Action Model Learning
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Action Model Learning
Action model learning (sometimes abbreviated action learning) is an area of machine learning concerned with creation and modification of software agent's knowledge about ''effects'' and ''preconditions'' of the ''actions'' that can be executed within its ''environment''. This knowledge is usually represented in logic-based action description language and used as the input for automated planners. Learning action models is important when goals change. When an agent acted for a while, it can use its accumulated knowledge about actions in the domain to make better decisions. Thus, learning action models differs from reinforcement learning. It enables reasoning about actions instead of expensive trials in the world. Action model learning is a form of inductive reasoning, where new knowledge is generated based on agent's ''observations''. It differs from standard supervised learning in that correct input/output pairs are never presented, nor imprecise action models explicitly correcte ...
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Machine Learning
Machine learning (ML) is a field of inquiry devoted to understanding and building methods that 'learn', that is, methods that leverage data to improve performance on some set of tasks. It is seen as a part of artificial intelligence. Machine learning algorithms build a model based on sample data, known as training data, in order to make predictions or decisions without being explicitly programmed to do so. Machine learning algorithms are used in a wide variety of applications, such as in medicine, email filtering, speech recognition, agriculture, and computer vision, where it is difficult or unfeasible to develop conventional algorithms to perform the needed tasks.Hu, J.; Niu, H.; Carrasco, J.; Lennox, B.; Arvin, F.,Voronoi-Based Multi-Robot Autonomous Exploration in Unknown Environments via Deep Reinforcement Learning IEEE Transactions on Vehicular Technology, 2020. A subset of machine learning is closely related to computational statistics, which focuses on making predicti ...
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SAT Solver
The SAT ( ) is a standardized test widely used for college admissions in the United States. Since its debut in 1926, its name and scoring have changed several times; originally called the Scholastic Aptitude Test, it was later called the Scholastic Assessment Test, then the SAT I: Reasoning Test, then the SAT Reasoning Test, then simply the SAT. The SAT is wholly owned, developed, and published by the College Board, a private, not-for-profit organization in the United States. It is administered on behalf of the College Board by the Educational Testing Service, which until recently developed the SAT as well. The test is intended to assess students' readiness for college. The SAT was originally designed not to be aligned with high school curricula, but several adjustments were made for the version of the SAT introduced in 2016, and College Board president David Coleman has said that he also wanted to make the test reflect more closely what students learn in high school with the ne ...
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Computational Logic
Computational logic is the use of logic to perform or reason about computation. It bears a similar relationship to computer science and engineering as mathematical logic bears to mathematics and as philosophical logic bears to philosophy. It is synonymous with "logic in computer science". The term “computational logic” came to prominence with the founding of the ACM Transactions on Computational Logic in 2000. However, the term was introduced much earlier, by J.A. Robinson in 1970. The expression is used in the second paragraph with a footnote claiming that "computational logic" is ''"surely a better phrase than 'theorem proving', for the branch of artificial intelligence which deals with how to make machines do deduction efficiently"''. In 1972 the Metamathematics Unit at the University of Edinburgh was renamed “The Department of Computational Logic” in the School of Artificial Intelligence.http://homepages.inf.ed.ac.uk/bundy/ Professor Alan Bundy's website The term wa ...
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Inductive Reasoning
Inductive reasoning is a method of reasoning in which a general principle is derived from a body of observations. It consists of making broad generalizations based on specific observations. Inductive reasoning is distinct from ''deductive'' reasoning. If the premises are correct, the conclusion of a deductive argument is ''certain''; in contrast, the truth of the conclusion of an inductive argument is '' probable'', based upon the evidence given. Types The types of inductive reasoning include generalization, prediction, statistical syllogism, argument from analogy, and causal inference. Inductive generalization A generalization (more accurately, an ''inductive generalization'') proceeds from a premise about a sample to a conclusion about the population. The observation obtained from this sample is projected onto the broader population. : The proportion Q of the sample has attribute A. : Therefore, the proportion Q of the population has attribute A. For example, say there ...
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Action Language
In computer science, an action language is a language for specifying state transition systems, and is commonly used to create formal models of the effects of actions on the world. Action languages are commonly used in the artificial intelligence and robotics domains, where they describe how actions affect the states of systems over time, and may be used for automated planning. Action languages fall into two classes: action description languages and action query languages. Examples of the former include STRIPS, PDDL, Language A (a generalization of STRIPS; the propositional part of Pednault's ADL), Language B (an extension of A adding ''indirect effects'', distinguishing static and dynamic laws) and Language C (which adds indirect effects also, and does not assume that every fluent is automatically "inertial"). There are also the Action Query Languages P, Q and R. Several different algorithms exist for converting action languages, and in particular, action language C, to answer ...
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Machine Learning
Machine learning (ML) is a field of inquiry devoted to understanding and building methods that 'learn', that is, methods that leverage data to improve performance on some set of tasks. It is seen as a part of artificial intelligence. Machine learning algorithms build a model based on sample data, known as training data, in order to make predictions or decisions without being explicitly programmed to do so. Machine learning algorithms are used in a wide variety of applications, such as in medicine, email filtering, speech recognition, agriculture, and computer vision, where it is difficult or unfeasible to develop conventional algorithms to perform the needed tasks.Hu, J.; Niu, H.; Carrasco, J.; Lennox, B.; Arvin, F.,Voronoi-Based Multi-Robot Autonomous Exploration in Unknown Environments via Deep Reinforcement Learning IEEE Transactions on Vehicular Technology, 2020. A subset of machine learning is closely related to computational statistics, which focuses on making predicti ...
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Automated Planning And Scheduling
Automation describes a wide range of technologies that reduce human intervention in processes, namely by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines. Automation has been achieved by various means including Mechanical system, mechanical, hydraulic, pneumatic, electrical, electronic devices, and computers, usually in combination. Complicated systems, such as modern factories, airplanes, and ships typically use combinations of all of these techniques. The benefit of automation includes labor savings, reducing waste, savings in electricity costs, savings in material costs, and improvements to quality, accuracy, and precision. Automation includes the use of various equipment and control systems such as machinery, processes in factories, boilers, and heat-treating ovens, switching on telephone networks, steering, and stabilization of ships, aircraft, and other applications and vehicles with ...
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Greedy Search
A greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally optimal solutions that approximate a globally optimal solution in a reasonable amount of time. For example, a greedy strategy for the travelling salesman problem (which is of high computational complexity) is the following heuristic: "At each step of the journey, visit the nearest unvisited city." This heuristic does not intend to find the best solution, but it terminates in a reasonable number of steps; finding an optimal solution to such a complex problem typically requires unreasonably many steps. In mathematical optimization, greedy algorithms optimally solve combinatorial problems having the properties of matroids and give constant-factor approximations to optimization problems with the submodular structure. Specifics Greedy algorith ...
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Perceptron Algorithm
In machine learning, the perceptron (or McCulloch-Pitts neuron) is an algorithm for supervised learning of binary classifiers. A binary classifier is a function which can decide whether or not an input, represented by a vector of numbers, belongs to some specific class. It is a type of linear classifier, i.e. a classification algorithm that makes its predictions based on a linear predictor function combining a set of weights with the feature vector. History The perceptron was invented in 1943 by McCulloch and Pitts. The first implementation was a machine built in 1958 at the Cornell Aeronautical Laboratory by Frank Rosenblatt, funded by the United States Office of Naval Research. The perceptron was intended to be a machine, rather than a program, and while its first implementation was in software for the IBM 704, it was subsequently implemented in custom-built hardware as the "Mark 1 perceptron". This machine was designed for image recognition: it had an array of 400 photoc ...
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Answer Set Programming
Answer set programming (ASP) is a form of declarative programming oriented towards difficult (primarily NP-hard) search problems. It is based on the stable model (answer set) semantics of logic programming. In ASP, search problems are reduced to computing stable models, and ''answer set solvers''—programs for generating stable models—are used to perform search. The computational process employed in the design of many answer set solvers is an enhancement of the DPLL algorithm and, in principle, it always terminates (unlike Prolog query evaluation, which may lead to an infinite loop). In a more general sense, ASP includes all applications of answer sets to knowledge representation and the use of Prolog-style query evaluation for solving problems arising in these applications. History An early example of answer set programming was the planning method proposed in 1997 by Dimopoulos, Nebel and Köhler. Their approach is based on the relationship between plans and stable model ...
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MAX-SAT
In computational complexity theory, the maximum satisfiability problem (MAX-SAT) is the problem of determining the maximum number of clauses, of a given Boolean formula in conjunctive normal form, that can be made true by an assignment of truth values to the variables of the formula. It is a generalization of the Boolean satisfiability problem, which asks whether there exists a truth assignment that makes all clauses true. Example The conjunctive normal form formula : (x_0\lor x_1)\land(x_0\lor\lnot x_1)\land(\lnot x_0\lor x_1)\land(\lnot x_0\lor\lnot x_1) is not satisfiable: no matter which truth values are assigned to its two variables, at least one of its four clauses will be false. However, it is possible to assign truth values in such a way as to make three out of four clauses true; indeed, every truth assignment will do this. Therefore, if this formula is given as an instance of the MAX-SAT problem, the solution to the problem is the number three. Hardness The MAX-SAT problem ...
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