Adventure Island 4
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Adventure Island 4
(Adventure Island IV for short) is a 1994 platform game released by Hudson Soft for the Family Computer; it was the final game released for the console in Japan. The game was never released outside of Japan. Summary Unlike previous entries in the '' Adventure Island'' series, ''Bōken Jima IV'' plays less like a linear platformer and more like an action/adventure platformer, similar to the later '' Wonder Boy'' games. ''Adventure Island IV'' also has a unique password system that the earlier games in the series did not have. It also features an egg item that allows the player character to teleport to the pedestal where the player puts it. There is a large variety of weapons to choose from which are unlocked by the player throughout the game. Many special items can be won in races and challenges, such as an angel/fairy item that allows the player character to re-spawn once, at the spot where they lost all hearts and even a compass that acts like a map showing the player with an ...
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Now Production
(Stylized as NOWPRO) is a Japanese video game developer headquartered in Chūō-ku, Osaka. Founded in 1986, it started developing various games for major Japanese companies including Namco, Hudson Soft, Capcom, Activision, Taito, Konami, Sega, and Nintendo. The company used to have a development department in East Ikebukuro, Toshima-ku, but it is now closed. Now Production has also been developing and selling software applications for iPhone and iPod Touch since 2009. List of games Nintendo Entertainment System *''Metro-Cross'' (1986) *'' Taito Grand Prix: Eikou heno License'' (1987) *'' Spelunker II: Yūsha e no Chōsen'' (1987) *'' Jikuu Yuuden: Debias'' (1987) *''Yokai Dochuki'' (1988) *'' Wagan Land'' (1989) *'' Splatterhouse: Wanpaku Graffiti'' (1989) *'' Jackie Chan's Action Kung Fu'' (1990) *''Yo! Noid'' (1990) (originally in Japan as ''Kamen no Ninja Hanamaru'') *'' Wagan Land 2'' (1990) *''Adventure Island II'' (1991) *''Adventure Island III'' (1992) *''Ms. Pac-Man' ...
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Platformer
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clones a ...
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