Adrian Chmielarz
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Adrian Chmielarz
Adrian Chmielarz (born 1971 in Lubin) is a Polish video game designer, programmer, creative director, producer and writer specializing in adventure games and first-person shooters. Chmielarz has co-founded and led Metropolis Software, People Can Fly and The Astronauts. He is one of the most famous Polish video gaming figures, as well as one of the most divisive figures in the industry. Life and career Piracy business and amateur game development Born in Lublin on April 9, 1971, Adrian Chmielarz moved into game development in a roundabout way. In 1985, at the age of 15, Chmielarz attended the first Polcon science fiction convention in Błażejewko, where he first discovered an affinity for computers. He soon went through a '' Star Wars'' fan phase that saw him interact with a computer for the first time. By the late 1980s, he had become fascinated with computer games such as ''Knight Lore'' and ''Bugsy'' by reading about them in '' Przegląd Techniczny''. He began saving for ...
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Lubin
Lubin (; german: Lüben, szl, Lubin) is a city in Lower Silesian Voivodeship in south-western Poland. It is the administrative seat of Lubin County, and also of the rural district called Gmina Lubin, although it is not part of the territory of the latter, as the town forms a separate urban gmina. As of 2021, the city had a total population of 70,815. Geography Lubin is situated on the Zimnica (river), Zimnica river in the Lower Silesian historical region, about northwest of Wrocław and north of Legnica. The city is one of the major industrial locations in Lower Silesia, with the headquarters of the third-largest Polish corporation, the KGHM Polska Miedź mining company. History The area of Lubin lies midway between the main settlements of two West Slavic Ślężanie tribes, the Dziadoszanie and the Trzebowianie, whose lands were both subdued by King Mieszko I of Poland about 990. It is unclear which of the two tribes, if either, founded the town. One legend states that t ...
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ZX Spectrum
The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colour'' and ''ZX82'', it was launched as the ''ZX Spectrum'' to highlight the machine's colour display, which differed from the black and white display of its predecessor, the ZX81. The Spectrum was released as six different models, ranging from the entry level with 16 Kilobyte, KB RAM released in 1982 to the ZX Spectrum +3 with 128 KB RAM and built in floppy disk drive in 1987; altogether they sold over 5 million units worldwide (not counting List of ZX Spectrum clones, unofficial clones). The Spectrum was among the first home computers in the United Kingdom aimed at a mainstream audience, and it thus had similar significance to the Commodore 64 in the US and the Thomson MO5 in France. The introduction of the ZX Spect ...
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Timex Computer 2048
The Timex Computer 2048 or TC 2048 is a 1984 computer developed by Timex Portugal (the Portuguese branch of Timex Corporation), at the time part of Timex Sinclair. It was based on the Timex Sinclair 2048 prototype (see below), with a similar redesign case, composite video output, Kempston joystick interface, and additional video modes, while being highly compatible with the Sinclair ZX Spectrum computer (although ROM differences prevented 100% compatibility). After connecting an external disk drive, Timex FDD3000, the computer could work under TOS - Timex Operating System or CP/M. As Timex Portugal sold the Timex Sinclair models in Portugal and Poland under the Timex Computer brand, this computer is named "Timex Computer 2048", even though the "Timex Sinclair 2048" was never produced. Timex Sinclair 2048 (prototype) The Timex Sinclair 2048 was not released by Timex Sinclair because of the failure of the T/S 1500. According to an early Timex Sinclair 2000 computer flyer, it woul ...
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Bajtek (magazine)
''Bajtek'' is one of the first popular magazines devoted to computer science in Poland. Its title was an reference to the computer term byte and to the American magazine ''Byte''. The founder was Waldemar Siwiński. The magazine was very well-known in the late 1980s in the country. It was published between 1985 and 1996. The magazine was inspired by the British magazine '' Your Computer'' and the American magazine ''Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET ...''. The sponsor of ''Bajtek'' was Polish Socialist Youth Union which is also known is ZSMP. References External links * 1985 establishments in Poland 1996 disestablishments in Poland Defunct computer magazines Defunct magazines published in Poland Magazines established in 1985 Magazines disestablish ...
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Wrocław University Of Technology
Wrocław (; german: Breslau, or . ; Silesian German: ''Brassel'') is a city in southwestern Poland and the largest city in the historical region of Silesia. It lies on the banks of the River Oder in the Silesian Lowlands of Central Europe, roughly from the Baltic Sea to the north and from the Sudeten Mountains to the south. , the official population of Wrocław is 672,929, with a total of 1.25 million residing in the metropolitan area, making it the third largest city in Poland. Wrocław is the historical capital of Silesia and Lower Silesia. Today, it is the capital of the Lower Silesian Voivodeship. The history of the city dates back over a thousand years; at various times, it has been part of the Kingdom of Poland, the Kingdom of Bohemia, the Kingdom of Hungary, the Habsburg monarchy of Austria, the Kingdom of Prussia and Germany. Wrocław became part of Poland again in 1945 as part of the Recovered Territories, the result of extensive border changes and expulsions ...
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Software Cracking
Software cracking (known as "breaking" mostly in the 1980s) is the modification of software to remove or disable features which are considered undesirable by the person cracking the software (software cracker), especially copy protection features (including protection against the manipulation of software, serial number, hardware key, date checks and disc check) or software annoyances like nag screens and adware. A crack refers to the means of achieving, for example a stolen serial number or a tool that performs that act of cracking. Some of these tools are called keygen, patch, loader, or no-disc crack. A keygen is a handmade product serial number generator that often offers the ability to generate working serial numbers in your own name. A patch is a small computer program that modifies the machine code of another program. This has the advantage for a cracker to not include a large executable in a release when only a few bytes are changed. A loader modifies the startup flow ...
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Life (gaming)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest or a continue particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated fr ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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Subroutine
In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may be defined within programs, or separately in libraries that can be used by many programs. In different programming languages, a function may be called a routine, subprogram, subroutine, method, or procedure. Technically, these terms all have different definitions, and the nomenclature varies from language to language. The generic umbrella term ''callable unit'' is sometimes used. A function is often coded so that it can be started several times and from several places during one execution of the program, including from other functions, and then branch back (''return'') to the next instruction after the ''call'', once the function's task is done. The idea of a subroutine was initially conceived by John Mauchly during his work on ENIAC, ...
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Copyright Infringement
Copyright infringement (at times referred to as piracy) is the use of works protected by copyright without permission for a usage where such permission is required, thereby infringing certain exclusive rights granted to the copyright holder, such as the right to reproduce, distribute, display or perform the protected work, or to make derivative works. The copyright holder is typically the work's creator, or a publisher or other business to whom copyright has been assigned. Copyright holders routinely invoke legal and technological measures to prevent and penalize copyright infringement. Copyright infringement disputes are usually resolved through direct negotiation, a notice and take down process, or litigation in civil court. Egregious or large-scale commercial infringement, especially when it involves counterfeiting, is sometimes prosecuted via the criminal justice system. Shifting public expectations, advances in digital technology and the increasing reach of the Internet ...
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CD Projekt
CD Projekt S.A. () is a Polish video game developer, publisher and distributor based in Warsaw, founded in May 1994 by Marcin Iwiński and Michał Kiciński. Iwiński and Kiciński were video game retailers before they founded the company, which initially acted as a distributor of foreign video games for the domestic market. The department responsible for developing original games, CD Projekt Red (stylised as CD PROJEKT RED), best known for ''The Witcher'' series, was formed in 2002. In 2008, CD Projekt launched the digital distribution service Good Old Games, now known as GOG.com. The company began by translating major video-game releases into Polish, collaborating with Interplay Entertainment for two ''Baldur's Gate'' games. CD Projekt was working on the PC version of '' Baldur's Gate: Dark Alliance'' when Interplay experienced financial difficulties. The game was cancelled and the company decided to reuse the code for their own video game. It became ''The Witcher'', a video ...
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Copyright Infringement
Copyright infringement (at times referred to as piracy) is the use of works protected by copyright without permission for a usage where such permission is required, thereby infringing certain exclusive rights granted to the copyright holder, such as the right to reproduce, distribute, display or perform the protected work, or to make derivative works. The copyright holder is typically the work's creator, or a publisher or other business to whom copyright has been assigned. Copyright holders routinely invoke legal and technological measures to prevent and penalize copyright infringement. Copyright infringement disputes are usually resolved through direct negotiation, a notice and take down process, or litigation in civil court. Egregious or large-scale commercial infringement, especially when it involves counterfeiting, is sometimes prosecuted via the criminal justice system. Shifting public expectations, advances in digital technology and the increasing reach of the Internet ...
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