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Anchorhead
''Anchorhead'' is a Lovecraftian horror interactive fiction game, originally written and published by Michael S. Gentry in 1998. The game is heavily inspired by the works and writing style of H.P. Lovecraft, particularly the Cthulhu mythos. ''Anchorhead'' takes place in a fictional New England town of the same name, where the unnamed protagonist and her husband, a professor and aspiring writer, have relocated to in order to take possession of his ancestral family home. Through historical investigation of the town and her husband's family, the protagonist uncovers a conspiracy to perform a ritual that will summon a Great Old One and put the planet in jeopardy. The protagonist must stop the ritual from occurring and save her husband. The game story takes place across three days, with the first two corresponding to whole days and the third day divided into a number of segments. There is no time limit in the first two days; each day ends when the player has completed a required ...
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Interactive Fiction
'' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be " text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that i ...
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Interactive Fiction
'' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be " text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that i ...
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Inform
Inform is a programming language and design system for interactive fiction originally created in 1993 by Graham Nelson. Inform can generate programs designed for the Z-code or Glulx virtual machines. Versions 1 through 5 were released between 1993 and 1996. Around 1996, Nelson rewrote Inform from first principles to create version 6 (or Inform 6). Over the following decade, version 6 became reasonably stable and a popular language for writing interactive fiction. In 2006, Nelson released Inform 7 (briefly known as Natural Inform), a completely new language based on principles of natural language and a new set of tools based around a book-publishing metaphor. Z-Machine and Glulx The Inform compilers translate Inform code to story files for Glulx or Z-code, two virtual machines designed specifically for interactive fiction. Glulx, which can support larger games, is the default. The Z-machine was originally developed by Infocom in 1979 for their interactive fiction titles ...
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List Of XYZZY Awards By Category
The XYZZY Awards are the annual awards given to works of interactive fiction, serving a similar role to the Academy Awards for film. The awards were inaugurated in 1997 by Eileen Mullin, the editor of ''XYZZYnews''. Any game released during the year prior to the award ceremony is eligible for nomination to receive an award. The decision process takes place in two stages: members of the interactive fiction community nominate works within specific categories and sufficiently supported nominations become finalists within those categories. Community members then vote among the finalists, and the game receiving a plurality of votes is given the award in an online ceremony. Since 1997 the XYZZY Awards have become one of the most important events within the interactive fiction community. Together with events like the Interactive Fiction Competition and Spring Thing, the XYZZY Awards provide opportunities for the community to encourage and reward the creation and development of new works wi ...
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XYZZY Award
The XYZZY Awards are the annual awards given to works of interactive fiction, serving a similar role to the Academy Awards for film. The awards were inaugurated in 1997 by Eileen Mullin, the editor of ''XYZZYnews''. Any game released during the year prior to the award ceremony is eligible for nomination to receive an award. The decision process takes place in two stages: members of the interactive fiction community nominate works within specific categories and sufficiently supported nominations become finalists within those categories. Community members then vote among the finalists, and the game receiving a plurality of votes is given the award in an online ceremony. Since 1997 the XYZZY Awards have become one of the most important events within the interactive fiction community. Together with events like the Interactive Fiction Competition and Spring Thing, the XYZZY Awards provide opportunities for the community to encourage and reward the creation and development of new works wi ...
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Lovecraftian Horror
Lovecraftian horror, sometimes used interchangeably with "cosmic horror", is a subgenre of horror fiction and weird fiction that emphasizes the horror of the unknowable and incomprehensible more than gore or other elements of shock. It is named after American author H. P. Lovecraft (1890–1937). His work emphasizes themes of cosmic dread, forbidden and dangerous knowledge, madness, non-human influences on humanity, religion and superstition, fate and inevitability, and the risks associated with scientific discoveries, which are now associated with Lovecraftian horror as a subgenre. The cosmic themes of Lovecraftian horror can also be found in other media, notably horror films, horror games, and comics. Origin American author H. P. Lovecraft refined this style of storytelling into his own mythos that involved a set of supernatural, pre-human, and extraterrestrial elements. His work was influenced by authors such as Edgar Allan Poe, Algernon Blackwood, Ambrose Bierce, Arthur ...
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Arkham
Arkham () is a fictional city situated in Massachusetts. An integral part of the Lovecraft Country setting created by H. P. Lovecraft, Arkham is featured in many of his stories and those of other Cthulhu Mythos writers. Arkham House, a publishing company started by two of Lovecraft's correspondents, August Derleth and Donald Wandrei, takes its name from this city as a tribute. Arkham Asylum, a fictional mental hospital in DC Comics' Batman mythos, is also named after Lovecraft's Arkham. In Lovecraft's stories Arkham is the home of Miskatonic University, which features prominently in many of Lovecraft's works. The institution finances the expeditions in the novellas, ''At the Mountains of Madness'' (1936) and ''The Shadow Out of Time'' (1936). Walter Gilman, of "The Dreams in the Witch House" (1933), attends classes at the university. Other notable institutions in Arkham are the Arkham Historical Society and the Arkham Sanitarium. It is said in " Herbert West—Reanimator" th ...
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Miskatonic River
Miskatonic University is a fictional university located in Arkham, a fictional town in Essex County, Massachusetts. It is named after the Miskatonic River (also fictional). After first appearing in H. P. Lovecraft's 1922 story "Herbert West–Reanimator", the school appeared in numerous Cthulhu Mythos stories by Lovecraft and other writers. The story "The Dunwich Horror" implies that Miskatonic University is a highly prestigious university, on par with Harvard University, and that Harvard and Miskatonic are the two most popular schools for the children of the Massachusetts "Old Gentry". The university also appears in role-playing games and board games based on the mythos. Origin Lovecraft concocted the word ''Miskatonic'' from a mixture of root words from the Algonquian languages. Place-names based on the Algonquian languages are common throughout New England. Anthony Pearsall believes that Lovecraft based the name on the Housatonic River which extends from the Long Island Sound ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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The Music Of Erich Zann
"The Music of Erich Zann" is a horror short story by American author H. P. Lovecraft. Written in December 1921, it was first published in ''National Amateur'', March 1922. The story is an account of the enigmatic Erich Zann, an elderly musician whose unique and unworldly melodies draw the curiosity of a young university student. Plot Due to lack of funds, a student studying metaphysics abroad is forced to take up lodging in a cheap apartment building on a street named the "Rue d'Auseil". The street is not far from his university and is bordered by a river, dark warehouses and a large wall, and is described as being very steeply inclined, as if being on a cliff. The student cannot see what lies on the other side of the wall, as only a single window on the top floor of his building looks over it. Along with the building's disabled landlord, Blandot, one of the few other tenants is an old German man named Erich Zann. The old man is mute and plays the viol with a local theater orches ...
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The Dunwich Horror
"The Dunwich Horror" is a horror novella by American writer H. P. Lovecraft. Written in 1928, it was first published in the April 1929 issue of '' Weird Tales'' (pp. 481–508). It takes place in Dunwich, a fictional town in Massachusetts. It is considered one of the core stories of the Cthulhu Mythos. Plot In the desolate, decrepit Massachusetts village of Dunwich, Wilbur Whateley is the hideous son of Lavinia Whateley, a deformed and unstable albino, and an unknown father. Strange events surround Wilbur's birth and precocious development; he matures at an abnormal rate, reaching manhood within a decade. Locals shun him and his family, and animals fear and despise him due to his repellent appearance and an unnatural, inhuman odor emanating from his body. All the while his grandfather, a sorcerer called only Old Whateley, indoctrinates him into certain dark rituals and the study of witchcraft. Various locals grow suspicious after Old Whateley buys more and more cattle, ye ...
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Debugging
In computer programming and software development, debugging is the process of finding and resolving '' bugs'' (defects or problems that prevent correct operation) within computer programs, software, or systems. Debugging tactics can involve interactive debugging, control flow analysis, unit testing, integration testing, log file analysis, monitoring at the application or system level, memory dumps, and profiling. Many programming languages and software development tools also offer programs to aid in debugging, known as ''debuggers''. Etymology The terms "bug" and "debugging" are popularly attributed to Admiral Grace Hopper in the 1940s. While she was working on a Mark II computer at Harvard University, her associates discovered a moth stuck in a relay and thereby impeding operation, whereupon she remarked that they were "debugging" the system. However, the term "bug", in the sense of "technical error", dates back at least to 1878 and Thomas Edison who describes the "litt ...
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