Amnesia Fortnight 2017
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Amnesia Fortnight 2017
''Amnesia Fortnight 2017'' is a bundle of prototypes made during a two-week public prototyping session in 2017 by Double Fine Productions, which was held in conjunction with Humble Bundle in 2017. Everyone that paid a minimum of $1 had the opportunity to vote on 25 concept ideas from employees. After the completion of the voting period, the top two picks were developed into prototypes. In addition, Tim Schafer chose an additional prototype, and the Double Fine Productions staff that was working on Amnesia Fortnight chose another. This was done to give the team a bit of control, rather than have all of the choices be as a result of online voting. Double Fine developed these four concept ideas from employees into game prototypes that became available to those that purchased the bundle after they were completed. In addition, fan projects were also included this year. Three fan pitches were presented in a video and everyone that paid a minimum of $1 could choose between the three ...
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Double Fine Productions
Double Fine Productions, Inc. is an American First-party developer, first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – ''Psychonauts'' and ''Brütal Legend'' – underperformed publishers' expectations despite critical praise. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build indie game, smaller titles. Double Fine is also credited with driving interest in crowdfunding in video games, having been able to raise more than for the development of ''Broken Age'', at the time one of the largest projects funded by Kickstarter, a ...
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Pinball
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails called 'pins' and had hollows or pockets which scored points if the ball came to rest in them. Today, pinball is most commonly an arcade game in which the ball is fired into a specially designed Arcade cabinet, cabinet known as a pinball machine, hitting various lights, bumpers, ramps, and other targets depending on its design. The game's object is generally to score as many points as possible by hitting these targets and making various shots with #Flippers, flippers before the ball is lost. Most pinball machines use one ball per turn (except during special multi-ball phases), and the game ends when the ball(s) from the last turn are lost. The biggest pinball machine manufacturers historically include Bally Manufacturing, Gottlieb, Williams Ele ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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Video Game Compilations
In marketing, product bundling is offering several products or services for sale as one combined product or service package. It is a common feature in many imperfectly competitive product and service markets. Industries engaged in the practice include telecommunications services, financial services, health care, information, and consumer electronics. A software bundle might include a word processor, spreadsheet, and presentation program into a single office suite. The cable television industry often bundles many TV and movie channels into a single tier or package. The fast food industry combines separate food items into a "meal deal" or "value meal". A bundle of products may be called a package deal, in recorded music or video games, a compilation or box set, or in publishing, an anthology. Most firms are multi-product or multi-service companies faced with the decision whether to sell products or services separately at individual prices or whether combinations of products sh ...
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Game Jam Video Games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. ...
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Double Fine Games
A double is a look-alike or doppelgänger; one person or being that resembles another. Double, The Double or Dubble may also refer to: Film and television * Double (filmmaking), someone who substitutes for the credited actor of a character * ''The Double'' (1934 film), a German crime comedy film * ''The Double'' (1971 film), an Italian film * ''The Double'' (2011 film), a spy thriller film * ''The Double'' (2013 film), a film based on the Dostoevsky novella * '' Kamen Rider Double'', a 2009–10 Japanese television series ** Kamen Rider Double (character), the protagonist in a Japanese television series of the same name Food and drink * Doppio, a double shot of espresso * Dubbel, a strong Belgian Trappist beer or, more generally, a strong brown ale * A drink order of two shots of hard liquor in one glass * A "double decker", a hamburger with two patties in a single bun Games * Double, action in games whereby a competitor raises the stakes ** , in contract bridge ** Doublin ...
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2017 Video Games
Seventeen or 17 may refer to: *17 (number), the natural number following 16 and preceding 18 * one of the years 17 BC, AD 17, 1917, 2017 Literature Magazines * ''Seventeen'' (American magazine), an American magazine * ''Seventeen'' (Japanese magazine), a Japanese magazine Novels * ''Seventeen'' (Tarkington novel), a 1916 novel by Booth Tarkington *''Seventeen'' (''Sebuntiin''), a 1961 novel by Kenzaburō Ōe * ''Seventeen'' (Serafin novel), a 2004 novel by Shan Serafin Stage and screen Film * ''Seventeen'' (1916 film), an American silent comedy film *''Number Seventeen'', a 1932 film directed by Alfred Hitchcock * ''Seventeen'' (1940 film), an American comedy film *''Eric Soya's '17''' (Danish: ''Sytten''), a 1965 Danish comedy film * ''Seventeen'' (1985 film), a documentary film * ''17 Again'' (film), a 2009 film whose working title was ''17'' * ''Seventeen'' (2019 film), a Spanish drama film Television * ''Seventeen'' (TV drama), a 1994 UK dramatic short starring Christi ...
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Size Five Games
Size Five Games (formerly Zombie Cow Studios) is a British independent video game developer founded by Dan Marshall in 2008. Dan Marshall's previous games, ''Gibbage'' and ''Cruxade'' were retroactively brought under the Zombie Cow banner upon its founding. History Their first new release was a donationware adventure game called ''Ben There, Dan That!'', released in 2008. It was widely praised by the adventure game community and downloaded 50,000 times but brought in only "a couple of hundred quid" due to its donation model. Marshall self-funded the game's development, telling the BBC in 2010 "What I do keeps me fed and warm. I'm not sure I get to lead the most extravagant lifestyle, or how my earnings compare to people working in the mainstream games industry." Marshall later said of the game "I didn't think people would really pay money for it ... I think that was a bit naive, in retrospect. It's well worth a couple of quid, and I do regret not charging for it initially. You can ...
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Programmer
A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates computer software or applications by providing a specific programming language to the computer. Most programmers have extensive computing and coding experience in many varieties of programming languages and platforms, such as Structured Query Language (SQL), Perl, Extensible Markup Language (XML), PHP, HTML, C, C++ and Java. A programmer's most often-used computer language (e.g., Assembly, C, C++, C#, JavaScript, Lisp, Python, Java, etc.) may be prefixed to the aforementioned terms. Some who work with web programming languages may also prefix their titles with ''web''. Terminology There is no industry-wide standard terminology, so "programmer" and "software engineer" might refer to the same role at different companies. Most typically, ...
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The Cave (video Game)
''The Cave'' is a puzzle-platform, adventure game developed by Double Fine Productions and published by Sega in January 2013 on the PlayStation Network, Nintendo eShop and Xbox Live Arcade storefronts via the PlayStation 3, Wii U and Xbox 360 consoles and on Steam for Microsoft Windows, OS X and Linux. It was later released on October 3, 2013 on iOS devices, and on December 2, 2013 on the Ouya. The game has been delisted from console storefronts as of April 2, 2018, making it a Steam exclusive ever since. The game was created by Ron Gilbert, building on an idea that he has had for nearly twenty years about a cave that lures people into it to explore their darker personality traits. The game is rated "teen" for blood and violence. The game borrows concepts from his earlier 1987 game, ''Maniac Mansion'', such as the player initially selecting three different characters from a cast of seven to explore the Cave. Many of the game's puzzles require the three characters to wo ...
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The Lost Vikings
''The Lost Vikings'' is a puzzle-platform game developed by Silicon & Synapse (now Blizzard Entertainment) and published by Interplay. It was originally released for the Super NES in 1993, then subsequently released for the Amiga, Amiga CD32, MS-DOS, and Mega Drive/Genesis systems; the Mega Drive/Genesis version contains five stages not present in any other version of the game, and can also be played by three players simultaneously. Blizzard re-released the game for the Game Boy Advance in 2003. In 2014, the game was added to Battle.net as a free download emulated through DOSBox. In celebration of the company's 30th anniversary, ''The Lost Vikings'' was re-released for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One as part of the ''Blizzard Arcade Collection'' in February 2021. In ''The Lost Vikings'', the player controls three separate Vikings with different abilities. The three Vikings must work together to finish each level and find their way back home. A sequ ...
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Platforming Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other Acrobatics, acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong (video game), Donkey Kong'', released in 1981, established a template for what were initially called "climb ...
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