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This is a list of the names of characters in the stories about the fantasy world of Earthsea, created by Ursula K. Le Guin. Nomenclature In Earthsea, each individual among the Hardic peoples has several names over the course of their life: a child-name, a use-name and a true name. Up to puberty, a person is known by their child-name; at their rite of Passage, at about the age of thirteen, that name is taken from them and they are given their true name in the Old Speech by a witch, sorcerer or wizard. One's true name is a closely guarded secret shared only with those whom they trust completely because it grants the knower control over the person. A use-name is adopted for everyday dealings. It may be an animal (Dragonfly, Hare, Otter, Sparrowhawk), a plant (Alder, Heather, Moss, Rowan), a substance (Diamond, Flint, Ivory, Jasper, Onyx) or something else (Golden, Kurremkarmerruk, the latter having no meaning). Use-names are not unique; there are, for instance, three different c ...
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Earthsea (universe)
Earthsea is a fictional world originally created by Ursula K. Le Guin for her short story "The Word of Unbinding", published in 1964. Earthsea became the setting for a further six books, beginning with ''A Wizard of Earthsea'', first published in 1968, and continuing with ''The Tombs of Atuan'', ''The Farthest Shore'', ''Tehanu'', ''Tales from Earthsea'' and ''The Other Wind''. Nine short stories by Le Guin are also set in Earthsea; the earliest two (''The Word of Unbinding'' and ''The Rule of Names'') in her 1975 collection of short stories ''The Wind's Twelve Quarters'', five in ''Tales from Earthsea'', and the final two (2014's ''The Daughter of Odren'' and 2018's ''Firelight'') in an illustrated collection (along with the 1993 essay ''Earthsea Revisioned'') in '' The Books of Earthsea'' (released to celebrate the 50th anniversary of ''A Wizard of Earthsea''). Collectively, the series is simply known as ''Earthsea''. Geography The world of Earthsea is one of sea and islands: a ...
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Islands Of Earthsea
Earthsea is a fictional world originally created by Ursula K. Le Guin for her short story " The Word of Unbinding", published in 1964. Earthsea became the setting for a further six books, beginning with '' A Wizard of Earthsea'', first published in 1968, and continuing with '' The Tombs of Atuan'', '' The Farthest Shore'', '' Tehanu'', '' Tales from Earthsea'' and '' The Other Wind''. Nine short stories by Le Guin are also set in Earthsea; the earliest two (''The Word of Unbinding'' and '' The Rule of Names'') in her 1975 collection of short stories '' The Wind's Twelve Quarters'', five in ''Tales from Earthsea'', and the final two (2014's ''The Daughter of Odren'' and 2018's ''Firelight'') in an illustrated collection (along with the 1993 essay ''Earthsea Revisioned'') in '' The Books of Earthsea'' (released to celebrate the 50th anniversary of ''A Wizard of Earthsea''). Collectively, the series is simply known as '' Earthsea''. Geography The world of Earthsea is one of sea and ...
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Ged (Earthsea)
Ged is the true name of a fictional character in Ursula K. Le Guin's Earthsea (universe), Earthsea realm. He is introduced in ''A Wizard of Earthsea'', and plays both main and supporting roles in the subsequent Earthsea novels. In most of the Earthsea books he goes by the Earthsea (universe)#Hardic, Hardic name Sparrowhawk; as a child he is known as Duny. Character overview Ged is the main protagonist in ''A Wizard of Earthsea'' in which he is a serious and arrogant boy who matures into "one of the wisest and most powerful Magician (fantasy), magicians in the land." He has red-brown skin. Biography At birth, Ged was given the child-name Duny by his mother. He was born on the island of Gont, the son of a bronzesmith. His mother died before he reached the age of one. A small boy, Ged had overheard the village witch, his maternal aunt, using various words of power to call goats. Ged later used the words without understanding their meanings, to surprising effect. The witch knew that ...
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Tehanu
''Tehanu'' , initially subtitled ''The Last Book of Earthsea'', is a fantasy novel by the American author Ursula K. Le Guin, published by Atheneum in 1990. It is the fourth novel set in the fictional archipelago Earthsea, following almost twenty years after the first three Earthsea novels (1968–1972), and not the last, despite its subtitle. (ISFDB). Two short stories set in Earthsea preceded the trilogy. A fifth novel and a collection of stories and essays were published about ten years after ''Tehanu''. See . It won the annual Nebula Award for Best Novel and the Locus Award for Best Fantasy Novel. ''Tehanu'' continues the stories of Tenar, the heroine of the second book of the ''Earthsea'' series ''The Tombs of Atuan'', and Ged, the hero of the first book, ''A Wizard of Earthsea''. Plot Summary ''Tehanu'' begins slightly before the conclusion of the previous book in the series, ''The Farthest Shore'', and provides some information about the life of Tenar after the end of ' ...
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A Wizard Of Earthsea
''A Wizard of Earthsea'' is a fantasy novel written by American author Ursula K. Le Guin and first published by the small press Parnassus in 1968. It is regarded as a classic of children's literature and of fantasy, within which it is widely influential. The story is set in the fictional archipelago of Earthsea (universe), Earthsea and centers on a young Magician (fantasy), mage named Ged (Earthsea), Ged, born in a village on the island of Gont. He displays great power while still a boy and joins a school of wizardry, where his prickly nature drives him into conflict with a fellow student. During a magical duel, Ged's spell goes awry and releases a shadow creature that attacks him. The novel follows Ged's journey as he seeks to be free of the creature. The book has often been described as a ''Bildungsroman,'' or coming-of-age story, as it explores Ged's process of learning to cope with power and come to terms with death. The novel also carries Taoism, Taoist themes about a funda ...
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Fantasy World
A fantasy world is a world created for/from fictional media, such as literature, film or games. Typical fantasy worlds involve magic or magical abilities, nonexistent technology and, sometimes, either a historical or futuristic theme. Some worlds may be a parallel world connected to Earth via magical portals or items (like Narnia); an imaginary universe hidden within ours (like Wizarding World); a fictional Earth set in the remote past or future (like Middle-earth); an alternative version of our History (like Lyra's world); or an entirely independent world set in another part of the universe (like the '' Star Wars'' Galaxy). Many fantasy worlds draw heavily on real world history, geography, sociology, mythology, and folklore. Plot function The setting of a fantasy work is often of great importance to the plot and characters of the story. The setting itself can be imperiled by the evil of the story, suffer a calamity, and be restored by the transformation the story brings ab ...
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Lists Of Literary Characters
A ''list'' is any set of items in a row. List or lists may also refer to: People * List (surname) Organizations * List College, an undergraduate division of the Jewish Theological Seminary of America * SC Germania List, German rugby union club Other uses * Angle of list, the leaning to either port or starboard of a ship * List (information), an ordered collection of pieces of information ** List (abstract data type), a method to organize data in computer science * List on Sylt, previously called List, the northernmost village in Germany, on the island of Sylt * ''List'', an alternative term for ''roll'' in flight dynamics * To ''list'' a building, etc., in the UK it means to designate it a listed building that may not be altered without permission * Lists (jousting), the barriers used to designate the tournament area where medieval knights jousted * ''The Book of Lists'', an American series of books with unusual lists See also * The List (other) * Listing (di ...
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Dragon
A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as winged, horned, and capable of breathing fire. Dragons in eastern cultures are usually depicted as wingless, four-legged, serpentine creatures with above-average intelligence. Commonalities between dragons' traits are often a hybridization of feline, reptilian and avian features. Scholars believe huge extinct or migrating crocodiles bear the closest resemblance, especially when encountered in forested or swampy areas, and are most likely the template of modern Oriental dragon imagery. Etymology The word ''dragon'' entered the English language in the early 13th century from Old French ''dragon'', which in turn comes from la, draconem (nominative ) meaning "huge serpent, dragon", from Ancient Greek , (genitive , ) "serpent, giant s ...
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Peace
Peace is a concept of societal friendship and harmony in the absence of hostility and violence. In a social sense, peace is commonly used to mean a lack of conflict (such as war) and freedom from fear of violence between individuals or groups. Throughout history, leaders have used peacemaking and diplomacy to establish a type of behavioral restraint that has resulted in the establishment of regional peace or economic growth through various forms of agreements or peace treaties. Such behavioral restraint has often resulted in the reduced conflict, greater economic interactivity, and consequently substantial prosperity. "Psychological peace" (such as peaceful thinking and emotions) is perhaps less well defined, yet often a necessary precursor to establishing "behavioural peace." Peaceful behaviour sometimes results from a "peaceful inner disposition." Some have expressed the belief that peace can be initiated with a certain quality of inner tranquility that does not depend upo ...
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Karg
KARG may refer to: * KARG (FM), an American Family Radio affiliate (91.7 FM) licensed to serve Poteau, Oklahoma, United States * Walnut Ridge Regional Airport in Walnut Ridge, Arkansas, United States, which is assigned ICAO code KARG {{Disambiguation, callsign, airport ...
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Magician (fantasy)
A magician, also known as an enchanter/enchantress, mage, magic-user, archmage, sorcerer/sorceress, spell-caster, warlock, witch, or wizard, is someone who uses or practices magic derived from supernatural, occult, or arcane sources. Magicians are common figures in works of fantasy, such as fantasy literature and role-playing games, and enjoy a rich history in mythology, legends, fiction, and folklore. Character archetypes In medieval chivalric romance, the wizard often appears as a wise old man and acts as a mentor, with Merlin from the ''King Arthur'' stories being a prime example. Wizards such as Gandalf in ''The Lord of the Rings'' and Albus Dumbledore from ''Harry Potter'' are also featured as mentors, and Merlin remains prominent as both an educative force and mentor in modern works of Arthuriana. Other magicians, such as Saruman from ''The Lord of the Rings'' or Lord Voldemort from ''Harry Potter'', can appear as hostile villains. Villainous sorcerers were so crucial ...
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