Akuma (Street Fighter Character)
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Akuma (Street Fighter Character)
Akuma (悪魔, Japanese for "Devil", "Demon"), known in Japan as , is a fictional character and secondary antagonist of the ''Street Fighter'' series of fighting games by Capcom. Akuma made his debut in ''Super Street Fighter II Turbo'' as a secret character and boss. In the storyline of the ''Street Fighter'' video games, he is the younger brother of Gouken, Ryu's and Ken's master. In some games, he also has an alternate version named Shin Akuma or in Japanese and Oni Akuma in Super Street Fighter IV: Arcade Edition. Since his debut, Akuma has appeared in several subsequent titles and has been well-received by both fans and critics. Creation Akuma was created by request of Noritaka Funamizu to Akira Yasuda when creating a new ''Street Fighter'' character. Akuma was designed in order to please fans who were victims of April's Fools in the claims from journalists that there was a hidden character named Sheng Long. Funamizu wanted the character, Akuma, to be based on Ryu's design ...
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Street Fighter
, commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six other main series games, various spin-offs and crossovers, and numerous appearances in other media. Its best-selling 1991 release ''Street Fighter II'' established many of the conventions of the one-on-one fighting genre. ''Street Fighter'' is one of the highest-grossing video game franchises of all time and is one of Capcom's flagship series with total sales of 49 million units worldwide . It is the highest-grossing fighting game media franchise of all time at , including 500,000 arcade unit sales. History Video games ''Street Fighter'' (1987) '' Street Fighter'', designed by Takashi Nishiyama and Hiroshi Matsumoto, debuted in arcades in 1987. The player controls martial artist Ryu to compete in a worldwide martial arts tourname ...
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Karate
(; ; Okinawan language, Okinawan pronunciation: ) is a martial arts, martial art developed in the Ryukyu Kingdom. It developed from the Okinawan martial arts, indigenous Ryukyuan martial arts (called , "hand"; ''tii'' in Okinawan) under the influence of Chinese martial arts, particularly Fujian White Crane. Karate is now predominantly a striking art using Punch (combat), punching, kicking, knee (strike), knee strikes, elbow strikes and open-hand techniques such as Knifehand strike, knife-hands, spear-hands and palm-heel strikes. Historically, and in some modern styles, grappling, throws, joint locks, restraints and kyusho-jitsu, vital-point strikes are also taught. A karate practitioner is called a . The Empire of Japan annexed the Ryukyu Kingdom in 1879. Karate came to mainland Japan in the early 20th century during a time of migration as Ryukyuans, especially from Okinawa, looked for work in the main islands of Japan. It was systematically taught in Japan after the Taishō ...
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Prayer Beads
Prayer beads are a form of beadwork used to count the repetitions of prayers, chants, or mantras by members of various religions such as Hinduism, Buddhism, Shinto, Umbanda, Islam, Sikhism, the Baháʼí Faith, and some Christian denominations, such as the Roman Catholic Church, the Lutheran Church, the Oriental Orthodox Churches, and the Eastern Orthodox Churches. Common forms of beaded devotion include the mequteria in Oriental Orthodox Christianity, the ''chotki'' in Eastern Orthodox Christianity, the Wreath of Christ in Lutheran Christianity, the Dominican rosary of the Blessed Virgin Mary in Roman Catholic Christianity, the ''dhikr'' (remembrance of God) in Islam, the ''japamala'' in Buddhism and Hinduism, and the ''Jaap Sahib'' in Sikhism. Origins and etymology Beads are among the earliest human ornaments and ostrich shell beads in Africa date to 10,000 BC.''Beads and bead makers: gender, material culture, and meaning'' by Lidia D. Sciama, Joanne Bubolz Eicher 19988 p ...
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Sclera
The sclera, also known as the white of the eye or, in older literature, as the tunica albuginea oculi, is the opaque, fibrous, protective, outer layer of the human eye containing mainly collagen and some crucial elastic fiber. In humans, and some other vertebrates, the whole sclera is white, contrasting with the coloured iris, but in most mammals, the visible part of the sclera matches the colour of the iris, so the white part does not normally show while other vertebrates have distinct colors for both of them. In the development of the embryo, the sclera is derived from the neural crest. In children, it is thinner and shows some of the underlying pigment, appearing slightly blue. In the elderly, fatty deposits on the sclera can make it appear slightly yellow. People with dark skin can have naturally darkened sclerae, the result of melanin pigmentation. The human eye is relatively rare for having a pale sclera (relative to the iris). This makes it easier for one individual to ide ...
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Sheng Long
Sheng Long is a character hoax related to the ''Street Fighter'' series, created by ''Electronic Gaming Monthly'' (''EGM'') as an April Fools' prank in 1992 (in an issue published mid-February). The joke, based upon a mistranslation that suggested the existence of a character named Sheng Long in the Capcom fighting game ''Street Fighter II'', described a method to fight the character in the game. After other publications reprinted the details as fact without verifying its legitimacy, the Sheng Long hoax spread worldwide. As a result of discussion revolving around the possibility of the character's appearance in ''Street Fighter III'' during the game's development, ''EGM'' revisited the joke in 1997, printing an updated version of the hoax for the title while establishing a backstory and appearance for the character in the process. As a character and a hoax, Sheng Long has been described as one of the most famous and well-known legends related to video gaming by publications such ...
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