Almost Wide Probabilistic Polynomial-Time
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Almost Wide Probabilistic Polynomial-Time
In theoretical computer science, almost wide probabilistic polynomial-time (AWPP) is a complexity class contained in PP defined via GapP functions. The class often arises in the context of quantum computing. AWPP contains the complexity class BQP (bounded-error quantum polynomial time), which contains the decision problems solvable by a quantum computer in polynomial time In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by ..., with an error probability of at most 1/3 for all instances. In fact, it is the smallest classical complexity class that upper bounds BQP. Furthermore, it is contained in the APP class. References General * Provides information on the connection between various complexity classes. * Definition of AWPP and connection to APP and PP. * Proof of BPQ in AWPP. * " ...
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Theoretical Computer Science
Theoretical computer science (TCS) is a subset of general computer science and mathematics that focuses on mathematical aspects of computer science such as the theory of computation, lambda calculus, and type theory. It is difficult to circumscribe the theoretical areas precisely. The Association for Computing Machinery, ACM's ACM SIGACT, Special Interest Group on Algorithms and Computation Theory (SIGACT) provides the following description: History While logical inference and mathematical proof had existed previously, in 1931 Kurt Gödel proved with his incompleteness theorem that there are fundamental limitations on what statements could be proved or disproved. Information theory was added to the field with a 1948 mathematical theory of communication by Claude Shannon. In the same decade, Donald Hebb introduced a mathematical model of Hebbian learning, learning in the brain. With mounting biological data supporting this hypothesis with some modification, the fields of n ...
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Complexity Class
In computational complexity theory, a complexity class is a set of computational problems of related resource-based complexity. The two most commonly analyzed resources are time and memory. In general, a complexity class is defined in terms of a type of computational problem, a model of computation, and a bounded resource like time or memory. In particular, most complexity classes consist of decision problems that are solvable with a Turing machine, and are differentiated by their time or space (memory) requirements. For instance, the class P is the set of decision problems solvable by a deterministic Turing machine in polynomial time. There are, however, many complexity classes defined in terms of other types of problems (e.g. counting problems and function problems) and using other models of computation (e.g. probabilistic Turing machines, interactive proof systems, Boolean circuits, and quantum computers). The study of the relationships between complexity classes is a ma ...
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PP (complexity)
In complexity theory, PP is the class of decision problems solvable by a probabilistic Turing machine in polynomial time, with an error probability of less than 1/2 for all instances. The abbreviation PP refers to probabilistic polynomial time. The complexity class was defined by Gill in 1977. If a decision problem is in PP, then there is an algorithm for it that is allowed to flip coins and make random decisions. It is guaranteed to run in polynomial time. If the answer is YES, the algorithm will answer YES with probability more than 1/2. If the answer is NO, the algorithm will answer YES with probability less than 1/2. In more practical terms, it is the class of problems that can be solved to any fixed degree of accuracy by running a randomized, polynomial-time algorithm a sufficient (but bounded) number of times. Turing machines that are polynomially-bound and probabilistic are characterized as PPT, which stands for probabilistic polynomial-time machines. This characterization ...
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GapP
GapP is a counting complexity class, consisting of all of the functions ''f'' such that there exists a polynomial-time non-deterministic Turing machine ''M'' where, for any input ''x'', ''f(x)'' is equal to the number of accepting paths of ''M'' minus the number of rejecting paths of ''M''. GapP is exactly the closure of #P under subtraction. It also has all the other closure properties of #P, such as addition, multiplication, and binomial coefficients. The counting class AWPP is defined in terms of GapP functions. References * S. Fenner, L. Fortnow, and S. KurtzGap-definable counting classes ''Journal of Computer and System Sciences'' 48(1):116-148, 1994. * {{Comp-sci-theory-stub Complexity classes ...
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Quantum Computing
Quantum computing is a type of computation whose operations can harness the phenomena of quantum mechanics, such as superposition, interference, and entanglement. Devices that perform quantum computations are known as quantum computers. Though current quantum computers may be too small to outperform usual (classical) computers for practical applications, larger realizations are believed to be capable of solving certain computational problems, such as integer factorization (which underlies RSA encryption), substantially faster than classical computers. The study of quantum computing is a subfield of quantum information science. There are several models of quantum computation with the most widely used being quantum circuits. Other models include the quantum Turing machine, quantum annealing, and adiabatic quantum computation. Most models are based on the quantum bit, or "qubit", which is somewhat analogous to the bit in classical computation. A qubit can be in a 1 or 0 quantum s ...
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Decision Problem
In computability theory and computational complexity theory, a decision problem is a computational problem that can be posed as a yes–no question of the input values. An example of a decision problem is deciding by means of an algorithm whether a given natural number is prime. Another is the problem "given two numbers ''x'' and ''y'', does ''x'' evenly divide ''y''?". The answer is either 'yes' or 'no' depending upon the values of ''x'' and ''y''. A method for solving a decision problem, given in the form of an algorithm, is called a decision procedure for that problem. A decision procedure for the decision problem "given two numbers ''x'' and ''y'', does ''x'' evenly divide ''y''?" would give the steps for determining whether ''x'' evenly divides ''y''. One such algorithm is long division. If the remainder is zero the answer is 'yes', otherwise it is 'no'. A decision problem which can be solved by an algorithm is called ''decidable''. Decision problems typically appear in mat ...
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Polynomial Time
In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor. Since an algorithm's running time may vary among different inputs of the same size, one commonly considers the worst-case time complexity, which is the maximum amount of time required for inputs of a given size. Less common, and usually specified explicitly, is the average-case complexity, which is the average of the time taken on inputs of a given size (this makes sense because there are only a finite number of possible inputs of a given size). In both cases, the time complexity is generally expresse ...
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APP (complexity Class)
App, Apps or APP may refer to: Computing * Application software * Mobile app, software designed to run on smartphones and other mobile devices * Web application or web app, software designed to run inside a web browser * Adjusted Peak Performance, a metric to measure computing performance in 64-bit processors and above * Application Portability Profile, NIST standards and specifications for the Open System Environment * Atom Publishing Protocol, simple HTTP-based protocol for creating and updating web resources Education * Advanced Placement Program, a program offering college-level curriculum and examinations to high school students * Appalachian State University, a university in Boone, North Carolina, US ** Appalachian State Mountaineers, the university's athletic program * Assessing Pupils' Progress, an assessment methodology used in schools in England and Wales Entertainment and media * ''APP'' (film), a 2013 Dutch film that utilizes second screen technology * ''Apps'' ...
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Probabilistic Complexity Classes
Probability is the branch of mathematics concerning numerical descriptions of how likely an Event (probability theory), event is to occur, or how likely it is that a proposition is true. The probability of an event is a number between 0 and 1, where, roughly speaking, 0 indicates impossibility of the event and 1 indicates certainty."Kendall's Advanced Theory of Statistics, Volume 1: Distribution Theory", Alan Stuart and Keith Ord, 6th Ed, (2009), .William Feller, ''An Introduction to Probability Theory and Its Applications'', (Vol 1), 3rd Ed, (1968), Wiley, . The higher the probability of an event, the more likely it is that the event will occur. A simple example is the tossing of a fair (unbiased) coin. Since the coin is fair, the two outcomes ("heads" and "tails") are both equally probable; the probability of "heads" equals the probability of "tails"; and since no other outcomes are possible, the probability of either "heads" or "tails" is 1/2 (which could also be written ...
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