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Amiga Development Software
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. This includes the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS. The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Amiga 600 in March 1992. Fina ...
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Amiga 500
The Amiga 500, also known as the A500, is the first low-end version of the Amiga home computer. It contains the same Motorola 68000 as the Amiga 1000, as well as the same graphics and sound coprocessors, but is in a smaller case similar to that of the Commodore 128. Commodore announced the Amiga 500 at the January 1987 winter Consumer Electronics Showat the same time as the high-end Amiga 2000. It was initially available in the Netherlands in April 1987, then the rest of Europe in May. In North America and the UK it was released in October 1987 with a list price. It competed directly against models in the Atari ST line. The Amiga 500 was sold in the same retail outlets as the Commodore 64, as opposed to the computer store-only Amiga 1000. It proved to be Commodore's best-selling model, particularly in Europe. Although popular with hobbyists, arguably its most widespread use was as a gaming machine, where its graphics and sound were of significant benefit. It was followed by a ...
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Amiga 500 Plus
The Amiga 500, also known as the A500, is the first low-end version of the Amiga home computer. It contains the same Motorola 68000 as the Amiga 1000, as well as the same graphics and sound coprocessors, but is in a smaller case similar to that of the Commodore 128. Commodore announced the Amiga 500 at the January 1987 winter Consumer Electronics Showat the same time as the high-end Amiga 2000. It was initially available in the Netherlands in April 1987, then the rest of Europe in May. In North America and the UK it was released in October 1987 with a list price. It competed directly against models in the Atari ST line. The Amiga 500 was sold in the same retail outlets as the Commodore 64, as opposed to the computer store-only Amiga 1000. It proved to be Commodore's best-selling model, particularly in Europe. Although popular with hobbyists, arguably its most widespread use was as a gaming machine, where its graphics and sound were of significant benefit. It was followed by a ...
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Fourth Generation Of Video Game Consoles
In the history of video games, the fourth generation of game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America). Though NEC released the first console of this era, sales were mostly dominated by the rivalry between Sega and Nintendo across most markets: the Sega Mega Drive (''Sega Genesis'' in North America) and the Super Nintendo Entertainment System (SNES; ''Super Famicom'' in Japan). Cartridge-based Handheld game console, handheld consoles became prominent during this time, such as the Game Boy, Nintendo Game Boy (1989), Atari Lynx (1989), Game Gear, Sega Game Gear (1990) and TurboExpress (1990). Nintendo was able to capitalize on its success in the previous, third generation, and managed to win the largest worldwide market share in the fourth generation as well. Sega, however, was extremely successful in this generation and began a new fran ...
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IBM PC Compatible
IBM PC compatible computers are similar to the original IBM PC, XT, and AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such computers were referred to as PC clones, IBM clones or IBM PC clones. The term "IBM PC compatible" is now a historical description only, since IBM no longer sells personal computers after it sold its personal computer division in 2005 to Chinese technology company Lenovo. The designation "PC", as used in much of personal computer history, has not meant "personal computer" generally, but rather an x86 computer capable of running the same software that a contemporary IBM PC could. The term was initially in contrast to the variety of home computer systems available in the early 1980s, such as the Apple II, TRS-80, and Commodore 64. Later, the term was primarily used in contrast to Apple's Macintosh computers. These "clones" duplicated almost all the significant features of the original IBM PC architectures. ...
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Blender (software)
Blender is a free and open-source 3D computer graphics software tool set used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games. Blender's features include 3D modelling, UV mapping, texturing, digital drawing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animation, match moving, rendering, motion graphics, video editing, and compositing. History The Dutch animation studio NeoGeo (not related to Neo Geo video game hardware) started to develop Blender as an in-house application, and based on the timestamps for the first source files, January 2, 1994 is considered to be Blender's birthday. Version 1.00 was released in January 1995, with the primary author being company co-owner and software developer Ton Roosendaal. The name ''Blender'' was inspired by a song by the Swiss electroni ...
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Imagine (3D Modeling Software)
Imagine was the name of a cutting-edge 3D modeling and ray tracing program, originally for the Amiga computer and later also for MS-DOS and Microsoft Windows. It was created by Impulse, Inc. It used the .iob extension for its objects. Imagine was a derivative of the software TurboSilver, which was also for the Amiga and written by Impulse. CAD-Technologies continued the distribution of the Amiga version. Starting with version 5.1, new updates were available for free for current customers as part of the Amiga Constant Upgrade Program (ACUP) up until presumed Imagine 6.0 release. Versions Amiga * 1990 Imagine * 1992 Imagine 2.0 * 1993 Imagine 2.9 * 1994 Imagine 3.0 * 1995 Imagine 3.1 * 1995 Imagine 3.2 * 1995 Imagine 3.3 * 1995 Imagine 4.0 * 1996 Imagine 5.0 * 1998 Imagine 5.1 and 5.1a, first ACUP release *1998 Imagine 5.13 * 2000 Imagine 5.17 * 2006 Imagine 5.19, last public release MS-DOS * 1993 Imagine 2.0 * 1994 Imagine 3.0 * 1995 Imagine 4.0 Windows *1996 Imagine 1.0 *199 ...
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LightWave 3D
LightWave 3D is a 3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ... program developed by NewTek. It has been used in films, television, motion graphics, digital matte painting, visual effects, video game development, product design, Architectural visualization, architectural visualizations, Virtual product development, virtual production, Music video, music videos, Previsualization, pre-visualizations and advertising. Overview LightWave is a software package used for rendering computer graphics, 3D images, both animated and static. It includes a fast rendering engine that supports such advanced features as realistic reflection, Radiosity (computer graphics), radiosity, Caustic (optics), caustics, and 999 Parallel rendering, render nodes. The 3D modeling com ...
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Music Tracker
A music tracker (sometimes referred to as just tracker for short) is a type of music sequencer software for creating music. The music is represented as discrete musical notes positioned in several channels at discrete chronological positions on a vertical timeline. A music tracker's user interface is usually number based. Notes, parameter changes, effects and other commands are entered with the keyboard into a grid of fixed time slots as codes consisting of letters, numbers and hexadecimal digits. Separate patterns have independent timelines; a complete song consists of a master list of repeated patterns. Later trackers departed from solely using module files, adding other options both to the sound synthesis (hosting generic synthesizers and effects or MIDI output) and to the sequencing (MIDI input and recording), effectively becoming general purpose sequencers with a different user interface. In the 2010s, tracker music is still featured in demoscene products for old hardware p ...
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Video Production
Video production is the process of producing video content for video. It is the equivalent of filmmaking, but with video recorded either as analog signals on videotape, digitally in video tape or as computer files stored on optical discs, hard drives, SSDs, magnetic tape or memory cards instead of film stock. There are three stages of video production: pre-production, production (also known as principal photography), and post-production. Pre-production involves all of the planning aspects of the video production process before filming begins. This includes scriptwriting, scheduling, logistics, and other administrative duties. Production is the phase of video production which captures the video content (electronic moving images) and involves filming the subject(s) of the video. Post-production is the action of selectively combining those video clips through video editing into a finished product that tells a story or communicates a message in either a live event setting (live product ...
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Desktop Video
Desktop video refers to a phenomenon lasting from the mid-1980s to the early 1990s when the graphics capabilities of personal computers such as Commodore's Amiga, the Apple Macintosh II and specially-upgraded IBM PC compatibles had advanced to the point where individuals and local broadcasters could use them for analog non-linear editing (NLE) and vision mixing in video production. Despite the use of computers, desktop video should not be confused with digital video since the video data remained analog. Full-screen, full-motion video's vast storage requirements meant that the promise of digital encoding would not be realized on desktop computers for at least another decade. Description There were multiple models of genlock cards available to synchronise the content; the Newtek Video Toaster was commonly used in Amiga and PC systems, while Mac systems had the SuperMac Video Spigot and Radius VideoVision cards. Apple later introduced the Macintosh Quadra 840AV and Centris 660AV sy ...
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Video Toaster
The NewTek Video Toaster is a combination of hardware and software for the editing and production of NTSC standard-definition video. The plug-in expansion card initially worked with the Amiga 2000 computer and provides a number of BNC connectors on the exposed rear edge that provide connectivity to common analog video sources like VHS VCRs. The related software tools support video switching, chroma keying, character generation, animation, and image manipulation. Together, the hardware and software provided, for a few thousand U.S. dollars, a video editing suite that rivaled the output of contemporary (i.e. early 1990s) professional systems costing ten times as much. It allowed small studios to produce high-quality material and resulted in a cottage industry for video production not unlike the success of the Macintosh in the desktop publishing ( DTP) market only a few years earlier. The Video Toaster won the Emmy Award for Technical Achievement in 1993. Other parts of the origi ...
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Amiga Sidecar
The Commodore A1060 Sidecar is an expansion hardware device developed by Commodore and released in 1986 for the Amiga 1000 computer. It features a complete PC XT-clone system mounted in an expansion case which connected to the expansion bus on the right side of the Amiga 1000 computer, sitting beside it similar to a motorcycle's sidecar, hence the name. The PC side of the Sidecar was built around an Intel 8088 processor. All I/O procedures from the PC side are performed by the Amiga. Software was included to allow data to be exchanged easily between the PC and the Amiga side of the system. The Sidecar was available with an internal hard disk which was accessible from both the MS-DOS and AmigaOS environments. This was the first hard drive produced by Commodore for the Amiga. Video display and user input were performed through the Amiga's monitor, keyboard, and mouse. This allowed the user to control both computers simultaneously. Characteristics The Amiga Sidecar was a co ...
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