Angry Birds Blues
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Angry Birds Blues
''Angry Birds Blues'' is a Finnish computer-animated television series starring the Blues (Jay, Jake, and Jim) and the Hatchlings that appeared in ''The Angry Birds Movie''. Animated in the same style as the film, it was produced by Rovio Entertainment along with its affiliated company Kaiken Entertainment, with Bardel Entertainment providing its animation. The series premiered on 10 March 2017 on the Toons.TV channel, before continuing on the Angry Birds' official YouTube channel after Toons.TV was shut down. Characters * The Blues are the three triplets Jake, Jay, and Jim. They are mischievous and smart, and either succeed or hilariously fail on their plans but no matter what happens, they carry on. To distinguish the three in this series (and also earlier in ''The Angry Birds Movie''), each triplet has different eye coloration: Jay has blue irises, Jake has teal irises, and Jim has brown irises. Jay is the confident, know-it-all oldest brother and the leader of the Blues, Jake ...
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The Angry Birds Movie
''The Angry Birds Movie'' (also known simply as ''Angry Birds'') is a 2016 computer-animated comedy film based on Rovio Entertainment's video game series of the same name, produced by Columbia Pictures and Rovio Animation, and distributed by Sony Pictures Releasing. It was directed by Clay Kaytis and Fergal Reilly in their directorial debuts, and written by Jon Vitti. The film features the voices of Jason Sudeikis, Josh Gad, Danny McBride, Maya Rudolph, Kate McKinnon, Sean Penn, Tony Hale, Keegan-Michael Key, Bill Hader, and Peter Dinklage. The film follows Red, a resident in an island of anthropomorphic birds, as he suspects the newly arrived crew of pigs of plotting an evil plan, and attempts to put a stop to them with the help of his newly-formed friends. ''The Angry Birds Movie'' was released in the United States and Canada on May 20, 2016. The critical consensus on Rotten Tomatoes calls it more entertaining than expected for a film based on an app, but the responses are ...
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Stuart Kenworthy
Stuart Kenworthy is a British comedy writer, most noted for his work in the sketch show ''Smack the Pony'' and the sitcom ''Green Wing''. A scene originated by Stuart, for Green Wing, was nominated for ''Most Memorable Comedy Moment of 2005'' (BBC TV Moments). The pilot episode of ''Scallywagga'' (previously called ''Spacehopper'') won ''Best Comedy'' at the RTS North West Awards 2007. The first series of ''Scallywagga'' was broadcast on BBC Three in April 2008. Previously, Stuart spent ten years working as a photographic artist, supplementing his income by working as an Evidence Gathering photographer for Lancashire Constabulary. In 1999 he gained a first class honors degree in Sociology and was awarded the faculty prize from the University of Leicester. His agent is Hugo Young at Independent, London. I Writer :''Smack the Pony'' - (1999-2003) :''TV Burp'' - (2002) :'' The All-New Harry Hill Show'' - (2003) :''UGetMe'' - (2003) :''The Crust'' - (2003) :''Green Wing'' - (200 ...
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Computer-animated Television Series
Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes (still images) and dynamic images (moving images), while computer animation refers to moving images. Modern computer animation usually uses 3D computer graphics to generate a three-dimensional picture. The target of the animation is sometimes the computer itself, while other times it is film. Computer animation is essentially a digital successor to stop motion techniques, but using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations. Computer-generated animations can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props. To create the illusion of movement, an image is displayed on the computer monitor and repeatedly replaced by a new image that is similar to it but advanced slightly in time (usually at a rate ...
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Finnish Children's Animated Comedy Television Series
Finnish may refer to: * Something or someone from, or related to Finland * Culture of Finland * Finnish people or Finns, the primary ethnic group in Finland * Finnish language, the national language of the Finnish people * Finnish cuisine See also * Finish (other) * Finland (other) * Suomi (other) Suomi means ''Finland'' in Finnish. It may also refer to: *Finnish language * Suomi (surname) * Suomi, Minnesota, an unincorporated community * Suomi College, in Hancock, Michigan, now referred to as Finlandia University * Suomi Island, Western ... * {{disambiguation Language and nationality disambiguation pages ...
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2017 Finnish Television Series Endings
Seventeen or 17 may refer to: *17 (number), the natural number following 16 and preceding 18 * one of the years 17 BC, AD 17, 1917, 2017 Literature Magazines * ''Seventeen'' (American magazine), an American magazine * ''Seventeen'' (Japanese magazine), a Japanese magazine Novels * ''Seventeen'' (Tarkington novel), a 1916 novel by Booth Tarkington *''Seventeen'' (''Sebuntiin''), a 1961 novel by Kenzaburō Ōe * ''Seventeen'' (Serafin novel), a 2004 novel by Shan Serafin Stage and screen Film * ''Seventeen'' (1916 film), an American silent comedy film *''Number Seventeen'', a 1932 film directed by Alfred Hitchcock * ''Seventeen'' (1940 film), an American comedy film *'' Eric Soya's '17''' (Danish: ''Sytten''), a 1965 Danish comedy film * ''Seventeen'' (1985 film), a documentary film * ''17 Again'' (film), a 2009 film whose working title was ''17'' * ''Seventeen'' (2019 film), a Spanish drama film Television * ''Seventeen'' (TV drama), a 1994 UK dramatic short starring Christ ...
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2017 Finnish Television Series Debuts
Seventeen or 17 may refer to: *17 (number), the natural number following 16 and preceding 18 * one of the years 17 BC, AD 17, 1917, 2017 Literature Magazines * ''Seventeen'' (American magazine), an American magazine * ''Seventeen'' (Japanese magazine), a Japanese magazine Novels * ''Seventeen'' (Tarkington novel), a 1916 novel by Booth Tarkington *''Seventeen'' (''Sebuntiin''), a 1961 novel by Kenzaburō Ōe * ''Seventeen'' (Serafin novel), a 2004 novel by Shan Serafin Stage and screen Film * ''Seventeen'' (1916 film), an American silent comedy film *''Number Seventeen'', a 1932 film directed by Alfred Hitchcock * ''Seventeen'' (1940 film), an American comedy film *'' Eric Soya's '17''' (Danish: ''Sytten''), a 1965 Danish comedy film * ''Seventeen'' (1985 film), a documentary film * ''17 Again'' (film), a 2009 film whose working title was ''17'' * ''Seventeen'' (2019 film), a Spanish drama film Television * ''Seventeen'' (TV drama), a 1994 UK dramatic short starring Christ ...
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2010s Finnish Television Series
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest positive integer. It is also sometimes considered the first of the infinite sequence of natural numbers, followed by  2, although by other definitions 1 is the second natural number, following  0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally accepted until the mid-20th century. Additionally, 1 is the s ...
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Angry Birds Television Series
Anger, also known as wrath or rage, is an intense emotional state involving a strong uncomfortable and non-cooperative response to a perceived provocation, hurt or threat. A person experiencing anger will often experience physical effects, such as increased heart rate, elevated blood pressure, and increased levels of adrenaline and noradrenaline. Some view anger as an emotion which triggers part of the fight or flight response. Anger becomes the predominant feeling behaviorally, cognitively, and physiologically when a person makes the conscious choice to take action to immediately stop the threatening behavior of another outside force. The English word originally comes from the term ''anger'' from the Old Norse language. Anger can have many physical and mental consequences. The external expression of anger can be found in facial expressions, body language, physiological responses, and at times public acts of aggression. Facial expressions can range from inward angling of the ...
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In-app Purchases
Microtransactions, often abbreviated as mtx, are a business model where users can purchase virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions are a staple of the mobile app market, they are also seen on PC software such as Valve's Steam digital distribution platform, as well as console gaming. Free-to-play games that include a microtransaction model are sometimes referred to as "freemium". Another term, "pay-to-win", is sometimes used pejoratively to refer to games where buying items in-game can give a player a disproportionate advantage over other players, particularly if the items cannot be obtained through free means. The objective with a free-to-play microtransaction model is to involve more players in the game by providing desirable items or features that players can purchase if they lack the skill or available time to earn these through regular game play. Also, presum ...
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Free-to-play
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which are entirely costless. Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. Free to play games have also been widely criticized as “pay-to-win”— that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models. The most common is based on the freemium software model, in which users are granted access to a fully functional game but are incentivised to pay microtransactions to access additional content. Sometimes the content is entirely blocked without payment; other times it requires immens ...
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Puzzle Game
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master'' (published circa 1595). ...
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Match-3
A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games.Juul (2009) p. 100 The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in puzzle games from the 1980s such as ''Tetris'', '' Chain Shot!'' (''SameGame'') and ''Puzznic''. Tile-matching games were made popular in the 2000s, in the form of casual games distributed or played over the Internet, notably the ''Bejeweled'' series of games. They have remained popular since, with the game '' Candy Crush Saga'' becoming the most-played game on Facebook in 2013. Tile-matching games cover a broad range of design elements, mechanics and gameplay experiences. They inc ...
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