Adventures In Blackmoor
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Adventures In Blackmoor
''Adventures in Blackmoor'' is a 64-pageDA1: Adventures in Blackmoor
at rpg.net.
'''' , designed to be compatible with the ''

Dungeons & Dragons Expert Set
The ''Expert Set'' is an expansion boxed set for the ''Dungeons & Dragons'' fantasy role-playing game. It was first published in 1981 as an expansion to the '' Basic Set''. Having been told that Greyhawk was reserved for ''Advanced Dungeons & Dragons'', Schick and Moldvay decided to use their own setting of Mystara specifically around The Known World area which resembled 15th century Europe. Publication history 1981 version The ''Basic Set'' saw a major revision in 1981 by Tom Moldvay. The overarching goal of the revision was to provide subsequent expansions to the game, each describing a specific set of levels of character development. The ''Basic Set'' described character levels 1 through 3, as had its immediate predecessor, the ''Basic Set'' edited by J. Eric Holmes in 1977. The Moldvay ''Basic Set'' was immediately followed by the release of the ''Expert Set'' edited by Dave Cook and Stephen R. Marsh, supporting character levels 4 through 14. '' The Isle of Dread'' was ...
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Jeff Easley
Jeff Easley (born 1954) is an oil painter who creates fantasy artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time drawing as a child, particularly creatures such as ghosts and monsters. "I watched lots of monster movies on the late show, and built every monster model kit I could get my hands on," he said. He attended high school in Nicholasville, and then earned a Bachelor of Fine Arts in painting from Murray State University in Kentucky. Career After Cynthia finished grad school, the couple moved to Massachusetts with some friends, where Easley began his career as a professional artist. "I did freelance work for Warren Publications, including covers and comic strips for ''Creepy'', ''Eerie'', and ''Vampirella'', and for Marvel Comics magazines, including covers for '' Savage Sword of Conan'' and ''Bizarre Adventures''. But my real income came from my job at th ...
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List Of Dungeons & Dragons Modules
A module in ''Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR ''Dungeons & Dragons'' modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the trans ...
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Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (game designer), John Peake, Ian Livingstone and Steve Jackson (UK), Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go (board game), Go. It later became an importer of the U.S. role-playing game ''Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy in 2001. It al ...
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Judges' Guild
Judges Guild is a game publisher that has been active since 1976. The company created and sold many role-playing game supplements, periodicals and related materials, but became best known during the late 1970s and early 1980s as one of the leading publishers of ''Dungeons & Dragons'' related materials. Its flagship product, ''City State of the Invincible Overlord'', was the first published RPG supplement to feature a fully developed city environment. The supplement was followed closely by numerous ancillary cities, maps, and other materials published by Judges Guild. History Judges Guild was founded on July 4, 1976, utilizing concepts developed by co-founder Bob Bledsaw, in his home ''Dungeons & Dragons'' (''D&D'') campaign. Bledsaw, along with partner Bill Owen, travelled to Lake Geneva, Wisconsin to visit the headquarters of Tactical Studies Rules (TSR), publishers of ''Dungeons & Dragons'', on July 17, 1976. Bledsaw and Owen had hoped to convince TSR to publish some of the ...
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Isle Of Dread
''The Isle of Dread'' is an Adventure (Dungeons & Dragons), adventure for the ''Dungeons & Dragons'' role-playing game. The adventure, module code ''X1'', was originally published in 1981. Written by David Cook (game designer), David "Zeb" Cook and Tom Moldvay, it is among the most widely circulated of all ''Dungeons & Dragons'' adventures due to its inclusion as part of the ''Dungeons & Dragons Expert Set, D&D Expert Set''. In the adventure, the player characters search for a lost treasure, journey to the prehistoric Isle of Dread, and there meet new nonhuman races. Plot summary ''The Isle of Dread'' is meant to introduce players and Dungeon Masters familiar with only dungeon crawl-style adventures to wilderness exploration. As such, the adventure has only a very simple plot, even by the standards of its time. The module has been described as a medium- to a high-level scenario, which takes place on a mysterious tropical island divided by an ancient stone wall.preview The charact ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into '' ...
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Graeme Davis (game Designer)
Graeme Davis (born 1958, in Isleworth, England) is a game designer, writer and editor who has worked extensively in the roleplaying game industry. Biography Davis started playing ''Dungeons & Dragons'' in the mid-1970s, shortly after it was first imported into the United Kingdom. After leaving school he worked in the banking industry before studying for a Bachelor of Arts degree in archaeology at the University of Durham in 1979. He graduated in 1982, and started work towards a Doctor of Philosophy degree. Games Workshop's ''White Dwarf'' magazine in 1982 gave Davis his first paid opportunity to write an article about ''Dungeons & Dragons''. Other opportunities followed, including ''White Dwarf'' and other magazines such as TSR, Inc.'s ''Imagine''. A job offer from Games Workshop in 1986 prompted Davis to leave university with his Ph.D. unfinished. However, his historical and archaeological knowledge and research skills have been put into use throughout his career with sev ...
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A2 Paper Size
ISO 216 is an international standard for paper sizes, used around the world except in North America and parts of Latin America. The standard defines the "A", "B" and "C" series of paper sizes, including A4, the most commonly available paper size worldwide. Two supplementary standards, ISO 217 and ISO 269, define related paper sizes; the ISO 269 "C" series is commonly listed alongside the A and B sizes. All ISO 216, ISO 217 and ISO 269 paper sizes (except some envelopes) have the same aspect ratio, , within rounding to millimetres. This ratio has the unique property that when cut or folded in half widthways, the halves also have the same aspect ratio. Each ISO paper size is one half of the area of the next larger size in the same series. Dimensions of A, B and C series History The oldest known mention of the advantages of basing a paper size on an aspect ratio of is found in a letter written on 25 October 1786 by the German scientist Georg Christoph Lichtenberg to ...
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Jim Holloway (artist)
James Holloway (died June 28, 2020) was an artist whose work appeared in role-playing games. Background Jim Holloway was self taught in illustration, although he was able to study some oil paintings by his father. Works Jim Holloway produced interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon'' magazine starting in 1981, as well as cover art for ''The Land Beyond the Magic Mirror'' and ''Dungeonland'' (1983), and ''Mad Monkey vs. the Dragon Claw'' (1988), the '' Spelljammer: AD&D Adventures in Space'' boxed set (1989), and ''Ronin Challenge'' (1990). Holloway was the original artist for the ''Paranoia'' role-playing game, and also did the cover for ''Tales from the Floating Vagabond'' from Avalon Hill. He also created artwork for many products from FASA's ''BattleTech'' game line (''BattleTech'', ''CityTech'', ''AeroTech'', etc.). He produced artwork for many other games including ''Chill'' (Pacesetter Ltd) and ''Sovereign Stone'' (Sovereign Press). He also c ...
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