Annah-of-the-Shadows
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Annah-of-the-Shadows
Annah, also known as Annah-of-the-Shadows, is a fictional character in the 1999 role-playing video game '' Planescape: Torment''. Created by Chris Avellone and voiced by Sheena Easton, Annah is a tiefling who joins the game's protagonist, The Nameless One as a party member. She has been overall very well received, and is perceived as one of the best female characters in the PC gaming of that era. Creation and conception According to the game's lead designer and writer, Chris Avellone, Annah and another ''Planescape Torment'' playable character Fall-From-Grace were inspired by Betty and Veronica from ''Archie'' comics, "embarrassingly enough." Avellone said she was made to fit two of his design priorities, that is including a representative of a tiefling race and having a thief member in the player's party. Annah was both voiced and inspired by the Scottish singer and actress Sheena Easton, whom Avellone commended for her work. Cut content from the game included a scripted plot l ...
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Planescape Torment
''Planescape: Torment'' is a role-playing video game developed by Black Isle Studios, published by Interplay Entertainment, and released for Microsoft Windows on December 12, 1999. The game takes place in locations from the multiverse of Planescape, a ''Dungeons & Dragons'' (''D&D'') fantasy campaign setting. The game's engine is a modified version of the Infinity Engine, which was used for BioWare's ''Baldur's Gate'', a previous ''D&D'' game set in the Forgotten Realms. ''Planescape: Torment'' is primarily story-driven, with combat not being prominently featured. The protagonist, known as The Nameless One, is an immortal man who forgets everything if killed. The game focuses on his journey through the city of Sigil and other planes to reclaim his memories of previous lives, and to discover why he was made immortal in the first place. Several characters in the game may join the Nameless One on his journey; most of these characters have encountered him in the past or have been i ...
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Tiefling
The tiefling ( ) is a fictional humanoid race in the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game. Originally introduced in the ''Planescape'' campaign setting in the second edition of ''Advanced Dungeons & Dragons'' as a player character race for the setting, they became one of the primary races available for player characters in the fourth edition of the game. Heinsoo, Rob, Andy Collins, and James Wyatt. ''Player's Handbook''. (Wizards of the Coast, 2008) In the Planescape setting, where tieflings were introduced, they were described as being a mixture of human and "something else" with the implication that the medium-sized non-human ancestors originated from the evil "lower planes". In further supplements it was clarified that tieflings were usually descended from fiends but not in the same manner as half-fiends, since a tiefling's fiendish ancestry lies further up the family tree. This description remained true in 3rd Edition. In 4th Edition ''Dungeons & Dr ...
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Tiefling
The tiefling ( ) is a fictional humanoid race in the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game. Originally introduced in the ''Planescape'' campaign setting in the second edition of ''Advanced Dungeons & Dragons'' as a player character race for the setting, they became one of the primary races available for player characters in the fourth edition of the game. Heinsoo, Rob, Andy Collins, and James Wyatt. ''Player's Handbook''. (Wizards of the Coast, 2008) In the Planescape setting, where tieflings were introduced, they were described as being a mixture of human and "something else" with the implication that the medium-sized non-human ancestors originated from the evil "lower planes". In further supplements it was clarified that tieflings were usually descended from fiends but not in the same manner as half-fiends, since a tiefling's fiendish ancestry lies further up the family tree. This description remained true in 3rd Edition. In 4th Edition ''Dungeons & Dr ...
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Sheena Easton
Sheena Shirley Easton (; born 27 April 1959) is a Scottish singer and actress. Easton came into the public eye in an episode of the first British musical reality television programme '' The Big Time: Pop Singer'', which recorded her attempts to gain a record contract and her eventual signing with EMI Records. Easton's first two singles, "Modern Girl" and " 9 to 5", both entered the UK Top Ten. She became one of the most successful British female performers of the 1980s. A six-time Grammy nominee in the US, Easton is a two-time Grammy Award winner, winning Best New Artist in 1982 and Best Mexican-American Performance in 1985, for her duet with Luis Miguel on the song "Me Gustas Tal Como Eres". She has received five US Gold albums and one US Platinum album. She has recorded 15 studio albums, released 45 singles total worldwide, and had 20 consecutive US singles, including 15 US Top 40 singles, seven US Top Tens and one US #1 on the Billboard Hot 100 between 1981 and 1991. She h ...
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Planescape
''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as developed previously in the 1987 ''Manual of the Planes'' by Jeff Grubb. This includes many of the other ''Dungeons & Dragons'' worlds, linking them via inter-dimensional magical portals. Publication history Development ''Planescape'' is an expansion of ideas presented in the ''Advanced Dungeons & Dragons'' ''Dungeon Master's Guide'' (First Edition) and the original ''Manual of the Planes''. When ''Advanced Dungeons & Dragons'' 2nd edition was published, a decision was made not to include angelic or demonic creatures, and so the cosmology was largely ignored. However, fan demand for a 2nd Edition ''Manual of the Planes'' was strong enough to justify its expansion into a full-fledged campaign setting, and so in 1994 Planescape was release ...
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Downloadable Content
Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system. DLC can range from cosmetic content, such as skins, to new in-game content such as characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLC (including future DLC not yet released) may be bundled as part of a " season pass"—typically at a discount in comparison to purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Microsoft's Xbox console and Xbox Live platform helped to popularize th ...
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Boss (video Gaming)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again ...
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The Escapist (magazine)
''The Escapist'' (formerly known as ''Escapist Magazine'') is an American video game website and online magazine. First published as a weekly online magazine by Themis Media on July 12, 2005, ''The Escapist'' eventually pivoted to a traditional web journalism format. In 2018, ''Escapist Magazine'' launched Volume Two, a rehauled website in conjunction with its purchase by Enthusiast Gaming. The site name reverted to ''The Escapist'' in April 2020. Gamurs Group acquired the site in September 2022. History 2005–2011: Founding and popularity ''The Escapist'' was conceived as a PDF-format magazine by Themis Media, whose president Alexander Macris had previously found success with its sister site WarCry Network. Editor-in-chief Julianne Greer had not been involved in the gaming industry before ''The Escapist'', and had a background in marketing and new media. The premier issue featured pieces from well-known gaming-community authors including Jerry Holkins, Kieron Gillen, and Joh ...
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Fiend (Dungeons & Dragons)
In the '' Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the '' Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specifically s ...
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Chaotic Neutral
In the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game, alignment is a categorization of the ethical and moral perspective of player characters, non-player characters, and creatures. Most versions of the game feature a system in which players make two choices for characters. One is the character's views on "law" versus "chaos", the other on "good" versus "evil". The two axes allow for nine alignments in combination. Later editions of ''D&D'' have shifted away from tying alignment to specific game mechanics; instead, alignment is used as a roleplaying guide and does not need to be rigidly adhered to by the player. According to Ian Livingstone, alignment is "often criticized as being arbitrary and unreal, but... it works if played well and provides a useful structural framework on which not only characters but governments and worlds can be moulded." History ''D&D'' co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael M ...
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Alignment (Dungeons & Dragons)
In the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game, alignment is a categorization of the ethical and moral perspective of player characters, non-player characters, and creatures. Most versions of the game feature a system in which players make two choices for characters. One is the character's views on "law" versus "chaos", the other on "good" versus "evil". The two axes allow for nine alignments in combination. Later editions of ''D&D'' have shifted away from tying alignment to specific game mechanics; instead, alignment is used as a roleplaying guide and does not need to be rigidly adhered to by the player. According to Ian Livingstone, alignment is "often criticized as being arbitrary and unreal, but... it works if played well and provides a useful structural framework on which not only characters but governments and worlds can be moulded." History ''D&D'' co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael M ...
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Saint Patrick's Day
Saint Patrick's Day, or the Feast of Saint Patrick ( ga, Lá Fhéile Pádraig, lit=the Day of the Festival of Patrick), is a cultural and religious celebration held on 17 March, the traditional death date of Saint Patrick (), the foremost patron saint of Ireland. Saint Patrick's Day was made an official Christian feast day in the early 17th century and is observed by the Catholic Church, the Anglican Communion (especially the Church of Ireland), the Eastern Orthodox Church, and the Lutheran Church. The day commemorates Saint Patrick and the arrival of Christianity in Ireland, and celebrates the heritage and culture of the Irish in general. Celebrations generally involve public parades and festivals, céilithe, and the wearing of green attire or shamrocks. Christians who belong to liturgical denominations also attend church services and historically the Lenten restrictions on eating and drinking alcohol were lifted for the day, which has encouraged and propagated the holida ...
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