Alien 3 (video Game)
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Alien 3 (video Game)
''Alien 3'' (stylized as ''A''LIEN³) is a run and gun video game based on the 1992 film of the same name. The game was released for the Sega Genesis and Amiga in 1992, with additional versions being released in 1993 for the Commodore 64, Game Boy, Game Gear, Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), and Master System. Each version was developed by Probe Software, except for the Game Boy version, which was developed by Bits Studios. Acclaim Entertainment published the game, with Virgin Interactive Entertainment publishing the Europe-exclusive Amiga version. ''Alien 3'' received generally positive reviews, with most critics praising its music and graphics. Gameplay ''Alien 3'' is a side-scrolling run and gun in which the player controls Ellen Ripley, the film's main character, who progresses through the Fiorina 161 prison colony that was featured in the film. The player can jump, shoot, climb ladders, crawl through tunnels, open doors, and ...
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Probe Software
Acclaim Entertainment was an American video game publisher from Long Island, active from 1987 until filing for Chapter 7 bankruptcy on September 1, 2004. Through a series of acquisitions between 1990 and 2002, Acclaim built itself a large portfolio of subsidiaries acting in the fields of development and publishing. Development Acclaim Studios Acclaim Studios was established in July 1998 to organize all Acclaim-owned development studios under one management. In May 1999, all underlying studios were uniformly rebranded to bear the "Acclaim Studios" prefix. Acclaim Studios and all of its development facilities were closed on August 27, 2004. Acclaim Studios Austin Acclaim Studios Cheltenham Acclaim Studios Cheltenham was based in Cheltenham, England. The studio was founded in 2000 by former employees of Psygnosis' South West studio. Acclaim Studios London Acclaim Studios London was based in Croydon, England. The company was founded in 1984 by Fergus McGovern and Vakis ...
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Jeroen Tel
Jeroen Godfried Tel (born 19 May 1972), also known as WAVE, is a Dutch composer. He is best known for numerous computer game tunes he wrote in the 1980s and early 1990s for the Commodore 64. His most popular compositions appear in the following Commodore 64 games: ''Combat Crazy'', ''Cybernoid'', ''Cybernoid II'', ''Dan Dare 3'', ''Eliminator'', ''Hawkeye'', '' Myth: History in the Making'', ''Nighthunter'', ''Robocop 3'', ''Rubicon'' (title music), and '' Supremacy''. Maniacs of Noise Alongside Charles Deenen, who Tel met at computer meetings in Venlo, Netherlands, Tel is a founding member of the computer music group Maniacs of Noise, a company devoted to composing music and designing sound effects for videogames since 1987. He worked for several years at Funcom in Norway. In addition to being a game musician, he has composed lots of modules in the context of demo scene. Tess & Tel In late 2014 Jeroen Tel joined forces with Swedish singer and songwriter Tess Fries and formed the ...
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Overhead Perspective
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units. Text-based Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics. Examples include MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on randomization, replayability and permanent death. Some of the earliest text games were developed for computer systems which had no video display at all. Text games are typically easier to write and require less proc ...
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Port (video Gaming)
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the sam ...
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Prima Games
Prima Games is a publishing company of video game strategy guides in the United States. Formerly, Prima was an imprint of Dorling Kindersley, a division of Penguin Random House, and produced print ''strategy guides'', featuring ''in-depth walkthroughs'' for completing games and other information, such as character sheets and move charts. Prima was acquired by Asteri Holdings in March 2019, which will transition the business to provide strategy guides in online form only, alongside other gaming news. The company was acquired by GAMURS Group in January 2022. History Prima Publishing was a small publisher working out of a residential-style home office in Roseville, California when in 1990 its owner, Ben Dominitz, contracted with author Rusel DeMaria to create a video game strategy guide imprint, initially called "The Secrets of the Games". At the time, DeMaria was senior editor for ''PC Games'' magazine and on the staff of '' GamePro''. The initial contract called for five books ...
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Password (video Gaming)
In many video games of the 1980s and 1990s, passwords are used to select a starting level, or to restore the game to a particular state visited in a previous playthrough. Such passwords are given to the player when a level is beaten, or when all continues are used. Overlapping in many ways with cheat codes, passwords are distinguished from codes in that they are revealed to the player outright rather than hidden within the game code, and using them is generally not considered cheating. They are rarely used today, having been largely supplanted by saved games. Rationale and history Passwords were used when storage was either impossible or expensive. On early ROM cartridges, games could not be saved without an additional memory card being integrated into the game, significantly increasing (often doubling) the manufacturing cost. By using passwords, nothing needed to be written on the cartridge, as the password itself contained all the information needed to continue the game, and ...
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Alien Queen
The Alien (also known as a ''Xenomorph XX121'' or ''Internecivus raptus'', or simply a xenomorph)Alien: The Weyland-Yutani Report is a fictional parasitoid, endoparasitoid Extraterrestrials in fiction, extraterrestrial species that serves as the titular antagonist of the Alien (franchise), ''Alien'' film series. The species made its debut in the film ''Alien (film), Alien'' (1979) and reappeared in the sequels ''Aliens (film), Aliens'' (1986), ''Alien 3'' (1992), and ''Alien Resurrection'' (1997). The species returns in the prequel series, first with a predecessor in ''Prometheus (2012 film), Prometheus'' (2012) and a further evolved form in ''Alien: Covenant'' (2017). It also featured in the Alien vs. Predator (franchise), crossover films ''Alien vs. Predator (film), Alien vs. Predator'' (2004) and ''Aliens vs. Predator: Requiem'' (2007), with the skull and tail of one of the creatures respectively appearing briefly in ''Predator 2'' (1990) and ''The Predator (film), The Predator ...
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Motion Detector
A motion detector is an electrical device that utilizes a sensor to detect nearby motion. Such a device is often integrated as a component of a system that automatically performs a task or alerts a user of motion in an area. They form a vital component of security, automated lighting control, home control, energy efficiency, and other useful systems. Overview An ''active'' electronic motion detector contains an optical, microwave, or acoustic sensor, as well as a transmitter. However, a ''passive'' contains only a sensor and only senses a signature from the moving object via emission or reflection. Changes in the optical, microwave or acoustic field in the device's proximity are interpreted by the electronics based on one of several technologies. Most low-cost motion detectors can detect motion at distances of about . Specialized systems are more expensive but have either increased sensitivity or much longer ranges. Tomographic motion detection systems can cover much larger are ...
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Grenade
A grenade is an explosive weapon typically thrown by hand (also called hand grenade), but can also refer to a shell (explosive projectile) shot from the muzzle of a rifle (as a rifle grenade) or a grenade launcher. A modern hand grenade generally consists of an explosive charge ("filler"), a detonator mechanism, an internal striker to trigger the detonator, and a safety lever secured by a cotter pin. The user removes the safety pin before throwing, and once the grenade leaves the hand the safety lever gets released, allowing the striker to trigger a primer that ignites a fuze (sometimes called the delay element), which burns down to the detonator and explodes the main charge. Grenades work by dispersing fragments (fragmentation grenades), shockwaves (high-explosive, anti-tank and stun grenades), chemical aerosols (smoke and gas grenades) or fire ( incendiary grenades). Fragmentation grenades ("frags") are probably the most common in modern armies, and when the word ''gren ...
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Flamethrower
A flamethrower is a ranged incendiary device designed to project a controllable jet of fire. First deployed by the Byzantine Empire in the 7th century AD, flamethrowers saw use in modern times during World War I, and more widely in World War II as a tactical siege weapon against fortifications. Most military flamethrowers use liquid fuel, typically either gasoline or diesel, but commercial flamethrowers are generally blowtorches using gaseous fuels such as propane; gases are safer in peacetime applications, because their flames have less mass flow rate and dissipate faster, and often are easier to extinguish when necessary. The military use of flamethrowers is restricted through the Protocol on Incendiary Weapons. Apart from the military applications, flamethrowers have peacetime applications where there is a need for controlled burning, such as in sugarcane harvesting and other land-management tasks. Various forms are designed for an operator to carry, while others a ...
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Pulse Rifle
A raygun is a science-fiction directed-energy weapon that releases energy, usually with destructive effect.Jeff Prucher, '' Brave New Words: The Oxford Dictionary of Science Fiction,'' Oxford University Press, 2007, page 162 They have various alternate names: ray gun, death ray, beam gun, blaster, laser gun, laser pistol, phaser, zap gun, etc. In most stories, when activated, a raygun emits a ray, typically visible, usually lethal if it hits a human target, often destructive if it hits mechanical objects, with properties and other effects unspecified or varying. Real-world analogues are directed-energy weapons or electrolasers: electroshock weapons which send current along an electrically conductive laser-induced plasma channel. History A very early example of a raygun is the Heat-Ray featured in H. G. Wells' novel ''The War of the Worlds'' (1898).Van Riper, op. cit., p. 46. Science fiction during the 1920s described death rays. Early science fiction often described or depic ...
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Alien (creature In Alien Franchise)
The Alien (also known as a ''Xenomorph XX121'' or ''Internecivus raptus'', or simply a xenomorph)Alien: The Weyland-Yutani Report is a fictional parasitoid, endoparasitoid Extraterrestrials in fiction, extraterrestrial species that serves as the titular antagonist of the Alien (franchise), ''Alien'' film series. The species made its debut in the film ''Alien (film), Alien'' (1979) and reappeared in the sequels ''Aliens (film), Aliens'' (1986), ''Alien 3'' (1992), and ''Alien Resurrection'' (1997). The species returns in the prequel series, first with a predecessor in ''Prometheus (2012 film), Prometheus'' (2012) and a further evolved form in ''Alien: Covenant'' (2017). It also featured in the Alien vs. Predator (franchise), crossover films ''Alien vs. Predator (film), Alien vs. Predator'' (2004) and ''Aliens vs. Predator: Requiem'' (2007), with the skull and tail of one of the creatures respectively appearing briefly in ''Predator 2'' (1990) and ''The Predator (film), The Predator' ...
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