Action (UML)
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Action (UML)
In the Unified Modeling Language, an action is a named element that is the fundamental unit of executable functionality. Actions take a set of inputs, which may be empty, and convert them to a set of outputs, which in turn may also be empty. The execution of an action represents some transformation or processing in the modeled system. An action execution represents the run-time behavior of executing an action within a specific behavior execution. All action executions will be executions of specific kinds of actions because action is an abstract class. When the action executes, and what its actual inputs are, is determined by the concrete action and the behaviors in which it is used. An action is the specification of an executable statement and is the fundamental unit of processing or behavior in an activity node that represents some transformation in the modeled system. An action forms an abstraction of a computational procedure which is an atomic execution and therefore comp ...
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Unified Modeling Language
The Unified Modeling Language (UML) is a general-purpose visual modeling language that is intended to provide a standard way to visualize the design of a system. UML provides a standard notation for many types of diagrams which can be roughly divided into three main groups: behavior diagrams, interaction diagrams, and structure diagrams. The creation of UML was originally motivated by the desire to standardize the disparate notational systems and approaches to software design. It was developed at Rational Software in 1994–1995, with further development led by them through 1996. In 1997, UML was adopted as a standard by the Object Management Group (OMG) and has been managed by this organization ever since. In 2005, UML was also published by the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC) as the ISO/IEC 19501 standard. Since then the standard has been periodically revised to cover the latest revision of UML. In ...
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Atomic Operation
In concurrent programming, an operation (or set of operations) is linearizable if it consists of an ordered list of Execution (computing), invocation and response Event (computing), events, that may be extended by adding response events such that: # The extended list can be re-expressed as a sequential history (is serializability, serializable). # That sequential history is a subset of the original unextended list. Informally, this means that the unmodified list of events is linearizable if and only if its invocations were serializable, but some of the responses of the serial schedule have yet to return. In a concurrent system, processes can access a shared Object (computer science), object at the same time. Because multiple processes are accessing a single object, a situation may arise in which while one process is accessing the object, another process changes its contents. Making a system linearizable is one solution to this problem. In a linearizable system, although operat ...
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State Machine
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of ''states'' at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types— deterministic finite-state machines and non-deterministic finite-state machines. For any non-deterministic finite-state machine, an equivalent deterministic one can be constructed. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are: vending machines, which dispens ...
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Downstream (computer Science)
In a telecommunications network or computer network, downstream refers to data sent from a network service provider to a customer. One process sending data primarily in the downstream direction is downloading. However, the overall download speed depends on the downstream speed of the user, the upstream speed of the server, and the network between them. In the client–server model, ''downstream'' can refer to the direction from the server to the client Client(s) or The Client may refer to: * Client (business) * Client (computing), hardware or software that accesses a remote service on another computer * Customer or client, a recipient of goods or services in return for monetary or other valuable .... References Data transmission Orientation (geometry) {{Network-stub nl:Downstream ...
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Attribute (computing)
In computing, an attribute is a specification that defines a property of an object, element, or file. It may also refer to or set the specific value for a given instance of such. For clarity, attributes should more correctly be considered metadata. An attribute is frequently and generally a property of a property. However, in actual usage, the term attribute can and is often treated as equivalent to a property depending on the technology being discussed. An attribute of an object usually consists of a name and a value. For an element these can be a type and class name, while for a file these can be a name and an extension, respectively. Rules and typing * Rules: Each named attribute has an associated set of rules called operations: For example, one doesn't sum characters or manipulate and process an integer array the same way as an image object. Neither does one process text as if it was type of floating point ( decimal numbers). * Data types: It follows that an object d ...
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Value (computer Science)
In computer science and software programming, a value is the representation of some entity that can be manipulated by a program. The members of a type are the values of that type. The "value of a variable" is given by the corresponding mapping in the environment. In languages with assignable variables, it becomes necessary to distinguish between the ''r-value'' (or contents) and the ''l-value'' (or location) of a variable. In declarative (high-level) languages, values have to be referentially transparent. This means that the resulting value is independent of the location of the expression needed to compute the value. Only the contents of the location (the bits, whether they are 1 or 0) and their interpretation are significant. Value category Despite its name, in the C++ language standards this terminology is used to categorize expressions, not values. Assignment: l-values and r-values Some languages use the idea of l-values and r-values, deriving from the typical mod ...
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Object (computer Science)
In software development, an object is an entity that has state, behavior, and identity. An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior. Put another way, an object represents an individual, identifiable item, unit, or entity, either real or abstract, with a well-defined role in the problem domain. A programming language can be classified based on its support for objects. A language that provides an encapsulation construct for state, behavior, and identity is classified as object-based. If the language also provides polymorphism and inheritance it is classified as object-oriented. A language that supports creating an object from a class is classified as class-based. A language that supports object creation via a template object is classified as prototype-based. The concept of object is used in many different software contexts, ...
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State (computer Science)
In information technology and computer science, a system is described as stateful if it is designed to remember preceding events or user interactions; the remembered information is called the state of the system. The set of states a system can occupy is known as its state space. In a discrete system, the state space is countable and often finite. The system's internal behaviour or interaction with its environment consists of separately occurring individual actions or events, such as accepting input or producing output, that may or may not cause the system to change its state. Examples of such systems are digital logic circuits and components, automata and formal language, computer programs, and computers. The output of a digital circuit or deterministic computer program at any time is completely determined by its current inputs and its state. Digital logic circuit state Digital logic circuits can be divided into two types: combinational logic, whose output signals a ...
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Vertex (graph Theory)
In discrete mathematics, and more specifically in graph theory, a vertex (plural vertices) or node is the fundamental unit of which graphs are formed: an undirected graph consists of a set of vertices and a set of edges (unordered pairs of vertices), while a directed graph consists of a set of vertices and a set of arcs (ordered pairs of vertices). In a diagram of a graph, a vertex is usually represented by a circle with a label, and an edge is represented by a line or arrow extending from one vertex to another. From the point of view of graph theory, vertices are treated as featureless and indivisible objects, although they may have additional structure depending on the application from which the graph arises; for instance, a semantic network is a graph in which the vertices represent concepts or classes of objects. The two vertices forming an edge are said to be the endpoints of this edge, and the edge is said to be incident to the vertices. A vertex ''w'' is said to be ...
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Object Management Group
The Object Management Group (OMG®) is a computer industry Standards Development Organization (SDO), or Voluntary Consensus Standards Body (VCSB). OMG develops enterprise integration and modeling standards for a range of technologies. Business activities The goal of the OMG was a common portable and interoperable object model with methods and data that work using all types of development environments on all types of platforms. The group provides only specifications, not implementations. But before a specification can be accepted as a standard by the group, the members of the submitter team must guarantee that they will bring a conforming product to market within a year. This is an attempt to prevent unimplemented (and unimplementable) standards. Other private companies or open source groups are encouraged to produce conforming products and OMG is attempting to develop mechanisms to enforce true interoperability. OMG hosts four technical meetings per year for its members an ...
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Statement (programming)
In computer programming, a statement is a syntactic unit of an imperative programming language that expresses some action to be carried out. A program written in such a language is formed by a sequence of one or more statements. A statement may have internal components (e.g. expressions). Many programming languages (e.g. Ada, Algol 60, C, Java, Pascal) make a distinction between statements and definitions/declarations. A definition or declaration specifies the data on which a program is to operate, while a statement specifies the actions to be taken with that data. Statements which cannot contain other statements are ''simple''; those which can contain other statements are ''compound''. The appearance of a statement (and indeed a program) is determined by its syntax or grammar. The meaning of a statement is determined by its semantics. Simple statements Simple statements are complete in themselves; these include assignments, subroutine calls, and a few statements which may ...
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Executable
In computer science, executable code, an executable file, or an executable program, sometimes simply referred to as an executable or binary, causes a computer "to perform indicated tasks according to encoded instruction (computer science), instructions", as opposed to a data (computing), data file that must be interpreted (parser, parsed) by an interpreter (computing), interpreter to be functional. The exact interpretation depends upon the use. "Instructions" is traditionally taken to mean machine code instructions for a physical central processing unit, CPU. In some contexts, a file containing scripting instructions (such as bytecode) may also be considered executable. Generation of executable files Executable files can be hand-coded in machine language, although it is far more convenient to develop software as source code in a high-level language that can be easily understood by humans. In some cases, source code might be specified in assembly language instead, which rema ...
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