AngelScript
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AngelScript
AngelScript is a game-oriented compiled scripting language. AngelScript features static typing, object handles (similar to C++ pointers but garbage collected via reference counting), object-orientation, single inheritance, multiple inheritance with interfaces. Allows operators to be registered and overloaded. AngelScript can be used with any C++ IDE, such as NetBeans, Geany, and Eclipse. C and C++ functions can be called within an AngelScript environment. AngelScript's class syntax closely follows C++ classes by design: no proxy functions are required to embed AngelScript in C++ applications easing the two languages integration. There are several differences of AngelScript and C++: * AngelScript does not support multiple inheritance. Multiple-inheritance functionality may be achieved with Interfaces. * It is impossible to declare methods or properties outside of the class body. * All methods (including constructors and destructors) are virtual. AngelScript is used in video ...
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King Arthur's Gold
''King Arthur's Gold'' is a free online action game developed and published by Transhuman Design for Windows, Mac and Linux. Gameplay ''King Arthur's Gold'' (often abbreviated and referred to as ''KAG'') is a game about mining resources, building castles and destroying the player's enemies. It is a side-scrolling 2D pixelated action online multiplayer and offline singleplayer war game with a focus on building by gathering resources, buying and unleashing siege machines, and player vs player combat. There are three playable classes: Knight, Archer, and Builder. Each class has its own role in KAG and works together to defeat the enemy team. Knights excel at close range combat and demolition using bombs and explosive powder keg, kegs. Archers have superior mobility and a selection of specialized arrows (fire arrows which burn wood and enemies, water arrows with a "splash" effect that stuns enemies, and bomb arrows that destroy blocks and deal Glossary of video game terms, splash ...
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Scripting Language
A scripting language or script language is a programming language that is used to manipulate, customize, and automate the facilities of an existing system. Scripting languages are usually interpreted at runtime rather than compiled. A scripting language's primitives are usually elementary tasks or API calls, and the scripting language allows them to be combined into more programs. Environments that can be automated through scripting include application software, text editors, web pages, operating system shells, embedded systems, and computer games. A scripting language can be viewed as a domain-specific language for a particular environment; in the case of scripting an application, it is also known as an extension language. Scripting languages are also sometimes referred to as very high-level programming languages, as they sometimes operate at a high level of abstraction, or as control languages, particularly for job control languages on mainframes. The term ''scripting lan ...
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The Dark Descent
''Amnesia: The Dark Descent'' is a survival horror adventure video game by Frictional Games, released in 2010 for Microsoft Windows, Mac OS X and Linux operating systems, in 2016 for the PlayStation 4 platform and in 2018 for the Xbox One. The game features a protagonist named Daniel exploring a dark and foreboding castle called ''Brennenburg'', while trying to maintain his sanity by avoiding monsters and unsettling events.Amnesia: The Dark Descent – PC Hands On
, 25 July 2010.
The game was critically well-received, earning two awards from the

Gekkeiju Online
was a 3D MMORPG developed by a Finnish indie software company, Coolhouse in 2003. It incorporates anime-style characters into a medieval fantasy world. ''Gekkeiju Online'' was a GameOgre.com online game of the week, highlighting the MUD-style gameplay which is considered more in-depth than regular MMORPGs. A completely redone version of Gekkeiju Online launched to public beta test in January 2010. The project is no longer operational, with its website displaying an error page from May 16th, 2020, changing to a simple message stating "Project may be rebooted at later date" from August 13th, 2020 onwards. Races The game's character options consist of nine playable character races, each with their own advantages and disadvantages. The playable races are: humans, elves, halflings, half-giants, dwarves, wild elves, dark elves, goblins and catfolk. It's possible to change the race during playing through reincarnation offered by various NPCs in game. This is also the only way ...
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Dustforce
''Dustforce'' is a platform game, platform video game developed by Hitbox Team. The game was released in January 2012 for Microsoft Windows via Steam (service), Steam, and Mac OS X through Steam in May 2012. A Linux port was released as part of the Humble Indie Bundle, Humble Indie Bundle 6. Capcom published the game for the PlayStation 3, PlayStation Vita, and Xbox 360. Within the game, the player controls one of four janitors who are attempting to sweep away a world corrupted with dust and filth. The player uses a number of acrobatic skills, such as wikt:double jump, double jumping and wall jumping to progress through the game's fifty-some levels, cleaning sections covered by leaves and attacking filth-covered creatures to score and progress through the level. The player's performance is ranked based on time and completion, and access to certain levels requires near-perfect runs of earlier levels. Gameplay ''Dustforce'' is a platform game that has been compared to games such as ...
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Amy (video Game)
''Amy'' is a survival horror stealth video game, released in 2012, developed by VectorCell and published by Lexis Numérique. ''Amy'' depicts the journey of Amy, an autistic child with supernatural powers, and her protector Lana. In a city suffering from a zombie-type infection which Amy is immune to (and can heal Lana from), Lana must stay near her young charge, for frequent healing, while protecting her from the infected, and the Phoenix Foundation who hopes to exploit her. ''Amy'' received negative critical reviews, due to technical issues, clunky controls, voice-acting, game design, and poorly implemented gameplay and story ideas, although its story concept, gameplay ideas, music, sound design and art direction were praised, with most noting that it had unique ideas and a good atmosphere. Updates were released to address some of the complaints, primarily technical issues. Gameplay The player controls Lana, the woman escorting Amy and protecting her as the two attempt to esca ...
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Video Game Development
Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices. The first video games, developed in the 1960s, were not usually commercialised. They required mainframe computers to run and were not available to the general public. Commercial game development began in the '70s with the advent of first-generation video gam ...
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Virtual Function
In object-oriented programming, in languages such as C++, and Object Pascal, a virtual function or virtual method is an inheritable and overridable function or method for which dynamic dispatch is facilitated. This concept is an important part of the (runtime) polymorphism portion of object-oriented programming (OOP). In short, a virtual function defines a target function to be executed, but the target might not be known at compile time. Most programming languages, such as JavaScript, PHP and Python, treat all methods as virtual by default and do not provide a modifier to change this behavior. However, some languages provide modifiers to prevent methods from being overridden by derived classes (such as the ''final'' keyword in Java and PHP). Purpose The concept of the virtual function solves the following problem: In object-oriented programming, when a derived class inherits from a base class, an object of the derived class may be referred to via a pointer or reference of ...
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Destructor (computer Programming)
In object-oriented programming, a destructor (sometimes abbreviated dtor) is a method which is invoked mechanically just before the memory of the object is released. It can happen when its lifetime is bound to scope and the execution leaves the scope, when it is embedded in another object whose lifetime ends, or when it was allocated dynamically and is released explicitly. Its main purpose is to free the resources (memory allocations, open files or sockets, database connections, resource locks, etc.) which were acquired by the object during its life and/or deregister from other entities which may keep references to it. Use of destructors is needed for the process of Resource Acquisition Is Initialization (RAII). With most kinds of automatic garbage collection algorithms, the releasing of memory may happen a long time after the object becomes unreachable, making destructors (called finalizers in this case) unsuitable for most purposes. In such languages, the freeing of resources i ...
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Constructor (object-oriented Programming)
In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of subroutine called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables. A constructor resembles an instance method, but it differs from a method in that it has no explicit return type, it is not implicitly inherited and it usually has different rules for scope modifiers. Constructors often have the same name as the declaring class. They have the task of initializing the object's data members and of establishing the invariant of the class, failing if the invariant is invalid. A properly written constructor leaves the resulting object in a ''valid'' state. Immutable objects must be initialized in a constructor. Most languages allow overloading the constructor in that there can be more than one constructor for a class, with differing parameters. Some languages take consideration of some sp ...
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Property (programming)
A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method. The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls. The field-like syntax is easier to read and write than many method calls, yet the interposition of method calls "under the hood" allows for data validation, active updating (e.g., of GUI elements), or implementation of what may be called " read-only fields". See an instructive example for C# language below. Support in languages Programming languages that support properties include ActionScript 3, C#, D, Delphi/Free Pascal, eC, F#, Kotlin, JavaScript, Objective-C 2.0, Python, Scala, Swift, Lua, and Visual Basic. Some object-oriented languages, such as Java and C++, do not support properties, requiring the programmer to define a pair of '' acce ...
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Method (computer Programming)
A method in object-oriented programming (OOP) is a procedure associated with a message and an object. An object consists of ''state data'' and ''behavior''; these compose an ''interface'', which specifies how the object may be utilized by any of its various consumers. A method is a behavior of an object parametrized by a consumer. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property. In class-based programming, methods are defined within a class, and objects are instances of a given class. One of the most important capabilities that a method provides is ''method overriding'' - the same name (e.g., area) can be used for multiple different kinds of classes. This allows the sending objects to invoke behaviors and to delegate the implementation of those behaviors to the receiving o ...
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