Action (UML)
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Action (UML)
In the Unified Modeling Language, an action is a named element that is the fundamental unit of executable functionality. The execution of an action represents some transformation or processing in the modeled system. An action execution represents the run-time behavior of executing an action within a specific behavior execution. All action executions will be executions of specific kinds of actions because action is an abstract class. When the action executes, and what its actual inputs are, is determined by the concrete action and the behaviors in which it is used. An action is the specification of an executable statement and is the fundamental unit of processing or behavior in an activity node that represents some transformation in the modeled system. An action forms an abstraction of a computational procedure which is an atomic execution and therefore completes without interruption. An action is considered to take zero time and cannot be interrupted. In contrast, an activity ...
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Unified Modeling Language
The Unified Modeling Language (UML) is a general-purpose, developmental modeling language in the field of software engineering that is intended to provide a standard way to visualize the design of a system. The creation of UML was originally motivated by the desire to standardize the disparate notational systems and approaches to software design. It was developed at Rational Software in 1994–1995, with further development led by them through 1996. In 1997, UML was adopted as a standard by the Object Management Group (OMG), and has been managed by this organization ever since. In 2005, UML was also published by the International Organization for Standardization (ISO) as an approved ISO standard. Since then the standard has been periodically revised to cover the latest revision of UML. In software engineering, most practitioners do not use UML, but instead produce informal hand drawn diagrams; these diagrams, however, often include elements from UML. History Before UML 1 ...
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Transformation (geometry)
In mathematics, a geometric transformation is any bijection of a set to itself (or to another such set) with some salient geometrical underpinning. More specifically, it is a function whose domain and range are sets of points — most often both \mathbb^2 or both \mathbb^3 — such that the function is bijective so that its inverse exists. The study of geometry may be approached by the study of these transformations. Classifications Geometric transformations can be classified by the dimension of their operand sets (thus distinguishing between, say, planar transformations and spatial transformations). They can also be classified according to the properties they preserve: * Displacements preserve distances and oriented angles (e.g., translations); * Isometries preserve angles and distances (e.g., Euclidean transformations); * Similarities preserve angles and ratios between distances (e.g., resizing); * Affine transformations preserve parallelism (e.g., scaling, shear); * Proje ...
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Run Time (program Lifecycle Phase)
In computer science, runtime, run time, or execution time is the final phase of a computer programs life cycle, in which the code is being executed on the computer's central processing unit (CPU) as machine code. In other words, "runtime" is the running phase of a program. A runtime error is detected after or during the execution (running state) of a program, whereas a compile-time error is detected by the compiler before the program is ever executed. Type checking, register allocation, code generation, and code optimization are typically done at compile time, but may be done at runtime depending on the particular language and compiler. Many other runtime errors exist and are handled differently by different programming languages, such as division by zero errors, domain errors, array subscript out of bounds errors, arithmetic underflow errors, several types of underflow and overflow errors, and many other runtime errors generally considered as software bugs which may or may ...
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Abstract Class
In programming languages, an abstract type is a type in a nominative type system that cannot be instantiated directly; a type that is not abstract – which ''can'' be instantiated – is called a ''concrete type''. Every instance of an abstract type is an instance of some concrete subtype. Abstract types are also known as ''existential types''. An abstract type may provide no implementation, or an incomplete implementation. In some languages, abstract types with no implementation (rather than an incomplete implementation) are known as ''protocols'', ''interfaces'', ''signatures'', or ''class types''. In class-based object-oriented programming, abstract types are implemented as ''abstract classes'' (also known as ''abstract base classes''), and concrete types as ''concrete classes''. In generic programming, the analogous notion is a concept, which similarly specifies syntax and semantics, but does not require a subtype relationship: two unrelated types may satisfy the same conce ...
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Executable
In computing, executable code, an executable file, or an executable program, sometimes simply referred to as an executable or binary, causes a computer "to perform indicated tasks according to encoded instruction (computer science), instructions", as opposed to a data (computing), data file that must be interpreted (parser, parsed) by a program to be meaningful. The exact interpretation depends upon the use. "Instructions" is traditionally taken to mean machine code instructions for a physical central processing unit, CPU. In some contexts, a file containing scripting instructions (such as bytecode) may also be considered executable. Generation of executable files Executable files can be hand-coded in machine language, although it is far more convenient to develop software as source code in a high-level language that can be easily understood by humans. In some cases, source code might be specified in assembly language instead, which remains human-readable while being close ...
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Statement (programming)
In computer programming, a statement is a Syntax (programming languages), syntactic unit of an Imperative programming, imperative programming language that expresses some action to be carried out. A Computer program, program written in such a language is formed by a sequence of one or more statements. A statement may have internal components (e.g., Expression (computer science), expressions). Many programming languages (e.g. Ada (programming language), Ada, Algol 60, C (programming language), C, Java (programming language), Java, Pascal (programming language), Pascal) make a distinction between statements and Declaration (computer programming), definitions/declarations. A definition or declaration specifies the data on which a program is to operate, while a statement specifies the actions to be taken with that data. Statements which cannot contain other statements are ''simple''; those which can contain other statements are ''compound''.Revised ALGOL 60 report section. 4.1. The ap ...
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Vertex (graph Theory)
In discrete mathematics, and more specifically in graph theory, a vertex (plural vertices) or node is the fundamental unit of which graphs are formed: an undirected graph consists of a set of vertices and a set of edges (unordered pairs of vertices), while a directed graph consists of a set of vertices and a set of arcs (ordered pairs of vertices). In a diagram of a graph, a vertex is usually represented by a circle with a label, and an edge is represented by a line or arrow extending from one vertex to another. From the point of view of graph theory, vertices are treated as featureless and indivisible objects, although they may have additional structure depending on the application from which the graph arises; for instance, a semantic network is a graph in which the vertices represent concepts or classes of objects. The two vertices forming an edge are said to be the endpoints of this edge, and the edge is said to be incident to the vertices. A vertex ''w'' is said to be ad ...
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Atomic Operation
In concurrent programming, an operation (or set of operations) is linearizable if it consists of an ordered list of invocation and response events (event), that may be extended by adding response events such that: # The extended list can be re-expressed as a sequential history (is serializable). # That sequential history is a subset of the original unextended list. Informally, this means that the unmodified list of events is linearizable if and only if its invocations were serializable, but some of the responses of the serial schedule have yet to return. In a concurrent system, processes can access a shared object at the same time. Because multiple processes are accessing a single object, there may arise a situation in which while one process is accessing the object, another process changes its contents. Making a system linearizable is one solution to this problem. In a linearizable system, although operations overlap on a shared object, each operation appears to take place i ...
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State (computer Science)
In information technology and computer science, a system is described as stateful if it is designed to remember preceding events or user interactions; the remembered information is called the state of the system. The set of states a system can occupy is known as its state space. In a discrete system, the state space is countable and often finite. The system's internal behaviour or interaction with its environment consists of separately occurring individual actions or events, such as accepting input or producing output, that may or may not cause the system to change its state. Examples of such systems are digital logic circuits and components, automata and formal language, computer programs, and computers. The output of a digital circuit or deterministic computer program at any time is completely determined by its current inputs and its state. Digital logic circuit state Digital logic circuits can be divided into two types: combinational logic, whose output signals are dependen ...
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Object (computer Science)
In computer science, an object can be a variable, a data structure, a function, or a method. As regions of memory, they contain value and are referenced by identifiers. In the object-oriented programming paradigm, ''object'' can be a combination of variables, functions, and data structures; in particular in class-based variations of the paradigm it refers to a particular instance of a class. In the relational model of database management, an object can be a table or column, or an association between data and a database entity (such as relating a person's age to a specific person). Object-based languages An important distinction in programming languages is the difference between an object-oriented language and an object-based language. A language is usually considered object-based if it includes the basic capabilities for an object: identity, properties, and attributes. A language is considered object-oriented if it is object-based and also has the capability of polymorphism, ...
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Value (computer Science)
In computer science and software programming, a value is the representation of some entity that can be manipulated by a program. The members of a type are the values of that type. The "value of a variable" is given by the corresponding mapping in the environment. In languages with assignable variables, it becomes necessary to distinguish between the ''r-value'' (or contents) and the ''l-value'' (or location) of a variable. In declarative (high-level) languages, values have to be referentially transparent. This means that the resulting value is independent of the location of the expression needed to compute the value. Only the contents of the location (the bits, whether they are 1 or 0) and their interpretation are significant. Value category Despite its name, in the C++ language standards this terminology is used to categorize expressions, not values. Assignment: l-values and r-values Some languages use the idea of l-values and r-values, deriving from the typical mode o ...
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Attribute (computing)
In computing, an attribute is a specification that defines a property of an object, element, or file. It may also refer to or set the specific value for a given instance of such. For clarity, attributes should more correctly be considered metadata. An attribute is frequently and generally a property of a property. However, in actual usage, the term attribute can and is often treated as equivalent to a property depending on the technology being discussed. An attribute of an object usually consists of a name and a value; of an element, a type or class name; of a file, a name and extension. * Each named attribute has an associated set of rules called operations: one doesn't sum characters or manipulate and process an integer array as an image object—one doesn't process text as type floating point (decimal numbers). * It follows that an object definition can be extended by imposing data typing: a representation format, a default value, and legal operations (rules) and restrict ...
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