Anti-Monopoly Party Politicians
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Anti-Monopoly Party Politicians
''Anti-Monopoly'' is a board game made by San Francisco State University Professor Ralph Anspach in response to ''Monopoly''. The idea of an anti-monopoly board game dates to 1903 and the original Monopoly created by Lizzie Magie. Background and history Anspach created ''Anti-Monopoly'' in part as a response to the lessons taught by the mainstream game, which he believed created the impression that monopolies were something desirable. His intent was to demonstrate how harmful monopolies could be to a free-enterprise system, and how antitrust laws work to curtail them in the real world. The game was originally to be produced in 1973 as ''Bust the Trust'', but the title was changed to ''Anti-Monopoly''. It has seen multiple printings and revisions since 1973. In 1984, a new version appeared as ''Anti-Monopoly II''; this version was updated and re-released in 2005 without the numerical designation. The game is currently still in print, and is produced and distributed worldwide b ...
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Ralph Anspach
Ralph Anspach (15 March 1926 – March 2022) was a German-born American economics professor and games creator from San Francisco State University. Anspach was a graduate of the University of Chicago and fought with the Mahal in 1948 in support of the independence of Israel. He is best known for creating the game ''Anti-Monopoly'' and the legal battles that followed. Life Ralph Anspach was born on 15 March 1926 in Danzig, Germany, where he grew up and belonged to several Zionist youth groups. In 1938, he escaped Germany for the US. Anspach enlisted in the US Army, serving from 1945 to 1946 in an artillery observation unit based in the Philippines. While attending the University of Chicago, he heard about concentration camp survivors' problem of being shuttled about and not being allowed into Palestine. Thus, he volunteered, under the cover of being an agricultural laborer, to fight in 1948 Arab–Israeli War on Israel's side as a part of the Mahal, the foreign volunteers. Ansp ...
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The Wall Street Journal
''The Wall Street Journal'' is an American business-focused, international daily newspaper based in New York City, with international editions also available in Chinese and Japanese. The ''Journal'', along with its Asian editions, is published six days a week by Dow Jones & Company, a division of News Corp. The newspaper is published in the broadsheet format and online. The ''Journal'' has been printed continuously since its inception on July 8, 1889, by Charles Dow, Edward Jones, and Charles Bergstresser. The ''Journal'' is regarded as a newspaper of record, particularly in terms of business and financial news. The newspaper has won 38 Pulitzer Prizes, the most recent in 2019. ''The Wall Street Journal'' is one of the largest newspapers in the United States by circulation, with a circulation of about 2.834million copies (including nearly 1,829,000 digital sales) compared with ''USA Today''s 1.7million. The ''Journal'' publishes the luxury news and lifestyle magazine ' ...
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Board Games Introduced In 1973
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game ** Chessboard ** Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence softw ...
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History Of The Board Game Monopoly
The board game ''Monopoly (game), Monopoly'' has its origin in the early 20th century. The earliest known version, known as ''The Landlord's Game'', was designed by Elizabeth Magie and first patented in 1904, but existed as early as 1902. Magie, a follower of Henry George, originally intended ''The Landlord's Game'' to illustrate the economic consequences of law of rent, Ricardo's Law of economic rent and the Georgism, Georgist concepts of economic privilege and land value taxation. A series of board games was developed from 1906 through the 1930s that involved the buying and selling of land and the development of that land. By 1933, a board game had been created much like the modern version of ''Monopoly'' sold by Parker Brothers and its related companies through the rest of the 20th century, and into the 21st. Several people, mostly in the midwestern United States and near the East Coast of the United States, contributed to design and evolution. By the 1970s, the idea that the ...
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Squatters
Squatting is the action of occupying an abandoned or unoccupied area of land or a building, usually residential, that the squatter does not own, rent or otherwise have lawful permission to use. The United Nations estimated in 2003 that there were one billion slum residents and squatters globally. Squatting occurs worldwide and tends to occur when people who are poor and homeless find empty buildings or land to occupy for housing. It has a long history, broken down by country below. In developing countries and least developed countries, shanty towns often begin as squatted settlements. In African cities such as Lagos much of the population lives in slums. There are pavement dwellers in India and in Hong Kong as well as rooftop slums. Informal settlements in Latin America are known by names such as villa miseria (Argentina), pueblos jóvenes (Peru) and asentamientos irregulares (Guatemala, Uruguay). In Brazil, there are favelas in the major cities and land-based movements. I ...
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Germany
Germany,, officially the Federal Republic of Germany, is a country in Central Europe. It is the second most populous country in Europe after Russia, and the most populous member state of the European Union. Germany is situated between the Baltic and North seas to the north, and the Alps to the south; it covers an area of , with a population of almost 84 million within its 16 constituent states. Germany borders Denmark to the north, Poland and the Czech Republic to the east, Austria and Switzerland to the south, and France, Luxembourg, Belgium, and the Netherlands to the west. The nation's capital and most populous city is Berlin and its financial centre is Frankfurt; the largest urban area is the Ruhr. Various Germanic tribes have inhabited the northern parts of modern Germany since classical antiquity. A region named Germania was documented before AD 100. In 962, the Kingdom of Germany formed the bulk of the Holy Roman Empire. During the 16th ce ...
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Bertell Ollman
Bertell Ollman (born April 30, 1935, in Milwaukee) is a professor of politics at New York University. He teaches both dialectical methodology and socialist theory. He is the author of several academic works relating to Marxist theory. Ollman attended the University of Wisconsin, receiving a BA in political science in 1956 and an MA in political science in 1957. He went on to study at Oxford University, earning a B.A. in Philosophy, Politics and Economics in 1959, an MA in political theory in 1963, and a PhD in political theory in 1967. He already had gained much teaching experience before receiving his PhD, and began teaching at NYU in 1967, immediately after earning his PhD. ''Class Struggle'' board game Ollman is also the creator of '' Class Struggle'', a board game based on Marxism, and from 1978 to 1983, he was president of Class Struggle, Inc., the company that initially produced and marketed the game. The game was later released by a major board game company, Avalon Hil ...
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Class Struggle (board Game)
Class Struggle is a board game for two to six players, designed by Professor Bertell Ollman. It was published in 1978 by Avalon Hill. The game was intended to teach players about the politics of Marxism and was loosely compared to the board game ''Monopoly''. Gameplay The game pits Workers against Capitalists, represented by hammers and top hats respectively. Players receive their class by a roll of the "genetic" dice. Players move around a board following dice rolls and draw "Chance" cards which either advantage or disadvantage them. Publication history In the year of its release, Bertell Ollman was interviewed about the game by print and TV news journalists. Critics of the game considered it to be "subversive" and lobbied some stores to remove the product from their shelves, largely unsuccessfully. After attracting mainstream media attention during the Cold War, the game went on to sell approximately 230,000 copies. In 2014, Keith Plocek wrote that the objectives of the ga ...
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Selchow And Righter
Selchow and Righter was a 19th- and 20th-century game manufacturer best known for the games ''Parcheesi'' and ''Scrabble''. It was based in Bay Shore, New York. It dates back to 1867 when it was founded as E. G. Selchow & Co. In 1880, to reflect his new partnership with John Righter, the company name was changed to Selchow and Righter. Games were also produced by Chaffee & Selchow, particularly between 1897 and 1902. Until the mid-twentieth century Selchow and Righter was considered a "jobber", a game company that produced and licensed other peoples' games. Under the leadership of John Righter's daughter, Harriet T. Righter, who was the company's president from 1923 to 1954, Selchow and Righter began manufacturing games, and put more emphasis on advertising and marketing campaigns. Their first hit was ''Parcheesi'', which they purchased the rights to in 1870 and trademarked in 1874. In 1952 they licensed ''Scrabble'' from James Brunot, then purchased that trademark in 1972. ...
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War Game (short Story)
War Game is a 1959 short story by American writer Philip K. Dick. It was first published in the magazine ''Galaxy Science Fiction'', in December 1959, and has since been re-published in two anthologies and at least twenty-four collections. Plot summary The Ganymede (moon), Ganymedans are considering war with Earth. A group of Earth toy safety inspectors examine three new toys from Ganymede to discover if they should be allowed to be imported: A toy soldier game where 12 soldiers attack a citadel, a virtual reality suit, and ''Syndrome'', a ''Monopoly (game), Monopoly''-like board game. The inspectors determine that the citadel is absorbing the soldiers one by one for an unknown purpose, and fear that the game may secretly be an atomic bomb building to critical mass. The suit is so realistic that an inspector finds returning to reality difficult; with enough time a child would find doing so impossible. They play the board game while waiting with a bomb disposal expert for the last ...
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Philip K
Philip, also Phillip, is a male given name, derived from the Greek (''Philippos'', lit. "horse-loving" or "fond of horses"), from a compound of (''philos'', "dear", "loved", "loving") and (''hippos'', "horse"). Prominent Philips who popularized the name include kings of Macedonia and one of the apostles of early Christianity. ''Philip'' has many alternative spellings. One derivation often used as a surname is Phillips. It was also found during ancient Greek times with two Ps as Philippides and Philippos. It has many diminutive (or even hypocoristic) forms including Phil, Philly, Lip, Pip, Pep or Peps. There are also feminine forms such as Philippine and Philippa. Antiquity Kings of Macedon * Philip I of Macedon * Philip II of Macedon, father of Alexander the Great * Philip III of Macedon, half-brother of Alexander the Great * Philip IV of Macedon * Philip V of Macedon New Testament * Philip the Apostle * Philip the Evangelist Others * Philippus of Croton (c. 6th centur ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has beco ...
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