, a man-in-the-middle, monster-in-the-middle, machine-in-the-middle, monkey-in-the-middle, meddler-in-the-middle, manipulator-in-the-middle (MITM), person-in-the-middle (PITM) or adversary-in-the-middle (AiTM) attack is a cyberattack where the attacker secretly relays and possibly alters the communications between two parties who believe that they are directly communicating with each other, as the attacker has inserted themselves between the two parties. One example of a MITM attack is active eavesdropping, in which the attacker makes independent connections with the victims and relays messages between them to make them believe they are talking directly to each other over a private connection, when in fact the entire conversation is controlled by the attacker. The attacker must be able to intercept all relevant messages passing between the two victims and inject new ones. This is straightforward in many circumstances; for example, an attacker wit ...
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Cryptographic Protocols
A security protocol (cryptographic protocol or encryption protocol) is an abstract or concrete protocol that performs a security-related function and applies cryptographic methods, often as sequences of cryptographic primitives. A protocol describes how the algorithms should be used and includes details about data structures and representations, at which point it can be used to implement multiple, interoperable versions of a program. Cryptographic protocols are widely used for secure application-level data transport. A cryptographic protocol usually incorporates at least some of these aspects: * Key agreement or establishment * Entity authentication * Symmetric encryption and message authentication material construction * Secured application-level data transport * Non-repudiation methods * Secret sharing methods * Secure multi-party computation Secure multi-party computation (also known as secure computation, multi-party computation (MPC) or privacy-preserving computation) is a ...
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Internet Layer Protocols
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource sharing. The ...
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Transport Layer Security
Transport Layer Security (TLS) is a cryptographic protocol designed to provide communications security over a computer network. The protocol is widely used in applications such as email, instant messaging, and voice over IP, but its use in securing HTTPS remains the most publicly visible. The TLS protocol aims primarily to provide security, including privacy (confidentiality), integrity, and authenticity through the use of cryptography, such as the use of certificates, between two or more communicating computer applications. It runs in the presentation layer and is itself composed of two layers: the TLS record and the TLS handshake protocols. The closely related Datagram Transport Layer Security (DTLS) is a communications protocol providing security to datagram-based applications. In technical writing you often you will see references to (D)TLS when it applies to both versions. TLS is a proposed Internet Engineering Task Force (IETF) standard, first defined in 1999, and the c ...
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Session ID
In computer science, a session identifier, session ID or session token is a piece of data that is used in network communications (often over HTTP) to identify a session, a series of related message exchanges. Session identifiers become necessary in cases where the communications infrastructure uses a stateless protocol such as HTTP. For example, a buyer who visits a seller's website wants to collect a number of articles in a virtual shopping cart and then finalize the shopping by going to the site's checkout page. This typically involves an ongoing communication where several webpages are requested by the client and sent back to them by the server. In such a situation, it is vital to keep track of the current state of the shopper's cart, and a session ID is one way to achieve that goal. A session ID is typically granted to a visitor on their first visit to a site. It is different from a user ID in that sessions are typically short-lived (they expire after a preset time of inactivi ...
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Replay Attack
A replay attack (also known as a repeat attack or playback attack) is a form of network attack in which valid data transmission is maliciously or fraudulently repeated or delayed. This is carried out either by the originator or by an adversary who intercepts the data and re-transmits it, possibly as part of a spoofing attack by IP packet substitution. This is one of the lower-tier versions of a man-in-the-middle attack. Replay attacks are usually passive in nature. Another way of describing such an attack is: "an attack on a security protocol using a replay of messages from a different context into the intended (or original and expected) context, thereby fooling the honest participant(s) into thinking they have successfully completed the protocol run." Example Suppose Alice wants to prove her identity to Bob. Bob requests her password as proof of identity, which Alice dutifully provides (possibly after some transformation like hashing, or even salting, the password); meanwhil ...
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Sliding Window Protocol
A sliding window protocol is a feature of packet-based data transmission protocols. Sliding window protocols are used where reliable in-order delivery of packets is required, such as in the data link layer (OSI layer 2) as well as in the Transmission Control Protocol (TCP). They are also used to improve efficiency when the channel may include high latency. Packet-based systems are based on the idea of sending a batch of data, the ''packet'', along with additional data that allows the receiver to ensure it was received correctly, perhaps a checksum. The paradigm is similar to a window sliding sideways to allow entry of fresh packets and reject the ones that have already been acknowledged. When the receiver verifies the data, it sends an acknowledgment signal, or "ACK", back to the sender to indicate it can send the next packet. In a simple automatic repeat request protocol (ARQ), the sender stops after every packet and waits for the receiver to ACK. This ensures packets arrive ...
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Cryptanalysis
Cryptanalysis (from the Greek ''kryptós'', "hidden", and ''analýein'', "to analyze") refers to the process of analyzing information systems in order to understand hidden aspects of the systems. Cryptanalysis is used to breach cryptographic security systems and gain access to the contents of encrypted messages, even if the cryptographic key is unknown. In addition to mathematical analysis of cryptographic algorithms, cryptanalysis includes the study of side-channel attacks that do not target weaknesses in the cryptographic algorithms themselves, but instead exploit weaknesses in their implementation. Even though the goal has been the same, the methods and techniques of cryptanalysis have changed drastically through the history of cryptography, adapting to increasing cryptographic complexity, ranging from the pen-and-paper methods of the past, through machines like the British Bombes and Colossus computers at Bletchley Park in World War II, to the mathematically advanced comput ...
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Internet Engineering Task Force
The Internet Engineering Task Force (IETF) is a standards organization for the Internet and is responsible for the technical standards that make up the Internet protocol suite (TCP/IP). It has no formal membership roster or requirements and all its participants are volunteers. Their work is usually funded by employers or other sponsors. The IETF was initially supported by the federal government of the United States but since 1993 has operated under the auspices of the Internet Society, an international non-profit organization. Organization The IETF is organized into a large number of working groups and birds of a feather informal discussion groups, each dealing with a specific topic. The IETF operates in a bottom-up task creation mode, largely driven by these working groups. Each working group has an appointed chairperson (or sometimes several co-chairs); a charter that describes its focus; and what it is expected to produce, and when. It is open to all who want to particip ...
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Communications Protocol
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any kind of variation of a physical quantity. The protocol defines the rules, syntax, semantics and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses pre-determined for that particular situation. The specified behavior is typically independent of how it is to be implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, so there is a close analogy between protocols and programming languages: ''protocols ar ...
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