Amiga Reflections
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Amiga Reflections
Amiga Reflections is 3D modeling and rendering software developed by Carsten Fuchs for the Amiga. It was later renamed Monzoom. The first ''bookware'' release was 1989, and contained a book and a floppy disk. The book was the manual and had some tutorials explaining how a raytracer works. The floppy contained the software with some models and examples. Carsten Fuchs extended the software with a more advanced modeler and an animation module in 1992, the Reflections-Animator. The drawback of the improved modeler in Reflections 2.0 was that the program required far more RAM than before, leaving less free space for scene objects. On a 1 MB Amiga, the 2.0 modeler could only handle about 1,000 triangles (or spheres) at most. With 2 MB RAM, up to 10,000 triangles were possible. As of version 4.3, in 1998, Amiga Reflections was renamed Monzoom or Monzoom 3D and distributed by Oberland Computer. Monzoom Pro was available on CD with the March/April 2008 issue of the German print ma ...
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Markt+Technik
Markt+Technik is a publisher of books and magazines based on computer topics which was established in 1976. The publisher became well known in the 1980s and 1990s through the publications of computer magazines such as ''64'er'', ''Power Play'', '' Happy Computer'' and ''Computer Persönlich''. The publishing house also published books and software for home computers, in particular for the Commodore 64, including dBASE and GEOS. They also published compendia for programming and PC applications. In the 1990s, the book business was separated from the magazine business. The magazines were initially spun off into the subsidiary ''Magna Media Verlag AG'' and then later (around 1998) introduced into the ''WEKA Verlagsgruppe''. In February 2013 the Pearson Pearson may refer to: Organizations Education *Lester B. Pearson College, Victoria, British Columbia, Canada *Pearson College (UK), London, owned by Pearson PLC *Lester B. Pearson High School (other) Companies *Pearson PL ...
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AmigaOS
AmigaOS is a family of proprietary native operating systems of the Amiga and AmigaOne personal computers. It was developed first by Commodore International and introduced with the launch of the first Amiga, the Amiga 1000, in 1985. Early versions of AmigaOS required the Motorola 68000 series of 16-bit and 32-bit microprocessors. Later versions were developed by Haage & Partner (AmigaOS 3.5 and 3.9) and then Hyperion Entertainment (AmigaOS 4.0-4.1). A PowerPC microprocessor is required for the most recent release, AmigaOS 4. AmigaOS is a single-user operating system based on a preemptive multitasking kernel, called Exec. It includes an abstraction of the Amiga's hardware, a disk operating system called '' AmigaDOS'', a windowing system API called ''Intuition'', and a desktop environment and file manager called ''Workbench''. The Amiga intellectual property is fragmented between Amiga Inc., Cloanto, and Hyperion Entertainment. The copyrights for works created up to 1993 are ...
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Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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Proprietary Software
Proprietary software is software that is deemed within the free and open-source software to be non-free because its creator, publisher, or other rightsholder or rightsholder partner exercises a legal monopoly afforded by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting his or her freedoms. It is often contrasted with open-source or free software. For this reason, it is also known as non-free software or closed-source software. Types Origin Until the late 1960s computers—large and expensive mainframe computers, machines in specially air-conditioned computer rooms—were usually leased to customers rather than sold. Service and all software available were usually supplied by manufacturers without separate charge until 1969. Computer vendors ...
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Amiga Reflections 2
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. This includes the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS. The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Amiga 600 in March 199 ...
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3D Modeling
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data ( points and other information), 3D models can be created manually, algorithmically (procedural modeling), or by scanning. Their surfaces may be further defined with texture mapping. Outline The product is called a 3D model. Someone who works with 3D models may be referred to as a 3D artist or a 3D modeler. A 3D Model can also be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. 3D Models may be created au ...
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3D Rendering
3D rendering is the 3D computer graphics process of converting 3D modeling, 3D models into 2D computer graphics, 2D images on a computer. 3D renders may include photorealistic rendering, photorealistic effects or non-photorealistic rendering, non-photorealistic styles. Rendering methods Rendering (computer graphics), Rendering is the final process of creating the actual 2D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life. Several different, and often specialized, rendering methods have been developed. These range from the distinctly non-realistic Wire frame model, wireframe rendering through polygon-based rendering, to more advanced techniques such as: scanline rendering, Ray tracing (graphics), ray tracing, or Radiosity (computer graphics), radiosity. Rendering may take from fractions of a second to days for a single image/frame. In general, different methods are better suited for e ...
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Carsten Fuchs
Karsten or Carsten is a both a given name and a surname. It is believed to be either derived from a Low German form of Christian, or "man from karst". Notable persons with the name include: Given name ;Carsten: * Carsten Charles Sabathia (born 1980), Former baseball player most famous for being a New York Yankee * Carsten Niebuhr (1733–1815), German mathematician, cartographer, and explorer in the service of Denmark * Carsten Pohl (born 1965), German basketball coach ;Karsten: * Karsten Alnæs (born 1938), Norwegian author, historian, and journalist * Karsten Andersen (1920–1997), Norwegian conductor * Big Daddy Karsten (born 1989), 2017 Eurovision Jury List; Norwegian Pre-select for Eurovision (Melodi Grand Prix 2021) * Karsten Buer (1913–1993), Norwegian harness coach * Karsten Fonstad (1900–1970), Norwegian politician * Karsten Forsterling (born 1980), Australian rower * Karsten Isachsen (1944–2016), Norwegian Lutheran priest, essayist and public speaker * Karste ...
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Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. This includes the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprite (computer graphics), sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS. The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Am ...
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Ray Tracing (graphics)
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping and path tracing, are generally slower and higher fidelity than scanline rendering methods. Thus, ray tracing was first deployed in applications where taking a relatively long time to render could be tolerated, such as in still computer-generated images, and film and television visual effects (VFX), but was less suited to real-time applications such as video games, where speed is critical in rendering each frame. Since 2018, however, hardware acceleration for real-time ray tracing has become standard on new commercial graphics cards, and graphics APIs have followed suit, allowing developers to use hybrid ray tracing and rasterization- ...
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