Animated Television Series About Squirrels
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Animated Television Series About Squirrels
Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation (which may have the look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings. Other common animation methods apply a stop motion technique to two- and three-dimensional objects like paper cutouts, puppets, or clay figures. A cartoon is an animated film, usually a short film, featuring an exaggerated visual style. The style takes inspiration from comic strips, often featuring anthropomorphic animals, superheroes, or the adventures of human protagonists. Especially with animals that form a natural predator/prey relationship (e.g. cats and mice, ...
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Bouncing Ball
The physics of a bouncing ball concerns the physical behaviour of bouncing balls, particularly its motion before, during, and after impact against the surface of another body. Several aspects of a bouncing ball's behaviour serve as an introduction to mechanics in high school or undergraduate level physics courses. However, the exact modelling of the behaviour is complex and of interest in sports engineering. The motion of a ball is generally described by projectile motion (which can be affected by gravity, drag, the Magnus effect, and buoyancy), while its impact is usually characterized through the coefficient of restitution (which can be affected by the nature of the ball, the nature of the impacting surface, the impact velocity, rotation, and local conditions such as temperature and pressure). To ensure fair play, many sports governing bodies set limits on the bounciness of their ball and forbid tampering with the ball's aerodynamic properties. The bounciness of balls has ...
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Superhero
A superhero or superheroine is a stock character that typically possesses ''superpowers'', abilities beyond those of ordinary people, and fits the role of the hero, typically using his or her powers to help the world become a better place, or dedicating themselves to protecting the public and fighting crime. Superhero fiction is the genre of fiction that is centered on such characters, especially, since the 1930s, in American comic books (and later in Hollywood films, film serials, television and video games), as well as in Japanese media (including kamishibai, tokusatsu, manga, anime and video games). Superheroes come from a wide array of different backgrounds and origins. Some superheroes (for example, Batman and Iron Man) derive their status from advanced technology they create and use, while others (such as Superman and Spider-Man) possess non-human or superhuman biology or study and practice magic to achieve their abilities (such as Zatanna and Doctor Strange ...
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Praxinoscope
The praxinoscope was an animation device, the successor to the zoetrope. It was invented in France in 1877 by Charles-Émile Reynaud. Like the zoetrope, it used a strip of pictures placed around the inner surface of a spinning cylinder. The praxinoscope improved on the zoetrope by replacing its narrow viewing slits with an inner circle of mirrors, placed so that the reflections of the pictures appeared more or less stationary in position as the wheel turned. Someone looking in the mirrors would therefore see a rapid succession of images producing the illusion of motion, with a brighter and less distorted picture than the zoetrope offered. Variations Reynaud introduced the Praxinoscope-Théâtre in 1879. This was basically the same device, but it was hidden inside a box to show only the moving figures within added theatrical scenery. When the set was assembled inside the unfolded box, the viewer looked through a rectangular slot in the front, onto a plate with a transparent m ...
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Flip Book
A flip book, flipbook, flicker book, or kineograph is a booklet with a series of images that very gradually change from one page to the next, so that when the pages are viewed in quick succession, the images appear to animate by simulating motion or some other change. Often, flip books are illustrated books for children, but may also be geared toward adults and employ a series of photographs rather than drawings. Flip books are not always separate books, but may appear as an added feature in ordinary books or magazines, frequently using the page corners. Software packages and websites are also available that convert digital video files into custom-made flip books. Functionality Rather than "reading" left to right, a viewer simply stares at the same location of the images in the flip book as the pages turn. The booklet must be flipped through with enough speed for the illusion to work, so the standard way to "read" a flip book is to hold the booklet with one hand and flip throu ...
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Zoetrope
A zoetrope is one of several pre-film animation devices that produce the illusion of motion by displaying a sequence of drawings or photographs showing progressive phases of that motion. It was basically a cylindrical variation of the phénakisticope, suggested almost immediately after the stroboscopic discs were introduced in 1833. The definitive version, with easily replaceable picture strips, was introduced as a toy by Milton Bradley in 1866 and became very successful. Etymology The name ''zoetrope'' was composed from the Greek root words ζωή ''zoe'', "life" and τρόπος ''tropos'', "turning" as a translation of "wheel of life". The term was coined by inventor William E. Lincoln. Technology The zoetrope consists of a cylinder with cuts vertically in the sides. On the inner surface of the cylinder is a band with images from a set of sequenced pictures. As the cylinder spins, the user looks through the cuts at the pictures across. The scanning of the slits keeps the ...
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Phenakistiscope
The phenakistiscope (also known by the spellings phénakisticope or phenakistoscope) was the first widespread animation device that created a fluent illusion of motion. Dubbed and ('stroboscopic discs') by its inventors, it has been known under many other names until the French product name became common (with alternative spellings). The phenakistiscope is regarded as one of the first forms of moving media entertainment that paved the way for the future motion picture and film industry. Like a GIF animation, it can only show a short continuous loop. Etymology and spelling When it was introduced in the French newspaper ''Le Figaro'' in June 1833, the term 'phénakisticope' was explained to be from the root Greek word ''phenakistikos'' (or rather from φενακίζειν ''phenakizein''), meaning "deceiving" or "cheating", and ὄψ ''óps'', meaning "eye" or "face", so it was probably intended loosely as 'optical deception' or 'optical illusion'. The term phénakisticop ...
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Analog Device
Analog devices are a combination of both analog machine and analog media that can together measure, record, reproduce, receive or broadcast continuous information, for example, the almost infinite number of grades of transparency, voltage, resistance, rotation, or pressure. In theory, the continuous information in an analog signal has an infinite number of possible values with the only limitation on resolution being the accuracy of the analog device. Analog media are materials with analog properties, such as photographic film, which are used in analog devices, such as cameras. Example devices Non-electrical There are notable non-electrical analog devices, such as some clocks (sundials, water clocks), the astrolabe, slide rules, the governor of a steam engine, the planimeter (a simple device that measures the surface area of a closed shape), Kelvin's mechanical tide predictor, acoustic rangefinders, servomechanisms (e.g. the thermostat), a simple mercury thermometer, a ...
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Key Frame
In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called ''frames'' because their position in time is measured in frames on a strip of film or on a digital video editing timeline. A sequence of key frames defines which movement the viewer will see, whereas the position of the key frames on the film, video, or animation defines the timing of the movement. Because only two or three key frames over the span of a second do not create the illusion of movement, the remaining frames are filled with " inbetweens". Use of key frames as a means to change parameters In software packages that support animation, especially 3D graphics, there are many parameters that can be changed for any one object. One example of such an object is a light (In 3D graphics, lights function similarly to real-world lights. They cause illumination, cast shadows, and create specular highlights). Lights have ...
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Animator
An animator is an artist who creates multiple images, known as frames, which give an illusion of movement called animation when displayed in rapid sequence. Animators can work in a variety of fields including film, television, and video games. Animation is closely related to filmmaking and like filmmaking is extremely labor-intensive, which means that most significant works require the collaboration of several animators. The methods of creating the images or frames for an animation piece depend on the animators' artistic styles and their field. Other artists who contribute to animated cartoons, but who are not animators, include layout artists (who design the backgrounds, lighting, and camera angles), storyboard artists (who draw panels of the action from the script), and background artists (who paint the "scenery"). Animated films share some film crew positions with regular live action films, such as director, producer, sound engineer, and editor, but differ radically ...
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Stroboscopic Effect
The stroboscopic effect is a visual phenomenon caused by aliasing that occurs when continuous rotational or other cyclic motion is represented by a series of short or instantaneous samples (as opposed to a continuous view) at a sampling rate close to the period of the motion. It accounts for the "wagon-wheel effect", so-called because in video, spoked wheels (such as on horse-drawn wagons) sometimes appear to be turning backwards. A strobe fountain, a stream of water droplets falling at regular intervals lit with a strobe light, is an example of the stroboscopic effect being applied to a cyclic motion that is not rotational. When viewed under normal light, this is a normal water fountain. When viewed under a strobe light with its frequency tuned to the rate at which the droplets fall, the droplets appear to be suspended in mid-air. Adjusting the strobe frequency can make the droplets seemingly move slowly up or down. Stroboscopic principles, and their ability to create an illusio ...
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Beta Movement
The term Beta movement is used for the optical illusion of apparent motion in which the very short projection of one figure and a subsequent very short projection of a more or less similar figure in a different location are experienced as one figure that moves. The illusion of motion caused by animation and film is sometimes believed to rely on beta movement, as an alternative to the older explanation known as persistence of vision. However, there are notable differences between the short-range apparent motion that occurs in film (with little differences between successive images) and the long-range apparent motion originally described as beta movement (with bigger differences between positions of successive images). Examples of use The beta movement effect has been widely used in news ticker technology and is commonly seen in LED displays. History Observations of apparent motion through quick succession of images go back to the 19th century. In 1833, Joseph Plateau introd ...
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Phi Phenomenon
The term phi phenomenon is used in a narrow sense for an apparent motion that is observed if two nearby optical stimuli are presented in alternation with a relatively high frequency. In contrast to beta movement, seen at lower frequencies, the stimuli themselves do not appear to move. Instead, a diffuse, amorphous shadowlike something seems to jump in front of the stimuli and occlude them temporarily. This shadow seems to have nearly the color of the background. Max Wertheimer first described this form of apparent movement in his habilitation thesis, published 1912, marking the birth of Gestalt psychology. In a broader sense, particularly if the plural form ''phi phenomena'' is used, it applies also to all apparent movements that can be seen if two nearby optical stimuli are presented in alternation. This includes especially beta movement, which has been regarded as the illusion of motion in cinema and animation, although it can be argued that beta movement indicates long-range ...
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