Advanced Systems Format
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Advanced Systems Format
Advanced Systems Format (formerly Advanced Streaming Format, Active Streaming Format) is Microsoft's proprietary digital audio/ digital video container format, especially meant for streaming media. ASF is part of the Media Foundation framework. Overview and features ASF is based on serialized '' objects'' which are essentially byte sequences identified by a GUID marker. The format does not specify how (i.e. with which codec) the video or audio should be encoded; it just specifies the structure of the video/audio stream. This is similar to the function performed by the QuickTime File Format, AVI, or Ogg formats. One of the objectives of ASF was to support playback from digital media servers, HTTP servers, and local storage devices such as hard disk drives. The most common media contained within an ASF file are Windows Media Audio (WMA) and Windows Media Video (WMV). The most common file extensions for ASF files are extension (audio-only files using Windows Media Aud ...
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Windows 8
Windows 8 is a major release of the Windows NT operating system developed by Microsoft. It was released to manufacturing on August 1, 2012; it was subsequently made available for download via MSDN and TechNet on August 15, 2012, and later to retail on October 26, 2012. Windows 8 introduced major changes to the operating system's platform and user interface intended to improve its user experience on tablets, where Windows was now competing with mobile operating systems, including Android and iOS. In particular, these changes included a touch-optimized Windows shell based on Microsoft's Metro design language and the Start screen, a new platform for developing apps with an emphasis on touchscreen input, integration with online services, and Windows Store, an online distribution for downloading and purchasing new software, and a new keyboard shortcut for screenshots. Many of these features were adopted from Windows Phone. Windows 8 added support for USB 3.0, Advanced Form ...
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Globally Unique Identifier
A universally unique identifier (UUID) is a 128-bit label used for information in computer systems. The term globally unique identifier (GUID) is also used. When generated according to the standard methods, UUIDs are, for practical purposes, unique. Their uniqueness does not depend on a central registration authority or coordination between the parties generating them, unlike most other numbering schemes. While the probability that a UUID will be duplicated is not zero, it is generally considered close enough to zero to be negligible. Thus, anyone can create a UUID and use it to identify something with near certainty that the identifier does not duplicate one that has already been, or will be, created to identify something else. Information labeled with UUIDs by independent parties can therefore be later combined into a single database or transmitted on the same channel, with a negligible probability of duplication. Adoption of UUIDs is widespread, with many computing platforms ...
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Microsoft Media Services
Microsoft Media Server (MMS), a Microsoft proprietary network-streaming protocol, serves to transfer unicast data in Windows Media Services (previously called NetShow Services). MMS can be transported via UDP or TCP. The MMS default port is UDP/TCP 1755. Microsoft deprecated MMS in favor of RTSP (TCP/UDP port 554) in 2003 with the release of the Windows Media Services 9 Series, but continued to support the MMS for some time in the interest of backward compatibility. Support for the protocol was finally dropped in Windows Media Services 2008. Microsoft still recommends using "mms://" as a "protocol rollover URL". As part of protocol rollover a Windows Media Player version 9, 10, or 11 client opening an "mms://" URL will attempt to connect first with RTSP over UDP and if that fails it will attempt RTSP over TCP. After an RTSP attempt fails, Windows Media Player versions 9 and 10 will attempt MMS over UDP, then MMS over TCP. If using Windows Media Player 11 and an RTSP att ...
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SHA-1
In cryptography, SHA-1 (Secure Hash Algorithm 1) is a cryptographically broken but still widely used hash function which takes an input and produces a 160-bit (20- byte) hash value known as a message digest – typically rendered as 40 hexadecimal digits. It was designed by the United States National Security Agency, and is a U.S. Federal Information Processing Standard. Since 2005, SHA-1 has not been considered secure against well-funded opponents; as of 2010 many organizations have recommended its replacement. NIST formally deprecated use of SHA-1 in 2011 and disallowed its use for digital signatures in 2013, and declared that it should be phased out by 2030. , chosen-prefix attacks against SHA-1 are practical. As such, it is recommended to remove SHA-1 from products as soon as possible and instead use SHA-2 or SHA-3. Replacing SHA-1 is urgent where it is used for digital signatures. All major web browser vendors ceased acceptance of SHA-1 SSL certificates in 2017. In ...
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RC4 Cipher
In cryptography, RC4 (Rivest Cipher 4, also known as ARC4 or ARCFOUR, meaning Alleged RC4, see below) is a stream cipher. While it is remarkable for its simplicity and speed in software, multiple vulnerabilities have been discovered in RC4, rendering it insecure. It is especially vulnerable when the beginning of the output keystream is not discarded, or when nonrandom or related keys are used. Particularly problematic uses of RC4 have led to very insecure protocols such as WEP. , there is speculation that some state cryptologic agencies may possess the capability to break RC4 when used in the TLS protocol. IETF has published RFC 7465 to prohibit the use of RC4 in TLS; Mozilla and Microsoft have issued similar recommendations. A number of attempts have been made to strengthen RC4, notably Spritz, RC4A, VMPC, and RC4+. History RC4 was designed by Ron Rivest of RSA Security in 1987. While it is officially termed "Rivest Cipher 4", the RC acronym is alternatively understoo ...
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Data Encryption Standard
The Data Encryption Standard (DES ) is a symmetric-key algorithm for the encryption of digital data. Although its short key length of 56 bits makes it too insecure for modern applications, it has been highly influential in the advancement of cryptography. Developed in the early 1970s at IBM and based on an earlier design by Horst Feistel, the algorithm was submitted to the National Bureau of Standards (NBS) following the agency's invitation to propose a candidate for the protection of sensitive, unclassified electronic government data. In 1976, after consultation with the National Security Agency (NSA), the NBS selected a slightly modified version (strengthened against differential cryptanalysis, but weakened against brute-force attacks), which was published as an official Federal Information Processing Standard (FIPS) for the United States in 1977. The publication of an NSA-approved encryption standard led to its quick international adoption and widespread academic scruti ...
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Elliptic Curve Cryptography
Elliptic-curve cryptography (ECC) is an approach to public-key cryptography based on the algebraic structure of elliptic curves over finite fields. ECC allows smaller keys compared to non-EC cryptography (based on plain Galois fields) to provide equivalent security.Commercial National Security Algorithm Suite and Quantum Computing FAQ
U.S. National Security Agency, January 2016.
Elliptic curves are applicable for key agreement, s,
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Digital Rights Management
Digital rights management (DRM) is the management of legal access to digital content. Various tools or technological protection measures (TPM) such as access control technologies can restrict the use of proprietary hardware and copyrighted works. DRM technologies govern the use, modification, and distribution of copyrighted works (such as software and multimedia content), as well as systems that enforce these policies within devices. Laws in many countries criminalize the circumvention of DRM, communication about such circumvention, and the creation and distribution of tools used for such circumvention. Such laws are part of the United States' Digital Millennium Copyright Act (DMCA), and the European Union's Information Society Directive (the French DADVSI is an example of a member state of the European Union implementing the directive). DRM techniques include licensing agreements and encryption. The industry has expanded the usage of DRM to various hardware products, ...
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Metadata (computing)
Metadata is "data that provides information about other data", but not the content of the data, such as the text of a message or the image itself. There are many distinct types of metadata, including: * Descriptive metadata – the descriptive information about a resource. It is used for discovery and identification. It includes elements such as title, abstract, author, and keywords. * Structural metadata – metadata about containers of data and indicates how compound objects are put together, for example, how pages are ordered to form chapters. It describes the types, versions, relationships, and other characteristics of digital materials. * Administrative metadata – the information to help manage a resource, like resource type, permissions, and when and how it was created. * Reference metadata – the information about the contents and quality of statistical data. * Statistical metadata – also called process data, may describe processes that collect, process, or produce s ...
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Hard Disk Drive
A hard disk drive (HDD), hard disk, hard drive, or fixed disk is an electro-mechanical data storage device that stores and retrieves digital data using magnetic storage with one or more rigid rapidly rotating platters coated with magnetic material. The platters are paired with magnetic heads, usually arranged on a moving actuator arm, which read and write data to the platter surfaces. Data is accessed in a random-access manner, meaning that individual blocks of data can be stored and retrieved in any order. HDDs are a type of non-volatile storage, retaining stored data when powered off. Modern HDDs are typically in the form of a small rectangular box. Introduced by IBM in 1956, HDDs were the dominant secondary storage device for general-purpose computers beginning in the early 1960s. HDDs maintained this position into the modern era of servers and personal computers, though personal computing devices produced in large volume, like cell phones and tablets, rely ...
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HTTP Server
An HTTP server is a computer (software) program (or even a software component included in an other program) that plays the role of a server in a client–server model by implementing the ''server part'' of the HTTP and/or HTTPS network protocol(s). An HTTP server waits for the incoming client requests (sent by user agents like browsers, web crawlers, etc.) and for each request it answers by replying with requested information, including the sending of the requested web resource, or with an HTTP error message. An HTTP server may also have bindings to manage protocol extensions to HTTP (i.e. WebDAV, etc.) or messages of other protocols enveloped into HTTP messages (i.e. SOAP, etc.) in order to allow program-to-program communications. Implementations of an HTTP server may vary in complexity, from a manageable tiny component to a full featured program implementation of HTTP and other protocols, which maybe can run in background, as one or more processes, etc. An HTTP server ...
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Streaming Media
Streaming media is multimedia that is delivered and consumed in a continuous manner from a source, with little or no intermediate storage in network elements. ''Streaming'' refers to the delivery method of content, rather than the content itself. Distinguishing delivery method from the media applies specifically to telecommunications networks, as most of the traditional media delivery systems are either inherently ''streaming'' (e.g. radio, television) or inherently ''non-streaming'' (e.g. books, videotape, audio CDs). There are challenges with streaming content on the Internet. For example, users whose Internet connection lacks sufficient bandwidth may experience stops, lags, or poor buffering of the content, and users lacking compatible hardware or software systems may be unable to stream certain content. With the use of buffering of the content for just a few seconds in advance of playback, the quality can be much improved. Livestreaming is the real-time delivery of ...
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