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Analogy
Analogy (from Greek ''analogia'', "proportion", from ''ana-'' "upon, according to" lso "against", "anew"+ ''logos'' "ratio" lso "word, speech, reckoning" is a cognitive process of transferring information or meaning from a particular subject (the analog, or source) to another (the target), or a linguistic expression corresponding to such a process. In a narrower sense, analogy is an inference or an argument from one particular to another particular, as opposed to deduction, induction, and abduction, in which at least one of the premises, or the conclusion, is general rather than particular in nature. The term analogy can also refer to the relation between the source and the target themselves, which is often (though not always) a similarity, as in the biological notion of analogy. Analogy plays a significant role in problem solving, as well as decision making, argumentation, perception, generalization, memory, creativity, invention, prediction, emotion, explanation, concep ...
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Similarity (philosophy)
In philosophy, similarity or resemblance is a relation between objects that constitutes how much these objects are alike. Similarity comes in degrees: e.g. oranges are more similar to apples than to the moon. It is traditionally seen as an Relations (philosophy)#Internal and external relations, internal relation and analyzed in terms of shared Properties (philosophy), properties: two things are similar because they have a property in common. The more properties they share, the more similar they are. They resemble each other exactly if they share all their properties. So an orange is similar to the moon because they both share the property of being round, but it is even more similar to an apple because additionally, they both share various other properties, like the property of being a fruit. On a formal level, similarity is usually considered to be a relation that is ''reflexive'' (everything resembles itself), ''symmetric'' (if ''a'' is similar to ''b'' then ''b'' is similar to ''a' ...
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Inductive Reasoning
Inductive reasoning is a method of reasoning in which a general principle is derived from a body of observations. It consists of making broad generalizations based on specific observations. Inductive reasoning is distinct from ''deductive'' reasoning. If the premises are correct, the conclusion of a deductive argument is ''certain''; in contrast, the truth of the conclusion of an inductive argument is '' probable'', based upon the evidence given. Types The types of inductive reasoning include generalization, prediction, statistical syllogism, argument from analogy, and causal inference. Inductive generalization A generalization (more accurately, an ''inductive generalization'') proceeds from a premise about a sample to a conclusion about the population. The observation obtained from this sample is projected onto the broader population. : The proportion Q of the sample has attribute A. : Therefore, the proportion Q of the population has attribute A. For example, say there ...
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Douglas Hofstadter
Douglas Richard Hofstadter (born February 15, 1945) is an American scholar of cognitive science, physics, and comparative literature whose research includes concepts such as the sense of self in relation to the external world, consciousness, analogy-making, artistic creation, literary translation, and discovery in mathematics and physics. His 1979 book '' Gödel, Escher, Bach: An Eternal Golden Braid'' won both the Pulitzer Prize for general nonfiction"General Nonfiction"
. ''Past winners and finalists by category''. The Pulitzer Prizes. Retrieved March 17, 2012.
and a (at that time called The American Book Award) for Science.
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Metaphor
A metaphor is a figure of speech that, for rhetorical effect, directly refers to one thing by mentioning another. It may provide (or obscure) clarity or identify hidden similarities between two different ideas. Metaphors are often compared with other types of figurative language, such as antithesis, hyperbole, metonymy, and simile. One of the most commonly cited examples of a metaphor in English literature comes from the "All the world's a stage" monologue from '' As You Like It'': All the world's a stage, And all the men and women merely players; They have their exits and their entrances And one man in his time plays many parts, His Acts being seven ages. At first, the infant... :—William Shakespeare, '' As You Like It'', 2/7 This quotation expresses a metaphor because the world is not literally a stage, and most humans are not literally actors and actresses playing roles. By asserting that the world is a stage, Shakespeare uses points of comparison between the world an ...
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Analogy (biology)
Convergent evolution is the independent evolution of similar features in species of different periods or epochs in time. Convergent evolution creates analogous structures that have similar form or function but were not present in the last common ancestor of those groups. The cladistic term for the same phenomenon is homoplasy. The recurrent evolution of flight is a classic example, as flying insects, birds, pterosaurs, and bats have independently evolved the useful capacity of flight. Functionally similar features that have arisen through convergent evolution are ''analogous'', whereas '' homologous'' structures or traits have a common origin but can have dissimilar functions. Bird, bat, and pterosaur wings are analogous structures, but their forelimbs are homologous, sharing an ancestral state despite serving different functions. The opposite of convergence is divergent evolution, where related species evolve different traits. Convergent evolution is similar to parallel evo ...
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Logical Argument
An argument is a statement or group of statements called premises intended to determine the degree of truth or acceptability of another statement called conclusion. Arguments can be studied from three main perspectives: the logical, the dialectical and the rhetorical perspective. In logic, an argument is usually expressed not in natural language but in a symbolic formal language, and it can be defined as any group of propositions of which one is claimed to follow from the others through deductively valid inferences that preserve truth from the premises to the conclusion. This logical perspective on argument is relevant for scientific fields such as mathematics and computer science. Logic is the study of the forms of reasoning in arguments and the development of standards and criteria to evaluate arguments. Deductive arguments can be valid, and the valid ones can be sound: in a valid argument, premisses necessitate the conclusion, even if one or more of the premises is false ...
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Meaning (linguistics)
Semantics (from grc, σημαντικός ''sēmantikós'', "significant") is the study of reference, meaning, or truth. The term can be used to refer to subfields of several distinct disciplines, including philosophy, linguistics and computer science. History In English, the study of meaning in language has been known by many names that involve the Ancient Greek word (''sema'', "sign, mark, token"). In 1690, a Greek rendering of the term ''semiotics'', the interpretation of signs and symbols, finds an early allusion in John Locke's ''An Essay Concerning Human Understanding'': The third Branch may be called [''simeiotikí'', "semiotics"], or the Doctrine of Signs, the most usual whereof being words, it is aptly enough termed also , Logick. In 1831, the term is suggested for the third branch of division of knowledge akin to Locke; the "signs of our knowledge". In 1857, the term ''semasiology'' (borrowed from German ''Semasiologie'') is attested in Josiah W. Gibbs' '' ...
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Creativity
Creativity is a phenomenon whereby something new and valuable is formed. The created item may be intangible (such as an idea, a scientific theory, a musical composition, or a joke) or a physical object (such as an invention, a printed literary work, or a painting). Scholarly interest in creativity is found in a number of disciplines, primarily psychology, business studies, and cognitive science. However, it can also be found in education, the humanities (philosophy, the arts) and theology, social sciences (sociology, linguistics, economics), engineering, technology and mathematics. These disciplines cover the relations between creativity and general intelligence, personality type, mental and neural processes, mental health, artificial intelligence; the potential for fostering creativity through education, training, leadership and organizational practices; the factors that determine how creativity is evaluated and perceived; the fostering of creativity for national economic bene ...
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Abductive Reasoning
Abductive reasoning (also called abduction,For example: abductive inference, or retroduction) is a form of logical inference formulated and advanced by American philosopher Charles Sanders Peirce beginning in the last third of the 19th century. It starts with an observation or set of observations and then seeks the simplest and most likely conclusion from the observations. This process, unlike deductive reasoning, yields a plausible conclusion but does not positively verify it. Abductive conclusions are thus qualified as having a remnant of uncertainty or doubt, which is expressed in retreat terms such as "best available" or "most likely". One can understand abductive reasoning as inference to the best explanation, although not all usages of the terms ''abduction'' and ''inference to the best explanation'' are exactly equivalent. In the 1990s, as computing power grew, the fields of law, computer science, and artificial intelligence researchFor examples, seeAbductive Inference i ...
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Facial Recognition System
A facial recognition system is a technology capable of matching a human face from a digital image or a video frame against a database of faces. Such a system is typically employed to authenticate users through ID verification services, and works by pinpointing and measuring facial features from a given image. Development began on similar systems in the 1960s, beginning as a form of computer application. Since their inception, facial recognition systems have seen wider uses in recent times on smartphones and in other forms of technology, such as robotics. Because computerized facial recognition involves the measurement of a human's physiological characteristics, facial recognition systems are categorized as biometrics. Although the accuracy of facial recognition systems as a biometric technology is lower than iris recognition and fingerprint recognition, it is widely adopted due to its contactless process. Facial recognition systems have been deployed in advanced human–compu ...
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Face Perception
Facial perception is an individual's understanding and interpretation of the face. Here, perception implies the presence of consciousness and hence excludes automated facial recognition systems. Although facial recognition is found in other species, this article focuses on facial perception in humans. The perception of facial features is an important part of social cognition. Information gathered from the face helps people understand each other's identity, what they are thinking and feeling, anticipate their actions, recognize their emotions, build connections, and communicate through body language. Developing facial recognition is a necessary building block for complex societal constructs. Being able to perceive identity, mood, age, sex, and race lets people mold the way we interact with one another, and understand our immediate surroundings. Though facial perception is mainly considered to stem from visual intake, studies have shown that even people born blind can learn face ...
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Exemplar
An exemplar is a person, a place, an object, or some other entity that serves as a predominant example of a given concept (e.g. "The heroine became an ''exemplar'' in courage to the children"). It may also refer to: * Exemplar, a well-known science problem and its solution, from Thomas Kuhn's ''The Structure of Scientific Revolutions'' * ''Exemplar'', the first name for the ship USS ''Dorothea L. Dix'' (AP-67) * Exemplar, in exemplification theory, an illustrative representation of information or an event * Exemplar, a series of parallel-computing machines introduced in 1994 by Convex Computer * Exemplar (art history), an image or version upon which secondary or subsequent versions are dependent * Exemplar (textual criticism), the text used to produce another version of the text * Handwriting exemplar, a writing sample that can be examined forensically * Exemplar theory, in psychology, a theory about how humans categorize objects and ideas * Exemplars (comics), a fictional group ...
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