Adversary Model
   HOME
*





Adversary Model
In computer science, an online algorithm measures its competitiveness against different adversary models. For deterministic algorithms, the adversary is the same as the adaptive offline adversary. For randomized online algorithms competitiveness can depend upon the adversary model used. Common adversaries The three common adversaries are the oblivious adversary, the adaptive online adversary, and the adaptive offline adversary. The oblivious adversary is sometimes referred to as the weak adversary. This adversary knows the algorithm's code, but does not get to know the randomized results of the algorithm. The adaptive online adversary is sometimes called the medium adversary. This adversary must make its own decision before it is allowed to know the decision of the algorithm. The adaptive offline adversary is sometimes called the strong adversary. This adversary knows everything, even the random number generator. This adversary is so strong that randomization does not help agains ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Online Algorithm
In computer science, an online algorithm is one that can process its input piece-by-piece in a serial fashion, i.e., in the order that the input is fed to the algorithm, without having the entire input available from the start. In contrast, an offline algorithm is given the whole problem data from the beginning and is required to output an answer which solves the problem at hand. In operations research, the area in which online algorithms are developed is called online optimization. As an example, consider the sorting algorithms selection sort and insertion sort: selection sort repeatedly selects the minimum element from the unsorted remainder and places it at the front, which requires access to the entire input; it is thus an offline algorithm. On the other hand, insertion sort considers one input element per iteration and produces a partial solution without considering future elements. Thus insertion sort is an online algorithm. Note that the final result of an insertion sort ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Competitive Analysis (online Algorithm)
Competitive analysis is a method invented for analyzing online algorithms, in which the performance of an online algorithm (which must satisfy an unpredictable sequence of requests, completing each request without being able to see the future) is compared to the performance of an optimal ''offline algorithm'' that can view the sequence of requests in advance. An algorithm is ''competitive'' if its ''competitive ratio''—the ratio between its performance and the offline algorithm's performance—is bounded. Unlike traditional worst-case analysis, where the performance of an algorithm is measured only for "hard" inputs, competitive analysis requires that an algorithm perform well both on hard and easy inputs, where "hard" and "easy" are defined by the performance of the optimal offline algorithm. For many algorithms, performance is dependent not only on the size of the inputs, but also on their values. For example, sorting an array of elements varies in difficulty depending on the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Allan Borodin
Allan Bertram Borodin (born 1941) is a Canadian-American computer scientist who is a professor at the University of Toronto.Borodin named University Professor
, U. Toronto Computer Science, retrieved 2012-03-17.
Past prizes and awards
PIMS, retrieved 2012-03-17.


Biography

Borodin did his undergraduate studies at , earning a bachelor's degree in mathematics in 1963. After earning a master's degree at the

picture info

Richard Karp
Richard Manning Karp (born January 3, 1935) is an American computer scientist and computational theorist at the University of California, Berkeley. He is most notable for his research in the theory of algorithms, for which he received a Turing Award in 1985, The Benjamin Franklin Medal in Computer and Cognitive Science in 2004, and the Kyoto Prize in 2008. Karp was elected a member of the National Academy of Engineering (1992) for major contributions to the theory and application of NP-completeness, constructing efficient combinatorial algorithms, and applying probabilistic methods in computer science. Biography Born to parents Abraham and Rose Karp in Boston, Massachusetts, Karp has three younger siblings: Robert, David, and Carolyn. His family was Jewish,The Power and Limit ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Gábor Tardos
Gábor Tardos (born 11 July 1964) is a Hungarian mathematician, currently a professor at Central European University and previously a Canada Research Chair at Simon Fraser University. He works mainly in combinatorics and computer science. He is the younger brother of Éva Tardos. Education and career Gábor Tardos received his PhD in Mathematics from Eötvös University, Budapest in 1988. His counsellors were László Babai and Péter Pálfy. He held postdoctoral posts at the University of Chicago, Rutgers University, University of Toronto and the Princeton Institute for Advanced Study. From 2005 to 2013, he served as a Canada Research Chair of discrete and computational geometry at Simon Fraser University. He then returned to Budapest to the Alfréd Rényi Institute of Mathematics where he has served as a research fellow since 1991. Mathematical results Tardos started with a result in universal algebra: he exhibited a maximal clone of order-preserving operations that is ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Avi Wigderson
Avi Wigderson ( he, אבי ויגדרזון; born 9 September 1956) is an Israeli mathematician and computer scientist. He is the Herbert H. Maass Professor in the school of mathematics at the Institute for Advanced Study in Princeton, New Jersey, United States of America. His research interests include complexity theory, parallel algorithms, graph theory, cryptography, distributed computing, and neural networks. Wigderson received the Abel Prize in 2021 for his work in theoretical computer science. Biography Avi Wigderson was born in Haifa, Israel, to Holocaust survivors. Wigderson is a graduate of the Hebrew Reali School in Haifa, and did his undergraduate studies at the Technion in Haifa, Israel, graduating in 1980, and went on to graduate study at Princeton University. He received his PhD in computer science in 1983 after completing a doctoral dissertation, titled "Studies in computational complexity", under the supervision of Richard Lipton. After short-term positions at t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


K-server Problem
The -server problem is a problem of theoretical computer science in the category of online algorithms, one of two abstract problems on metric spaces that are central to the theory of competitive analysis (the other being metrical task systems). In this problem, an online algorithm must control the movement of a set of ''k'' ''servers'', represented as points in a metric space, and handle ''requests'' that are also in the form of points in the space. As each request arrives, the algorithm must determine which server to move to the requested point. The goal of the algorithm is to keep the total distance all servers move small, relative to the total distance the servers could have moved by an optimal adversary who knows in advance the entire sequence of requests. The problem was first posed by Mark Manasse, Lyle A. McGeoch and Daniel Sleator (1988). The most prominent open question concerning the ''k''-server problem is the so-called ''k''-server conjecture, also posed by Manasse e ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Online Algorithm
In computer science, an online algorithm is one that can process its input piece-by-piece in a serial fashion, i.e., in the order that the input is fed to the algorithm, without having the entire input available from the start. In contrast, an offline algorithm is given the whole problem data from the beginning and is required to output an answer which solves the problem at hand. In operations research, the area in which online algorithms are developed is called online optimization. As an example, consider the sorting algorithms selection sort and insertion sort: selection sort repeatedly selects the minimum element from the unsorted remainder and places it at the front, which requires access to the entire input; it is thus an offline algorithm. On the other hand, insertion sort considers one input element per iteration and produces a partial solution without considering future elements. Thus insertion sort is an online algorithm. Note that the final result of an insertion sort ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Analysis Of Algorithms
In computer science, the analysis of algorithms is the process of finding the computational complexity of algorithms—the amount of time, storage, or other resources needed to execute them. Usually, this involves determining a function that relates the size of an algorithm's input to the number of steps it takes (its time complexity) or the number of storage locations it uses (its space complexity). An algorithm is said to be efficient when this function's values are small, or grow slowly compared to a growth in the size of the input. Different inputs of the same size may cause the algorithm to have different behavior, so best, worst and average case descriptions might all be of practical interest. When not otherwise specified, the function describing the performance of an algorithm is usually an upper bound, determined from the worst case inputs to the algorithm. The term "analysis of algorithms" was coined by Donald Knuth. Algorithm analysis is an important part of a broader ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]