Age Of Wonders
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Age Of Wonders
''Age of Wonders'' is a 1999 turn-based strategy game co-developed by Triumph Studios and Epic MegaGames, and published by Gathering of Developers. ''Age of Wonders'' underwent a long production cycle, and was originally developed under the name ''World of Wonders''. In 1997, the team scrapped its existing work and restarted development, which resulted in ''Age of Wonders''. The game won positive reviews and was a moderate commercial success, with global sales of roughly 200,000 units by 2001. It began a franchise and was followed by four sequels: '' Age of Wonders II: The Wizard's Throne'', '' Age of Wonders: Shadow Magic'', ''Age of Wonders III'', and '' Age of Wonders: Planetfall''. In 2010, the first game was re-released on GOG.com and Steam. Gameplay ''Age of Wonders'' is a turn-based strategy game that takes place from an isometric perspective, which consists of hexagonal tiles. Units are arranged into groups (also known as parties or stacks) of up to eight units; a single ...
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Age Of Wonders III
''Age of Wonders III'' is a 4X turn-based strategy video game developed and published by Dutch developer Triumph Studios. It is the fourth game in the ''Age of Wonders'' series, following ''Age of Wonders'', '' Age of Wonders II: The Wizard's Throne'' and '' Age of Wonders: Shadow Magic'' released in 1999, 2002, and 2003 respectively. It was released on March 31, 2014, through digital distribution, as well as through retail in select territories for Microsoft Windows. A port to Linux and OS X was released on April 14, 2015. The game is set in a high fantasy fictional setting, where players take the role of a leader to explore the world, interacting with other races and kingdoms, both diplomatically and through warfare while progressively expanding and managing their empire. It features a new graphics engine for the series, in addition to an updated soundtrack. The gameplay has also been updated, featuring a new role-playing style leader class based system and interchangeable choic ...
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Triumph Studios
Triumph Studios is a Dutch video game developer based in Delft, Netherlands, founded in 1997. The studio is known for their ''Age of Wonders'' and ''Overlord'' series and has developed several games for the PC, Xbox 360 and PlayStation 3. The company is known for Age of Wonders, a strategy game series released starting in 1999, and the action-adventure games Overlord and Overlord 2, released in 2007 and 2009, respectively, using its in-house Creator engine for development. On June 30, 2017 Paradox Interactive Paradox Interactive AB is a video game publisher based in Stockholm, Sweden. The company started out as the video game division of Target Games and then Paradox Entertainment (now Cabinet Entertainment) before being spun out into an independen ... announced that it had acquired Triumph Studios. The deal was worth around $4.5 million dollars (4 million euros). Triumph became a fourth major Paradox studio, while also becoming its first outside of Sweden. Games Refe ...
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Tile
Tiles are usually thin, square or rectangular coverings manufactured from hard-wearing material such as ceramic, stone, metal, baked clay, or even glass. They are generally fixed in place in an array to cover roofs, floors, walls, edges, or other objects such as tabletops. Alternatively, tile can sometimes refer to similar units made from lightweight materials such as perlite, wood, and mineral wool, typically used for wall and ceiling applications. In another sense, a tile is a construction tile or similar object, such as rectangular counters used in playing games (see tile-based game). The word is derived from the French word ''tuile'', which is, in turn, from the Latin word ''tegula'', meaning a roof tile composed of fired clay. Tiles are often used to form wall and floor coverings, and can range from simple square tiles to complex or mosaics. Tiles are most often made of ceramic, typically glazed for internal uses and unglazed for roofing, but other materials are also c ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Magic (gaming)
Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP."The History of Mana: How an Austronesian Concept Became a Video Game Mechanic"
June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawai‘i at Mānoa.
When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered. Much like

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Mana
According to Melanesian and Polynesian mythology, ''mana'' is a supernatural force that permeates the universe. Anyone or anything can have ''mana''. They believed it to be a cultivation or possession of energy and power, rather than being a source of power. It is an intentional force. In the 19th century, scholars compared ''mana'' to similar concepts such as the ''orenda'' of the Iroquois Indians and theorized that ''mana'' was a universal phenomenon that explained the origin of religions. ''Mana'' is not universal to all of Melanesia. Etymology The reconstructed Proto-Oceanic word "mana" is thought to have referred to "powerful forces of nature such as thunder and storm winds" rather than supernatural power. That meaning became detached as the Oceanic-speaking peoples spread eastward and the word started to refer to unseen supernatural powers. Polynesian culture ''Mana'' is a foundation of Polynesian theology, a spiritual quality with a supernatural origin and a sacr ...
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Gold
Gold is a chemical element with the symbol Au (from la, aurum) and atomic number 79. This makes it one of the higher atomic number elements that occur naturally. It is a bright, slightly orange-yellow, dense, soft, malleable, and ductile metal in a pure form. Chemically, gold is a transition metal and a group 11 element. It is one of the least reactive chemical elements and is solid under standard conditions. Gold often occurs in free elemental ( native state), as nuggets or grains, in rocks, veins, and alluvial deposits. It occurs in a solid solution series with the native element silver (as electrum), naturally alloyed with other metals like copper and palladium, and mineral inclusions such as within pyrite. Less commonly, it occurs in minerals as gold compounds, often with tellurium (gold tellurides). Gold is resistant to most acids, though it does dissolve in aqua regia (a mixture of nitric acid and hydrochloric acid), forming a soluble tetrachloroaurate anion. Gold is ...
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Alignment (role-playing Games)
In some role-playing games (RPGs), alignment is a categorization of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. Not all role-playing games have such a system, and some narrativist role-players consider such a restriction on their characters' outlook on life to be overly constraining. However, some regard a concept of alignment to be essential to role-playing, since they regard role-playing as an exploration of the themes of good and evil. A basic distinction can be made between alignment typologies, based on one or more sets of systematic moral categories, and mechanics that either assign characters a degree of adherence to a single set of ethical characteristics or allow players to incorporate a wide range of motivations and personality characteristics into gameplay. Alignment typologies ''Dungeons & Dragons'' The original ''Dungeons & Dragons'' (D&D) game created a three-alignment system of law, n ...
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Dragon
A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as winged, horned, and capable of breathing fire. Dragons in eastern cultures are usually depicted as wingless, four-legged, serpentine creatures with above-average intelligence. Commonalities between dragons' traits are often a hybridization of feline, reptilian and avian features. Scholars believe huge extinct or migrating crocodiles bear the closest resemblance, especially when encountered in forested or swampy areas, and are most likely the template of modern Oriental dragon imagery. Etymology The word ''dragon'' entered the English language in the early 13th century from Old French ''dragon'', which in turn comes from la, draconem (nominative ) meaning "huge serpent, dragon", from Ancient Greek , (genitive , ) "serpent, giant s ...
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Halflings
Halflings are a fictional race found in some fantasy novels and games. They are often depicted as similar to humans except about half as tall, and are not quite as stocky as the similarly-sized dwarves. Similar to the depiction of hobbits in the works of J. R. R. Tolkien, which are sometimes called halflings, they have slightly pointed ears, their feet are covered with curly hair with leathery soles, and they tend to be portrayed as stealthy and lucky. Etymology Originally, ''halfling'' comes from the Scots word ', meaning an awkward rustic teenager, who is neither man nor boy, and so half of both. Another word for ''halfling'' is ''hobbledehoy'' or ''hobby''. This usage of the word pre-dates both ''The Hobbit'' and ''Dungeons & Dragons''. Usage in fantasy fiction In ''The Lord of the Rings'', J. R. R. Tolkien occasionally used the term "halfling" to describe hobbits, since they are beings that are half the height of men. For instance, when the hobbit Pippin Took appears in a ...
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Dwarf (mythology)
A dwarf () is a type of supernatural being in Germanic folklore, including mythology. Accounts of dwarfs vary significantly throughout history however they are commonly, but not exclusively, presented as living in mountains or stones and being skilled craftsmen. In early literary sources, only males are explicitly referred to as dwarfs, although they are described as having sisters and daughters, while both male and female dwarfs feature in later saga literature and folklore. Dwarfs are sometimes described as short, however, scholars have noted that this is neither explicit nor of relevance to their roles in the earliest sources. Dwarfs continue to feature in modern popular culture such as in the works of J.R.R. Tolkien and Terry Pratchett, where they are often, but not exclusively, presented as distinct from elves. Etymology The modern English noun ''dwarf'' descends from ang, dweorg. It has a variety of cognates in other Germanic languages, including non, dvergr and goh, tw ...
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Elves
An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes "light elves" and "dark elves". The dark elves create new blond hair for Thor's wife Sif after Loki had shorn off Sif's long hair. In medieval Germanic-speaking cultures, elves generally seem to have been thought of as beings with magical powers and supernatural beauty, ambivalent towards everyday people and capable of either helping or hindering them. However, the details of these beliefs have varied considerably over time and space and have flourished in both pre-Christian and Christian cultures. Sometimes elves are, like dwarfs, associated with craftmanship. Wayland the Smith embodies this feature. He is known under many names, depending on the language in which the stories were distributed. The names include ''Völund'' in Old Norse, ''W ...
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