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AngelScript
AngelScript is an open-source game-oriented compiled scripting language developed by Andreas Jönsson at AngelCode. AngelScript features static typing, object handles (similar to C++ pointers but garbage collected via reference counting), object-orientation, single inheritance, multiple inheritance with interfaces. It allows operators to be registered and overloaded. AngelScript can be used with any C++ IDE, such as NetBeans, Geany, and Eclipse. C and C++ functions can be called within an AngelScript environment. AngelScript's class syntax closely follows C++ classes by design: no proxy functions are required to embed AngelScript in C++ applications, easing the two languages' integration. There are several differences of AngelScript and C++: * AngelScript does not support multiple inheritance. Multiple-inheritance functionality may be achieved with Interfaces. * It is impossible to declare methods or properties outside of the class body. * All methods (including constructo ...
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Scripting Language
In computing, a script is a relatively short and simple set of instructions that typically automation, automate an otherwise manual process. The act of writing a script is called scripting. A scripting language or script language is a programming language that is used for scripting. Originally, scripting was limited to automating an operating system shell and languages were relatively simple. Today, scripting is more pervasive and some languages include modern features that allow them to be used for Application software, application development as well as scripting. Overview A scripting language can be a general purpose language or a domain-specific language for a particular environment. When embedded in an application, it may be called an extension language. A scripting language is sometimes referred to as very high-level programming language if it operates at a high level of abstraction, or as a control language, particularly for job control languages on mainframes. The te ...
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The Dark Descent
''Amnesia: The Dark Descent'' is a 2010 survival horror adventure game developed and published by Frictional Games. It was first released on September 8, 2010, for Microsoft Windows, macOS, Mac OS X, and Linux. Later, it was released to PlayStation 4 on November 22, 2016, Xbox One on September 28, 2018, and Nintendo Switch on September 12, 2019 as part of ''The'' ''Amnesia Collection''. The game follows Daniel, who must explore the dark and foreboding Castle Brennenburg, while trying to maintain his sanity by avoiding monsters and unsettling events. ''The Dark Descent'' was followed by ''Amnesia: A Machine for Pigs'' (2013), an indirect sequel developed by The Chinese Room. In 2016, ''Amnesia: The Collection'' was released, a compilation that included ''Amnesia: The Dark Descent'', its expansion ''Amnesia: Justine'' (2011), and ''Amnesia: A Machine for Pigs''. In 2020, the series made a return with ''Amnesia: Rebirth'', developed by Frictional Games, and serving as a direct seq ...
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