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Amberzine
''Amberzine'' is a magazine that was published by Phage Press that covered ''The Chronicles of Amber'' books, the Amber Diceless Roleplaying Game, and associated material. Publication history Phage Press published ''Amberzine'' #1 (March 1992) shortly after '' Amber Diceless Roleplaying Game'' was released. The digest-sized magazine focused on inspirational material, like character diaries and discussions of elements of the Amber universe. One to three issues per year were published from 1992–1997 and the magazine was known for publishing an original Roger Zelazny Amber short story, "The Salesman's Tale," in ''Amberzine'' #6 (February 1994). Matt Howarth wrote and drew a ''Bugtown/Amber'' comic crossover called "Amber Raves of Pain," which appeared in ''Amberzine'' #6 (February 1994) through #9 (January 1997). Erick Wujcik kept ''Amberzine'' going until 1997, when he moved into computer games, and then published ''Amberzine'' #11 (2003) several years later; after he decided not t ...
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The Chronicles Of Amber
''The Chronicles of Amber'' is a series of fantasy novels by American writer Roger Zelazny. The main series consists of two story arcs, each five novels in length. Additionally, there are a number of Amber short stories and other works. Four additional prequel books, authorized by the Zelazny estate following his death, were authored by John Gregory Betancourt. The Amber stories take place in two contrasting "true" worlds, Amber and Chaos, and in shadow worlds (Shadows) that lie between the two. These shadows, including our Earth, are parallel worlds that exist in — and were created from — the tension between the opposing magical forces of Amber and Chaos. The Courts of Chaos are situated at the very edge of an abyss. Members of the royal family of Amber, after walking in a Pattern that is central to Amber, can travel freely through the Shadows. While traveling (shifting) between Shadows, they can alter reality or create a new reality by choosing which elements of which Sha ...
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Phage Press
The ''Amber Diceless Roleplaying Game'' is a role-playing game created and written by Erick Wujcik, set in the fictional universe created by author Roger Zelazny for his ''Chronicles of Amber''. The game is unusual in that no dice are used in resolving conflicts or player actions; instead a simple diceless system of comparative ability, and narrative description of the action by the players and gamemaster, is used to determine how situations are resolved. ''Amber DRPG'' was created in the 1980s, and is much more focused on relationships and roleplaying than most of the roleplaying games of that era. Most ''Amber'' characters are members of the two ruling classes in the ''Amber'' multiverse, and are much more advanced in matters of strength, endurance, psyche, warfare and sorcery than ordinary beings. This often means that the only individuals who are capable of opposing a character are from his or her family, a fact that leads to much suspicion and intrigue. History Erick Wujcik ...
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The Dark World
''The Dark World'' is a science fantasy novel credited to Henry Kuttner, although his wife C.L. Moore may have been an uncredited collaborator, or possibly even the author. The novel was first published in the July 1946 issue of ''Startling Stories'', then reprinted in the Winter 1954 issue of ''Fantastic Story Magazine''. Its first book edition was issued by Ace in 1965, followed by a British edition by Mayflower Books in 1966. A French translation appeared in 1972. The novel was reprinted in full in Issue #5 of Amberzine in 1992, and also collected in a 1997 paperback omnibus, ''The Startling Worlds of Henry Kuttner''. Roger Zelazny, author of ''The Chronicles of Amber'', credits this book as being one of his primary influences during his youth. Summary The protagonist is airman Edward Bond, who discovers that he shares his body with an alternate version of himself, a despotic wizard named Ganelon. Bond travels through a portal into the fantastical alternate dimension and ente ...
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Amber Diceless Roleplaying Game
The ''Amber Diceless Roleplaying Game'' is a role-playing game created and written by Erick Wujcik, set in the fictional universe created by author Roger Zelazny for his ''Chronicles of Amber''. The game is unusual in that no dice are used in resolving conflicts or player actions; instead a simple diceless system of comparative ability, and narrative description of the action by the players and gamemaster, is used to determine how situations are resolved. ''Amber DRPG'' was created in the 1980s, and is much more focused on relationships and roleplaying than most of the roleplaying games of that era. Most ''Amber'' characters are members of the two ruling classes in the ''Amber'' multiverse, and are much more advanced in matters of strength, endurance, psyche, warfare and sorcery than ordinary beings. This often means that the only individuals who are capable of opposing a character are from his or her family, a fact that leads to much suspicion and intrigue. History Erick Wujcik ...
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Erick Wujcik
Erick A. Wujcik (January 26, 1951 – June 7, 2008) was an American designer of both pen-and-paper and computer role-playing games, and co-founder of Palladium Books. Gaming career Wujcik started off as head of the gaming society at Wayne State University, The Warriors and Warlocks of the Wayne Weregamers Society, also known as the Wayne State Weregamers, where he met and befriended Kevin Siembieda. By 1980 the Wayne Weregamers became known as the Detroit Gaming Center, when Wujcik, the CDM (Caucus of Dungeon Masters) and Siembieda moved the group from the Monteith House, scheduled for demolition, to an off-campus building that was being maintained by a non-profit; Wujcik became Director for the Center with Siembieda as Assistant Director. Wujcik published the science-fiction adventure '' Sector 57'' (1980) under the banner of the Detroit Gaming Center. Wujcik worked as a computer columnist for ''The Detroit News'' where he wrote their weekly "Computer Column" from 1979 to ...
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Magazines Established In 1992
A magazine is a periodical publication, generally published on a regular schedule (often weekly or monthly), containing a variety of content. They are generally financed by advertising, purchase price, prepaid subscriptions, or by a combination of the three. Definition In the technical sense a ''journal'' has continuous pagination throughout a volume. Thus ''Business Week'', which starts each issue anew with page one, is a magazine, but the '' Journal of Business Communication'', which continues the same sequence of pagination throughout the coterminous year, is a journal. Some professional or trade publications are also peer-reviewed, for example the '' Journal of Accountancy''. Non-peer-reviewed academic or professional publications are generally ''professional magazines''. That a publication calls itself a ''journal'' does not make it a journal in the technical sense; ''The Wall Street Journal'' is actually a newspaper. Etymology The word "magazine" derives from Arabic , t ...
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Fanzines
A fanzine (blend word, blend of ''fan (person), fan'' and ''magazine'' or ''-zine'') is a non-professional and non-official publication produced by fan (person), enthusiasts of a particular cultural phenomenon (such as a literary or musical genre) for the pleasure of others who share their interest. The term was coined in an October 1940 science fiction fanzine by Russ Chauvenet and first popularized within science fiction fandom, and from there the term was adopted by other communities. Typically, publishers, editors, writers and other contributors of Article (publishing), articles or illustrations to fanzines are not paid. Fanzines are traditionally circulated free of charge, or for a nominal cost to defray postage or production expenses. Copies are often offered in exchange for similar publications, or for contributions of art, articles, or letters of comment (LoCs), which are then published. Some fanzines are typed and photocopied by amateurs using standard home office equipme ...
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Defunct Science Fiction Magazines Published In The United States
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product An end-of-life product (EOL product) is a product at the end of the product lifecycle which prevents users from receiving updates, indicating that the product is at the end of its useful life (from the vendor's point of view). At this stage, a v ...
* Obsolescence {{Disambiguation ...
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White Wolf Magazine
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" in 1991, and again in 1992. ...
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Henry Kuttner
Henry Kuttner (April 7, 1915 – February 3, 1958) was an American author of science fiction, fantasy and horror. Early life Henry Kuttner was born in Los Angeles, California in 1915. Kuttner (1829–1903) and Amelia Bush (c. 1834–1911), the parents of his father, the bookseller Henry Kuttner (1863–1920), had come from Leszno in Prussia and lived in San Francisco since 1859; the parents of his mother, Annie Levy (1875–1954), were from Great Britain. Henry Kuttner's great-grandfather was the scholar Josua Heschel Kuttner. Kuttner grew up in relative poverty following the death of his father. As a young man he worked in his spare time for the literary agency of his uncle, Laurence D'Orsay (in fact his first cousin by marriage), in Los Angeles before selling his first story, "The Graveyard Rats", to ''Weird Tales'' in early 1936. It was while working for the d'Orsay agency that Kuttner picked Leigh Brackett's early manuscripts off the slush pile; it was under his tutelage th ...
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Lester W
Lester is an ancient Anglo-Saxon surname and given name. Notable people and characters with the name include: People Given name * Lester Bangs (1948–1982), American music critic * Lester W. Bentley (1908–1972), American artist from Wisconsin * Lester Bird (1938–2021), second prime minister of Antigua and Barbuda (1994–2004) * Lester Cotton (born 1996), American football player * Lester del Rey (1915–1993), American science fiction author and editor * Lester Flatt (1914–1979), American bluegrass musician * Lester Gillis (1908–1934), better known as Baby Face Nelson, American gangster * Lester Holt (born 1959), American television journalist * Lester Charles King (1907–1989), English geomorphologist * Lester Lanin (1907–2004), American jazz and pop music bandleader * Lester Lockett (1912–2005), American Negro League baseball player * Lester Maddox (1915–2003), governor and lieutenant governor of the U.S. state of Georgia * Lester Patrick (1883–1960), Cana ...
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