Animations
   HOME
*



picture info

Animations
Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation (which may have the look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings. Other common animation methods apply a stop motion technique to two- and three-dimensional objects like paper cutouts, puppets, or clay figures. A cartoon is an animated film, usually a short film, featuring an exaggerated visual style. The style takes inspiration from comic strips, often featuring anthropomorphic animals, superheroes, or the adventures of human protagonists. Especially with animals that form a natural predator/prey relationship (e.g. cats and mice, coyo ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Stop Motion
Stop motion is an animated filmmaking technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appear to exhibit independent motion or change when the series of frames is played back. Any kind of object can thus be animated, but puppets with movable joints (puppet animation) or plasticine figures (''clay animation'' or claymation) are most commonly used. Puppets, models or clay figures built around an armature are used in model animation. Stop motion with live actors is often referred to as pixilation. Stop motion of flat materials such as paper, fabrics or photographs is usually called cutout animation. Terminology The term "stop motion", relating to the animation technique, is often spelled with a hyphen as "stop-motion". Both orthographical variants, with and without the hyphen, are correct, but the hyphenated one has a second meaning that is unrelated to animation or cinema: "a device for automatical ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Computer Animation
Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes (still images) and dynamic images (moving images), while computer animation refers to moving images. Modern computer animation usually uses 3D computer graphics to generate a three-dimensional picture. The target of the animation is sometimes the computer itself, while other times it is film. Computer animation is essentially a digital successor to stop motion techniques, but using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations. Computer-generated animations can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props. To create the illusion of movement, an image is displayed on the computer monitor and repeatedly replaced by a new image that is similar to it but advanced slightly in time (usually at a ra ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Clay Animation
Clay animation or claymation, sometimes plasticine animation, is one of many forms of stop-motion animation. Each animated piece, either character or background, is "deformable"—made of a malleable substance, usually plasticine clay. Traditional animation, from cel animation to stop motion, is produced by recording each frame, or still picture, on film or digital media and then playing the recorded frames back in rapid succession before the viewer. These and other moving images, from zoetrope to films and video games, create the illusion of motion by playing back at over ten to twelve frames per second. Technique Each object or character is sculpted from clay or other such similarly pliable material as plasticine, usually around a wire skeleton, called an armature, and then arranged on the set, where it is photographed once before being slightly moved by hand to prepare it for the next shot, and so on until the animator has achieved the desired amount of film. Upon playb ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Bouncing Ball
The physics of a bouncing ball concerns the physical behaviour of bouncing balls, particularly its motion before, during, and after impact against the surface of another body. Several aspects of a bouncing ball's behaviour serve as an introduction to mechanics in high school or undergraduate level physics courses. However, the exact modelling of the behaviour is complex and of interest in sports engineering. The motion of a ball is generally described by projectile motion (which can be affected by gravity, drag, the Magnus effect, and buoyancy), while its impact is usually characterized through the coefficient of restitution (which can be affected by the nature of the ball, the nature of the impacting surface, the impact velocity, rotation, and local conditions such as temperature and pressure). To ensure fair play, many sports governing bodies set limits on the bounciness of their ball and forbid tampering with the ball's aerodynamic properties. The bounciness of balls has ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Persistence Of Vision
Persistence of vision traditionally refers to the optical illusion that occurs when visual perception of an object does not cease for some time after the rays of light proceeding from it have ceased to enter the eye. The illusion has also been described as "retinal persistence", "persistence of impressions", simply "persistence" and other variations. A very commonly given example of the phenomenon is the apparent fiery trail of a glowing coal or burning stick while it is whirled around in the dark. Many explanations of the illusion actually seem to describe either positive afterimages or motion blur. "Persistence of vision" can also be understood to mean the same as "flicker fusion," the effect that vision seems to persist continuously when the light that enters the eyes is interrupted with short and regular intervals. When the frequency is too high for the visual system to discern differences between moments, light and dark impressions fuse together into a continuous impressio ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Phi Phenomenon
The term phi phenomenon is used in a narrow sense for an apparent motion that is observed if two nearby optical stimuli are presented in alternation with a relatively high frequency. In contrast to beta movement, seen at lower frequencies, the stimuli themselves do not appear to move. Instead, a diffuse, amorphous shadowlike something seems to jump in front of the stimuli and occlude them temporarily. This shadow seems to have nearly the color of the background. Max Wertheimer first described this form of apparent movement in his habilitation thesis, published 1912, marking the birth of Gestalt psychology. In a broader sense, particularly if the plural form ''phi phenomena'' is used, it applies also to all apparent movements that can be seen if two nearby optical stimuli are presented in alternation. This includes especially beta movement, which has been regarded as the illusion of motion in cinema and animation, although it can be argued that beta movement indicates long-range ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Beta Movement
The term Beta movement is used for the optical illusion of apparent motion in which the very short projection of one figure and a subsequent very short projection of a more or less similar figure in a different location are experienced as one figure that moves. The illusion of motion caused by animation and film is sometimes believed to rely on beta movement, as an alternative to the older explanation known as persistence of vision. However, there are notable differences between the short-range apparent motion that occurs in film (with little differences between successive images) and the long-range apparent motion originally described as beta movement (with bigger differences between positions of successive images). Examples of use The beta movement effect has been widely used in news ticker technology and is commonly seen in LED displays. History Observations of apparent motion through quick succession of images go back to the 19th century. In 1833, Joseph Plateau introd ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Stroboscopic Effect
The stroboscopic effect is a visual phenomenon caused by aliasing that occurs when continuous rotational or other cyclic motion is represented by a series of short or instantaneous samples (as opposed to a continuous view) at a sampling rate close to the period of the motion. It accounts for the "wagon-wheel effect", so-called because in video, spoked wheels (such as on horse-drawn wagons) sometimes appear to be turning backwards. A strobe fountain, a stream of water droplets falling at regular intervals lit with a strobe light, is an example of the stroboscopic effect being applied to a cyclic motion that is not rotational. When viewed under normal light, this is a normal water fountain. When viewed under a strobe light with its frequency tuned to the rate at which the droplets fall, the droplets appear to be suspended in mid-air. Adjusting the strobe frequency can make the droplets seemingly move slowly up or down. Stroboscopic principles, and their ability to create an illusio ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Animator
An animator is an artist who creates multiple images, known as frames, which give an illusion of movement called animation when displayed in rapid sequence. Animators can work in a variety of fields including film, television, and video games. Animation is closely related to filmmaking and like filmmaking is extremely labor-intensive, which means that most significant works require the collaboration of several animators. The methods of creating the images or frames for an animation piece depend on the animators' artistic styles and their field. Other artists who contribute to animated cartoons, but who are not animators, include layout artists (who design the backgrounds, lighting, and camera angles), storyboard artists (who draw panels of the action from the script), and background artists (who paint the "scenery"). Animated films share some film crew positions with regular live action films, such as director, producer, sound engineer, and editor, but differ radically ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Key Frame
In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called ''frames'' because their position in time is measured in frames on a strip of film or on a digital video editing timeline. A sequence of key frames defines which movement the viewer will see, whereas the position of the key frames on the film, video, or animation defines the timing of the movement. Because only two or three key frames over the span of a second do not create the illusion of movement, the remaining frames are filled with " inbetweens". Use of key frames as a means to change parameters In software packages that support animation, especially 3D graphics, there are many parameters that can be changed for any one object. One example of such an object is a light (In 3D graphics, lights function similarly to real-world lights. They cause illumination, cast shadows, and create specular highlights). Lights have ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Cartoon Violence
Cartoon violence is the representation of violent actions involving animated characters and situations. This may include violence where a character is unharmed after the action has been inflicted. Animated violence is sometimes partitioned into comedic and non-comedic cartoon violence. Influence on real-life behavior Opinions on the influences of cartoon violence vary. Some researchers believe that high level of violence in cartoons can make children more aggressive. Their studies also found that young children tend to mimic the negative behavior they see on television. Output aimed at children as young as seven, which include a number of cartoons, had the highest levels of violence. Researchers also concluded across the early and middle childhood, laboratory experiments using cartoons with comedic violence have consistently failed to demonstrate significant differences in person-oriented aggression. In contrast, field experiments have consistently shown that aggressive behavior t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Analog Device
Analog devices are a combination of both analog machine and analog media that can together measure, record, reproduce, receive or broadcast continuous information, for example, the almost infinite number of grades of transparency, voltage, resistance, rotation, or pressure. In theory, the continuous information in an analog signal has an infinite number of possible values with the only limitation on resolution being the accuracy of the analog device. Analog media are materials with analog properties, such as photographic film, which are used in analog devices, such as cameras. Example devices Non-electrical There are notable non-electrical analog devices, such as some clocks (sundials, water clocks), the astrolabe, slide rules, the governor of a steam engine, the planimeter (a simple device that measures the surface area of a closed shape), Kelvin's mechanical tide predictor, acoustic rangefinders, servomechanisms (e.g. the thermostat), a simple mercury thermometer, a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]